diff include/SDL_compat.h @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 15eea7a1fa97
children 64ce267332c6
line wrap: on
line diff
--- a/include/SDL_compat.h	Fri Dec 18 08:19:18 2009 +0000
+++ b/include/SDL_compat.h	Wed Dec 23 01:55:00 2009 +0000
@@ -295,7 +295,9 @@
 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
 
-#define SDL_RenderFill  SDL_RenderRect
+#define SDL_RenderPoint SDL_RenderDrawPoint
+#define SDL_RenderLine SDL_RenderDrawLine
+#define SDL_RenderFill(X)  (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
 
 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);