comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5062:e8916fe9cfc8

Fixed bug #925 Changed "win32" to "windows"
author Sam Lantinga <slouken@libsdl.org>
date Thu, 20 Jan 2011 18:04:05 -0800
parents fc26fb7e20af
children 327f181542f1
comparison
equal deleted inserted replaced
5061:9e9940eae455 5062:e8916fe9cfc8
73 </PropertyGroup> 73 </PropertyGroup>
74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
75 <PreBuildEvent> 75 <PreBuildEvent>
76 <Message>Making sure basic SDL headers are in place...</Message> 76 <Message>Making sure basic SDL headers are in place...</Message>
77 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY 77 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
78 echo Copying SDL_config_win32.h to SDL_config.h... 78 echo Copying SDL_config_windows.h to SDL_config.h...
79 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" 79 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
80 :SDLCONFIGOKAY 80 :SDLCONFIGOKAY
81 81
82 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY 82 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
83 echo Creating stub SDL_revision.h file... 83 echo Creating stub SDL_revision.h file...
84 echo #define SDL_REVISION 0 &gt;"$(ProjectDir)\..\..\include\SDL_revision.h" 84 echo #define SDL_REVISION 0 &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
153 </ItemDefinitionGroup> 153 </ItemDefinitionGroup>
154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
155 <PreBuildEvent> 155 <PreBuildEvent>
156 <Message>Making sure basic SDL headers are in place...</Message> 156 <Message>Making sure basic SDL headers are in place...</Message>
157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY 157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
158 echo Copying SDL_config_win32.h to SDL_config.h... 158 echo Copying SDL_config_windows.h to SDL_config.h...
159 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" 159 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
160 :SDLCONFIGOKAY 160 :SDLCONFIGOKAY
161 161
162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY 162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
163 echo Creating stub SDL_revision.h file... 163 echo Creating stub SDL_revision.h file...
164 echo #define SDL_REVISION 0 &gt;"$(ProjectDir)\..\..\include\SDL_revision.h" 164 echo #define SDL_REVISION 0 &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
236 <ClInclude Include="..\..\include\SDL_atomic.h" /> 236 <ClInclude Include="..\..\include\SDL_atomic.h" />
237 <ClInclude Include="..\..\include\SDL_audio.h" /> 237 <ClInclude Include="..\..\include\SDL_audio.h" />
238 <ClInclude Include="..\..\include\SDL_clipboard.h" /> 238 <ClInclude Include="..\..\include\SDL_clipboard.h" />
239 <ClInclude Include="..\..\include\SDL_compat.h" /> 239 <ClInclude Include="..\..\include\SDL_compat.h" />
240 <ClInclude Include="..\..\include\SDL_config.h" /> 240 <ClInclude Include="..\..\include\SDL_config.h" />
241 <ClInclude Include="..\..\include\SDL_config_win32.h" /> 241 <ClInclude Include="..\..\include\SDL_config_windows.h" />
242 <ClInclude Include="..\..\include\SDL_copying.h" /> 242 <ClInclude Include="..\..\include\SDL_copying.h" />
243 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> 243 <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
244 <ClInclude Include="..\..\include\SDL_endian.h" /> 244 <ClInclude Include="..\..\include\SDL_endian.h" />
245 <ClInclude Include="..\..\include\SDL_error.h" /> 245 <ClInclude Include="..\..\include\SDL_error.h" />
246 <ClInclude Include="..\..\include\SDL_events.h" /> 246 <ClInclude Include="..\..\include\SDL_events.h" />
288 <ClInclude Include="..\..\src\video\SDL_blit.h" /> 288 <ClInclude Include="..\..\src\video\SDL_blit.h" />
289 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> 289 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
290 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> 290 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
291 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> 291 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
292 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> 292 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
293 <ClInclude Include="..\..\src\video\win32\SDL_d3drender.h" /> 293 <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" />
294 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> 294 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
295 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> 295 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
296 <ClInclude Include="..\..\src\video\SDL_draw.h" /> 296 <ClInclude Include="..\..\src\video\SDL_draw.h" />
297 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> 297 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
298 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> 298 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
299 <ClInclude Include="..\..\src\SDL_error_c.h" /> 299 <ClInclude Include="..\..\src\SDL_error_c.h" />
300 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> 300 <ClInclude Include="..\..\src\events\SDL_events_c.h" />
301 <ClInclude Include="..\..\src\SDL_fatal.h" /> 301 <ClInclude Include="..\..\src\SDL_fatal.h" />
302 <ClInclude Include="..\..\src\video\win32\SDL_gdirender.h" /> 302 <ClInclude Include="..\..\src\video\windows\SDL_gdirender.h" />
303 <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" /> 303 <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
304 <ClInclude Include="..\..\src\video\SDL_glfuncs.h" /> 304 <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
305 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> 305 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
306 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> 306 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
307 <ClInclude Include="..\..\src\video\SDL_leaks.h" /> 307 <ClInclude Include="..\..\src\video\SDL_leaks.h" />
321 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> 321 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
322 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> 322 <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
323 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> 323 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
324 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> 324 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
325 <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> 325 <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
326 <ClInclude Include="..\..\src\thread\win32\SDL_systhread_c.h" /> 326 <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
327 <ClInclude Include="..\..\src\timer\SDL_systimer.h" /> 327 <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
328 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> 328 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
329 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> 329 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
330 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> 330 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
331 <ClInclude Include="..\..\src\video\win32\SDL_vkeys.h" /> 331 <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
332 <ClInclude Include="..\..\src\audio\SDL_wave.h" /> 332 <ClInclude Include="..\..\src\audio\SDL_wave.h" />
333 <ClInclude Include="..\..\src\video\win32\SDL_win32clipboard.h" /> 333 <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
334 <ClInclude Include="..\..\src\video\win32\SDL_win32events.h" /> 334 <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
335 <ClInclude Include="..\..\src\video\win32\SDL_win32gamma.h" /> 335 <ClInclude Include="..\..\src\video\windows\SDL_windowsgamma.h" />
336 <ClInclude Include="..\..\src\video\win32\SDL_win32keyboard.h" /> 336 <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
337 <ClInclude Include="..\..\src\video\win32\SDL_win32modes.h" /> 337 <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
338 <ClInclude Include="..\..\src\video\win32\SDL_win32mouse.h" /> 338 <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
339 <ClInclude Include="..\..\src\video\win32\SDL_win32opengl.h" /> 339 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
340 <ClInclude Include="..\..\src\video\win32\SDL_win32shape.h" /> 340 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
341 <ClInclude Include="..\..\src\video\win32\SDL_win32video.h" /> 341 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
342 <ClInclude Include="..\..\src\video\win32\SDL_win32window.h" /> 342 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
343 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> 343 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
344 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" /> 344 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" />
345 <ClInclude Include="..\..\src\video\win32\wmmsg.h" /> 345 <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
346 </ItemGroup> 346 </ItemGroup>
347 <ItemGroup> 347 <ItemGroup>
348 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> 348 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
349 <ClCompile Include="..\..\src\events\SDL_gesture.c" /> 349 <ClCompile Include="..\..\src\events\SDL_gesture.c" />
350 <ClCompile Include="..\..\src\events\SDL_touch.c" /> 350 <ClCompile Include="..\..\src\events\SDL_touch.c" />
387 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> 387 <ClCompile Include="..\..\src\video\SDL_bmp.c" />
388 <ClCompile Include="..\..\src\SDL_compat.c" /> 388 <ClCompile Include="..\..\src\SDL_compat.c" />
389 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> 389 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
390 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> 390 <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
391 <ClCompile Include="..\..\src\video\SDL_shape.c" /> 391 <ClCompile Include="..\..\src\video\SDL_shape.c" />
392 <ClCompile Include="..\..\src\video\win32\SDL_d3drender.c" /> 392 <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" />
393 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> 393 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
394 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> 394 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
395 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> 395 <ClCompile Include="..\..\src\video\SDL_drawline.c" />
396 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> 396 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" />
397 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> 397 <ClCompile Include="..\..\src\video\SDL_drawrect.c" />
398 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> 398 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
399 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> 399 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
400 <ClCompile Include="..\..\src\joystick\win32\SDL_dxjoystick.c" /> 400 <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
401 <ClCompile Include="..\..\src\SDL_error.c" /> 401 <ClCompile Include="..\..\src\SDL_error.c" />
402 <ClCompile Include="..\..\src\events\SDL_events.c" /> 402 <ClCompile Include="..\..\src\events\SDL_events.c" />
403 <ClCompile Include="..\..\src\SDL_fatal.c" /> 403 <ClCompile Include="..\..\src\SDL_fatal.c" />
404 <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> 404 <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
405 <ClCompile Include="..\..\src\video\SDL_gamma.c" /> 405 <ClCompile Include="..\..\src\video\SDL_gamma.c" />
406 <ClCompile Include="..\..\src\video\win32\SDL_gdirender.c" /> 406 <ClCompile Include="..\..\src\video\windows\SDL_gdirender.c" />
407 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> 407 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
408 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> 408 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
409 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> 409 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
410 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> 410 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
411 <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> 411 <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
412 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> 412 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
413 <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> 413 <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
414 <ClCompile Include="..\..\src\audio\SDL_mixer_m68k.c" /> 414 <ClCompile Include="..\..\src\audio\SDL_mixer_m68k.c" />
415 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> 415 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" />
416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> 416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" />
417 <ClCompile Include="..\..\src\joystick\win32\SDL_mmjoystick.c" /> 417 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
418 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> 418 <ClCompile Include="..\..\src\events\SDL_mouse.c" />
419 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> 419 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
420 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> 420 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" />
421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> 421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
422 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> 422 <ClCompile Include="..\..\src\video\SDL_pixels.c" />
430 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> 430 <ClCompile Include="..\..\src\file\SDL_rwops.c" />
431 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> 431 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
432 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> 432 <ClCompile Include="..\..\src\video\SDL_stretch.c" />
433 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> 433 <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
434 <ClCompile Include="..\..\src\video\SDL_surface.c" /> 434 <ClCompile Include="..\..\src\video\SDL_surface.c" />
435 <ClCompile Include="..\..\src\haptic\win32\SDL_syshaptic.c" /> 435 <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
436 <ClCompile Include="..\..\src\loadso\win32\SDL_sysloadso.c" /> 436 <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
437 <ClCompile Include="..\..\src\thread\win32\SDL_sysmutex.c" /> 437 <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
438 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> 438 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
439 <ClCompile Include="..\..\src\thread\win32\SDL_syssem.c" /> 439 <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
440 <ClCompile Include="..\..\src\thread\win32\SDL_systhread.c" /> 440 <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
441 <ClCompile Include="..\..\src\timer\win32\SDL_systimer.c" /> 441 <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
442 <ClCompile Include="..\..\src\thread\SDL_thread.c" /> 442 <ClCompile Include="..\..\src\thread\SDL_thread.c" />
443 <ClCompile Include="..\..\src\timer\SDL_timer.c" /> 443 <ClCompile Include="..\..\src\timer\SDL_timer.c" />
444 <ClCompile Include="..\..\src\video\SDL_video.c" /> 444 <ClCompile Include="..\..\src\video\SDL_video.c" />
445 <ClCompile Include="..\..\src\audio\SDL_wave.c" /> 445 <ClCompile Include="..\..\src\audio\SDL_wave.c" />
446 <ClCompile Include="..\..\src\video\win32\SDL_win32clipboard.c" /> 446 <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
447 <ClCompile Include="..\..\src\video\win32\SDL_win32events.c" /> 447 <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
448 <ClCompile Include="..\..\src\video\win32\SDL_win32gamma.c" /> 448 <ClCompile Include="..\..\src\video\windows\SDL_windowsgamma.c" />
449 <ClCompile Include="..\..\src\video\win32\SDL_win32keyboard.c" /> 449 <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
450 <ClCompile Include="..\..\src\video\win32\SDL_win32modes.c" /> 450 <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
451 <ClCompile Include="..\..\src\video\win32\SDL_win32mouse.c" /> 451 <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
452 <ClCompile Include="..\..\src\video\win32\SDL_win32opengl.c" /> 452 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
453 <ClCompile Include="..\..\src\video\win32\SDL_win32shape.c" /> 453 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
454 <ClCompile Include="..\..\src\video\win32\SDL_win32video.c" /> 454 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
455 <ClCompile Include="..\..\src\video\win32\SDL_win32window.c" /> 455 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> 456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
457 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" /> 457 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" />
458 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" /> 458 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" />
459 </ItemGroup> 459 </ItemGroup>
460 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 460 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />