Mercurial > sdl-ios-xcode
comparison include/SDL_stdinc.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 9b7c0ff4977f |
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1902:eb2891493b66 | 1903:f132024010be |
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414 #endif | 414 #endif |
415 | 415 |
416 #ifdef HAVE_WCSLEN | 416 #ifdef HAVE_WCSLEN |
417 #define SDL_wcslen wcslen | 417 #define SDL_wcslen wcslen |
418 #else | 418 #else |
419 extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *string); | 419 extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string); |
420 #endif | 420 #endif |
421 | 421 |
422 #ifdef HAVE_STRLCPY | 422 #ifdef HAVE_STRLCPY |
423 #define SDL_strlcpy strlcpy | 423 #define SDL_strlcpy strlcpy |
424 #else | 424 #else |