comparison TODO @ 3690:e431b888ac6c

Fixed compilation on iPhone
author Sam Lantinga <slouken@libsdl.org>
date Thu, 21 Jan 2010 16:12:24 +0000
parents da2a23b56493
children 6604099437ac
comparison
equal deleted inserted replaced
3689:af25b5586af7 3690:e431b888ac6c
51 * See why windows are being rearranged. Is the shield window not up? 51 * See why windows are being rearranged. Is the shield window not up?
52 * Make sure you can create and show a fullscreen window in one step 52 * Make sure you can create and show a fullscreen window in one step
53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) 53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
54 * Write automated test case for multi-draw APIs 54 * Write automated test case for multi-draw APIs
55 * Make sure you can build SDL without the renderer to slim it down a bunch 55 * Make sure you can build SDL without the renderer to slim it down a bunch
56 * Implement assertion code on iPhone
57 * Add __WINDOWS__ in addition to __WIN32__
56 58
57 * Check 1.2 revisions: 59 * Check 1.2 revisions:
58 3554 - Need to resolve semantics for locking keys on different platforms 60 3554 - Need to resolve semantics for locking keys on different platforms
59 4874 - Do we want screen rotation? At what level? 61 4874 - Do we want screen rotation? At what level?
60 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 62 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98