Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32window.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children |
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4568:25b9cd8bdc30 | 4569:e1664f94f026 |
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21 */ | 21 */ |
22 #include "SDL_config.h" | 22 #include "SDL_config.h" |
23 | 23 |
24 #ifndef _SDL_win32window_h | 24 #ifndef _SDL_win32window_h |
25 #define _SDL_win32window_h | 25 #define _SDL_win32window_h |
26 | |
27 #ifdef _WIN32_WCE | |
28 #define SHFS_SHOWTASKBAR 0x0001 | |
29 #define SHFS_HIDETASKBAR 0x0002 | |
30 #define SHFS_SHOWSIPBUTTON 0x0004 | |
31 #define SHFS_HIDESIPBUTTON 0x0008 | |
32 #define SHFS_SHOWSTARTICON 0x0010 | |
33 #define SHFS_HIDESTARTICON 0x0020 | |
34 #endif | |
26 | 35 |
27 typedef struct | 36 typedef struct |
28 { | 37 { |
29 SDL_Window *window; | 38 SDL_Window *window; |
30 HWND hwnd; | 39 HWND hwnd; |