Mercurial > sdl-ios-xcode
diff TODO @ 3690:e431b888ac6c
Fixed compilation on iPhone
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 16:12:24 +0000 |
parents | da2a23b56493 |
children | 6604099437ac |
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--- a/TODO Thu Jan 21 16:11:55 2010 +0000 +++ b/TODO Thu Jan 21 16:12:24 2010 +0000 @@ -53,6 +53,8 @@ * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs * Make sure you can build SDL without the renderer to slim it down a bunch + * Implement assertion code on iPhone + * Add __WINDOWS__ in addition to __WIN32__ * Check 1.2 revisions: 3554 - Need to resolve semantics for locking keys on different platforms