Mercurial > sdl-ios-xcode
comparison src/audio/SDL_audio.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 8f1ab2f7c722 |
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1902:eb2891493b66 | 1903:f132024010be |
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495 desired->format = AUDIO_S16; | 495 desired->format = AUDIO_S16; |
496 } | 496 } |
497 if (desired->channels == 0) { | 497 if (desired->channels == 0) { |
498 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | 498 env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
499 if (env) { | 499 if (env) { |
500 desired->channels = (Uint8)SDL_atoi(env); | 500 desired->channels = (Uint8) SDL_atoi(env); |
501 } | 501 } |
502 } | 502 } |
503 if (desired->channels == 0) { | 503 if (desired->channels == 0) { |
504 /* Pick a default number of channels */ | 504 /* Pick a default number of channels */ |
505 desired->channels = 2; | 505 desired->channels = 2; |
515 return (-1); | 515 return (-1); |
516 } | 516 } |
517 if (desired->samples == 0) { | 517 if (desired->samples == 0) { |
518 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | 518 env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
519 if (env) { | 519 if (env) { |
520 desired->samples = (Uint16)SDL_atoi(env); | 520 desired->samples = (Uint16) SDL_atoi(env); |
521 } | 521 } |
522 } | 522 } |
523 if (desired->samples == 0) { | 523 if (desired->samples == 0) { |
524 /* Pick a default of ~46 ms at desired frequency */ | 524 /* Pick a default of ~46 ms at desired frequency */ |
525 int samples = (desired->freq / 1000) * 46; | 525 int samples = (desired->freq / 1000) * 46; |