Mercurial > sdl-ios-xcode
comparison TODO @ 3690:e431b888ac6c
Fixed compilation on iPhone
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 16:12:24 +0000 |
parents | da2a23b56493 |
children | 6604099437ac |
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3689:af25b5586af7 | 3690:e431b888ac6c |
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51 * See why windows are being rearranged. Is the shield window not up? | 51 * See why windows are being rearranged. Is the shield window not up? |
52 * Make sure you can create and show a fullscreen window in one step | 52 * Make sure you can create and show a fullscreen window in one step |
53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) | 53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) |
54 * Write automated test case for multi-draw APIs | 54 * Write automated test case for multi-draw APIs |
55 * Make sure you can build SDL without the renderer to slim it down a bunch | 55 * Make sure you can build SDL without the renderer to slim it down a bunch |
56 * Implement assertion code on iPhone | |
57 * Add __WINDOWS__ in addition to __WIN32__ | |
56 | 58 |
57 * Check 1.2 revisions: | 59 * Check 1.2 revisions: |
58 3554 - Need to resolve semantics for locking keys on different platforms | 60 3554 - Need to resolve semantics for locking keys on different platforms |
59 4874 - Do we want screen rotation? At what level? | 61 4874 - Do we want screen rotation? At what level? |
60 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 | 62 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 |