comparison include/SDL_compat.h @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 15eea7a1fa97
children 64ce267332c6
comparison
equal deleted inserted replaced
3595:b7c6828d4039 3596:f638ded38b8a
293 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); 293 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
294 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); 294 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
295 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); 295 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
296 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); 296 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
297 297
298 #define SDL_RenderFill SDL_RenderRect 298 #define SDL_RenderPoint SDL_RenderDrawPoint
299 #define SDL_RenderLine SDL_RenderDrawLine
300 #define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
299 301
300 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); 302 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
301 303
302 /*@}*//*Compatibility*/ 304 /*@}*//*Compatibility*/
303 305