Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | fc26fb7e20af |
children | 327f181542f1 |
comparison
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5061:9e9940eae455 | 5062:e8916fe9cfc8 |
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73 </PropertyGroup> | 73 </PropertyGroup> |
74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | 74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
75 <PreBuildEvent> | 75 <PreBuildEvent> |
76 <Message>Making sure basic SDL headers are in place...</Message> | 76 <Message>Making sure basic SDL headers are in place...</Message> |
77 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY | 77 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY |
78 echo Copying SDL_config_win32.h to SDL_config.h... | 78 echo Copying SDL_config_windows.h to SDL_config.h... |
79 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 79 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
80 :SDLCONFIGOKAY | 80 :SDLCONFIGOKAY |
81 | 81 |
82 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 82 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
83 echo Creating stub SDL_revision.h file... | 83 echo Creating stub SDL_revision.h file... |
84 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" | 84 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" |
153 </ItemDefinitionGroup> | 153 </ItemDefinitionGroup> |
154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | 154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
155 <PreBuildEvent> | 155 <PreBuildEvent> |
156 <Message>Making sure basic SDL headers are in place...</Message> | 156 <Message>Making sure basic SDL headers are in place...</Message> |
157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY | 157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY |
158 echo Copying SDL_config_win32.h to SDL_config.h... | 158 echo Copying SDL_config_windows.h to SDL_config.h... |
159 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 159 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
160 :SDLCONFIGOKAY | 160 :SDLCONFIGOKAY |
161 | 161 |
162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
163 echo Creating stub SDL_revision.h file... | 163 echo Creating stub SDL_revision.h file... |
164 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" | 164 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" |
236 <ClInclude Include="..\..\include\SDL_atomic.h" /> | 236 <ClInclude Include="..\..\include\SDL_atomic.h" /> |
237 <ClInclude Include="..\..\include\SDL_audio.h" /> | 237 <ClInclude Include="..\..\include\SDL_audio.h" /> |
238 <ClInclude Include="..\..\include\SDL_clipboard.h" /> | 238 <ClInclude Include="..\..\include\SDL_clipboard.h" /> |
239 <ClInclude Include="..\..\include\SDL_compat.h" /> | 239 <ClInclude Include="..\..\include\SDL_compat.h" /> |
240 <ClInclude Include="..\..\include\SDL_config.h" /> | 240 <ClInclude Include="..\..\include\SDL_config.h" /> |
241 <ClInclude Include="..\..\include\SDL_config_win32.h" /> | 241 <ClInclude Include="..\..\include\SDL_config_windows.h" /> |
242 <ClInclude Include="..\..\include\SDL_copying.h" /> | 242 <ClInclude Include="..\..\include\SDL_copying.h" /> |
243 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> | 243 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> |
244 <ClInclude Include="..\..\include\SDL_endian.h" /> | 244 <ClInclude Include="..\..\include\SDL_endian.h" /> |
245 <ClInclude Include="..\..\include\SDL_error.h" /> | 245 <ClInclude Include="..\..\include\SDL_error.h" /> |
246 <ClInclude Include="..\..\include\SDL_events.h" /> | 246 <ClInclude Include="..\..\include\SDL_events.h" /> |
288 <ClInclude Include="..\..\src\video\SDL_blit.h" /> | 288 <ClInclude Include="..\..\src\video\SDL_blit.h" /> |
289 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> | 289 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
290 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> | 290 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> |
291 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> | 291 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> |
292 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> | 292 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> |
293 <ClInclude Include="..\..\src\video\win32\SDL_d3drender.h" /> | 293 <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" /> |
294 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> | 294 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> |
295 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> | 295 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> |
296 <ClInclude Include="..\..\src\video\SDL_draw.h" /> | 296 <ClInclude Include="..\..\src\video\SDL_draw.h" /> |
297 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> | 297 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> |
298 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> | 298 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> |
299 <ClInclude Include="..\..\src\SDL_error_c.h" /> | 299 <ClInclude Include="..\..\src\SDL_error_c.h" /> |
300 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> | 300 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> |
301 <ClInclude Include="..\..\src\SDL_fatal.h" /> | 301 <ClInclude Include="..\..\src\SDL_fatal.h" /> |
302 <ClInclude Include="..\..\src\video\win32\SDL_gdirender.h" /> | 302 <ClInclude Include="..\..\src\video\windows\SDL_gdirender.h" /> |
303 <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" /> | 303 <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" /> |
304 <ClInclude Include="..\..\src\video\SDL_glfuncs.h" /> | 304 <ClInclude Include="..\..\src\video\SDL_glfuncs.h" /> |
305 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> | 305 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> |
306 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> | 306 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> |
307 <ClInclude Include="..\..\src\video\SDL_leaks.h" /> | 307 <ClInclude Include="..\..\src\video\SDL_leaks.h" /> |
321 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> | 321 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> |
322 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> | 322 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> |
323 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> | 323 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> |
324 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> | 324 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> |
325 <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> | 325 <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> |
326 <ClInclude Include="..\..\src\thread\win32\SDL_systhread_c.h" /> | 326 <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> |
327 <ClInclude Include="..\..\src\timer\SDL_systimer.h" /> | 327 <ClInclude Include="..\..\src\timer\SDL_systimer.h" /> |
328 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> | 328 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> |
329 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> | 329 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> |
330 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> | 330 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> |
331 <ClInclude Include="..\..\src\video\win32\SDL_vkeys.h" /> | 331 <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> |
332 <ClInclude Include="..\..\src\audio\SDL_wave.h" /> | 332 <ClInclude Include="..\..\src\audio\SDL_wave.h" /> |
333 <ClInclude Include="..\..\src\video\win32\SDL_win32clipboard.h" /> | 333 <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> |
334 <ClInclude Include="..\..\src\video\win32\SDL_win32events.h" /> | 334 <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> |
335 <ClInclude Include="..\..\src\video\win32\SDL_win32gamma.h" /> | 335 <ClInclude Include="..\..\src\video\windows\SDL_windowsgamma.h" /> |
336 <ClInclude Include="..\..\src\video\win32\SDL_win32keyboard.h" /> | 336 <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> |
337 <ClInclude Include="..\..\src\video\win32\SDL_win32modes.h" /> | 337 <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> |
338 <ClInclude Include="..\..\src\video\win32\SDL_win32mouse.h" /> | 338 <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" /> |
339 <ClInclude Include="..\..\src\video\win32\SDL_win32opengl.h" /> | 339 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> |
340 <ClInclude Include="..\..\src\video\win32\SDL_win32shape.h" /> | 340 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> |
341 <ClInclude Include="..\..\src\video\win32\SDL_win32video.h" /> | 341 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> |
342 <ClInclude Include="..\..\src\video\win32\SDL_win32window.h" /> | 342 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> |
343 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> | 343 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> |
344 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" /> | 344 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" /> |
345 <ClInclude Include="..\..\src\video\win32\wmmsg.h" /> | 345 <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> |
346 </ItemGroup> | 346 </ItemGroup> |
347 <ItemGroup> | 347 <ItemGroup> |
348 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> | 348 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> |
349 <ClCompile Include="..\..\src\events\SDL_gesture.c" /> | 349 <ClCompile Include="..\..\src\events\SDL_gesture.c" /> |
350 <ClCompile Include="..\..\src\events\SDL_touch.c" /> | 350 <ClCompile Include="..\..\src\events\SDL_touch.c" /> |
387 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> | 387 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> |
388 <ClCompile Include="..\..\src\SDL_compat.c" /> | 388 <ClCompile Include="..\..\src\SDL_compat.c" /> |
389 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> | 389 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> |
390 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> | 390 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> |
391 <ClCompile Include="..\..\src\video\SDL_shape.c" /> | 391 <ClCompile Include="..\..\src\video\SDL_shape.c" /> |
392 <ClCompile Include="..\..\src\video\win32\SDL_d3drender.c" /> | 392 <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" /> |
393 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> | 393 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> |
394 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> | 394 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> |
395 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> | 395 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> |
396 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> | 396 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> |
397 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> | 397 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> |
398 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> | 398 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> |
399 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> | 399 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> |
400 <ClCompile Include="..\..\src\joystick\win32\SDL_dxjoystick.c" /> | 400 <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" /> |
401 <ClCompile Include="..\..\src\SDL_error.c" /> | 401 <ClCompile Include="..\..\src\SDL_error.c" /> |
402 <ClCompile Include="..\..\src\events\SDL_events.c" /> | 402 <ClCompile Include="..\..\src\events\SDL_events.c" /> |
403 <ClCompile Include="..\..\src\SDL_fatal.c" /> | 403 <ClCompile Include="..\..\src\SDL_fatal.c" /> |
404 <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> | 404 <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> |
405 <ClCompile Include="..\..\src\video\SDL_gamma.c" /> | 405 <ClCompile Include="..\..\src\video\SDL_gamma.c" /> |
406 <ClCompile Include="..\..\src\video\win32\SDL_gdirender.c" /> | 406 <ClCompile Include="..\..\src\video\windows\SDL_gdirender.c" /> |
407 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> | 407 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> |
408 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> | 408 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> |
409 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> | 409 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> |
410 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> | 410 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> |
411 <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> | 411 <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> |
412 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> | 412 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> |
413 <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> | 413 <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> |
414 <ClCompile Include="..\..\src\audio\SDL_mixer_m68k.c" /> | 414 <ClCompile Include="..\..\src\audio\SDL_mixer_m68k.c" /> |
415 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> | 415 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> |
416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> | 416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> |
417 <ClCompile Include="..\..\src\joystick\win32\SDL_mmjoystick.c" /> | 417 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> |
418 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> | 418 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> |
419 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> | 419 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> |
420 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> | 420 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> |
421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> | 421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> |
422 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> | 422 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> |
430 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> | 430 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> |
431 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> | 431 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> |
432 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> | 432 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> |
433 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> | 433 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> |
434 <ClCompile Include="..\..\src\video\SDL_surface.c" /> | 434 <ClCompile Include="..\..\src\video\SDL_surface.c" /> |
435 <ClCompile Include="..\..\src\haptic\win32\SDL_syshaptic.c" /> | 435 <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" /> |
436 <ClCompile Include="..\..\src\loadso\win32\SDL_sysloadso.c" /> | 436 <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> |
437 <ClCompile Include="..\..\src\thread\win32\SDL_sysmutex.c" /> | 437 <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> |
438 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> | 438 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> |
439 <ClCompile Include="..\..\src\thread\win32\SDL_syssem.c" /> | 439 <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> |
440 <ClCompile Include="..\..\src\thread\win32\SDL_systhread.c" /> | 440 <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> |
441 <ClCompile Include="..\..\src\timer\win32\SDL_systimer.c" /> | 441 <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> |
442 <ClCompile Include="..\..\src\thread\SDL_thread.c" /> | 442 <ClCompile Include="..\..\src\thread\SDL_thread.c" /> |
443 <ClCompile Include="..\..\src\timer\SDL_timer.c" /> | 443 <ClCompile Include="..\..\src\timer\SDL_timer.c" /> |
444 <ClCompile Include="..\..\src\video\SDL_video.c" /> | 444 <ClCompile Include="..\..\src\video\SDL_video.c" /> |
445 <ClCompile Include="..\..\src\audio\SDL_wave.c" /> | 445 <ClCompile Include="..\..\src\audio\SDL_wave.c" /> |
446 <ClCompile Include="..\..\src\video\win32\SDL_win32clipboard.c" /> | 446 <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> |
447 <ClCompile Include="..\..\src\video\win32\SDL_win32events.c" /> | 447 <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> |
448 <ClCompile Include="..\..\src\video\win32\SDL_win32gamma.c" /> | 448 <ClCompile Include="..\..\src\video\windows\SDL_windowsgamma.c" /> |
449 <ClCompile Include="..\..\src\video\win32\SDL_win32keyboard.c" /> | 449 <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> |
450 <ClCompile Include="..\..\src\video\win32\SDL_win32modes.c" /> | 450 <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> |
451 <ClCompile Include="..\..\src\video\win32\SDL_win32mouse.c" /> | 451 <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> |
452 <ClCompile Include="..\..\src\video\win32\SDL_win32opengl.c" /> | 452 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> |
453 <ClCompile Include="..\..\src\video\win32\SDL_win32shape.c" /> | 453 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> |
454 <ClCompile Include="..\..\src\video\win32\SDL_win32video.c" /> | 454 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> |
455 <ClCompile Include="..\..\src\video\win32\SDL_win32window.c" /> | 455 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> |
456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> | 456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> |
457 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" /> | 457 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" /> |
458 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" /> | 458 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" /> |
459 </ItemGroup> | 459 </ItemGroup> |
460 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | 460 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |