Mercurial > sdl-ios-xcode
diff test/testgl2.c @ 1967:01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 22:34:23 +0000 |
parents | a788656ca29a |
children | 8055185ae4ed |
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--- a/test/testgl2.c Sat Aug 05 17:12:22 2006 +0000 +++ b/test/testgl2.c Sat Aug 05 22:34:23 2006 +0000 @@ -165,6 +165,7 @@ int fsaa, accel; int value; int i, done; + SDL_DisplayMode mode; SDL_Event event; Uint32 then, now, frames; @@ -235,8 +236,8 @@ SDL_GL_SetSwapInterval(0); } - printf("Screen BPP: %d\n", - SDL_BITSPERPIXEL(SDL_GetCurrentDisplayMode()->format)); + SDL_GetCurrentDisplayMode(&mode); + printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); printf("\n"); printf("Vendor : %s\n", glGetString(GL_VENDOR)); printf("Renderer : %s\n", glGetString(GL_RENDERER));