Mercurial > sdl-ios-xcode
diff include/SDL_events.h @ 3280:00cace2d9080
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 19 Sep 2009 13:29:40 +0000 |
parents | 91b335df6fc8 |
children | d3baf5ac4e37 |
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--- a/include/SDL_events.h Sat Sep 19 12:48:52 2009 +0000 +++ b/include/SDL_events.h Sat Sep 19 13:29:40 2009 +0000 @@ -60,6 +60,7 @@ SDL_WINDOWEVENT, /**< Window state change */ SDL_KEYDOWN, /**< Keys pressed */ SDL_KEYUP, /**< Keys released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ SDL_TEXTINPUT, /**< Keyboard text input */ SDL_MOUSEMOTION, /**< Mouse moved */ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ @@ -97,6 +98,7 @@ SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), + SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), @@ -149,6 +151,20 @@ } SDL_KeyboardEvent; /** + * \struct SDL_TextEditingEvent + * + * \brief Keyboard text editing event structure (event.edit.*) + */ +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +typedef struct SDL_TextEditingEvent +{ + Uint8 type; /**< SDL_TEXTEDITING */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + int start; /**< The start cursor of selected editing text */ + int length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + +/** * \struct SDL_TextInputEvent * * \brief Keyboard text input event structure (event.text.*) @@ -350,6 +366,7 @@ Uint8 type; /**< Event type, shared with all events */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ SDL_TextInputEvent text; /**< Text input event data */ SDL_MouseMotionEvent motion; /**< Mouse motion event data */ SDL_MouseButtonEvent button; /**< Mouse button event data */