comparison test/testgl2.c @ 1967:01e29c3e9a29

In general, fill in pointers to structures, rather than return them.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Aug 2006 22:34:23 +0000
parents a788656ca29a
children 8055185ae4ed
comparison
equal deleted inserted replaced
1966:6472256c21eb 1967:01e29c3e9a29
163 main(int argc, char *argv[]) 163 main(int argc, char *argv[])
164 { 164 {
165 int fsaa, accel; 165 int fsaa, accel;
166 int value; 166 int value;
167 int i, done; 167 int i, done;
168 SDL_DisplayMode mode;
168 SDL_Event event; 169 SDL_Event event;
169 Uint32 then, now, frames; 170 Uint32 then, now, frames;
170 171
171 /* Initialize parameters */ 172 /* Initialize parameters */
172 fsaa = 0; 173 fsaa = 0;
233 SDL_GL_SetSwapInterval(1); 234 SDL_GL_SetSwapInterval(1);
234 } else { 235 } else {
235 SDL_GL_SetSwapInterval(0); 236 SDL_GL_SetSwapInterval(0);
236 } 237 }
237 238
238 printf("Screen BPP: %d\n", 239 SDL_GetCurrentDisplayMode(&mode);
239 SDL_BITSPERPIXEL(SDL_GetCurrentDisplayMode()->format)); 240 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format));
240 printf("\n"); 241 printf("\n");
241 printf("Vendor : %s\n", glGetString(GL_VENDOR)); 242 printf("Vendor : %s\n", glGetString(GL_VENDOR));
242 printf("Renderer : %s\n", glGetString(GL_RENDERER)); 243 printf("Renderer : %s\n", glGetString(GL_RENDERER));
243 printf("Version : %s\n", glGetString(GL_VERSION)); 244 printf("Version : %s\n", glGetString(GL_VERSION));
244 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); 245 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));