comparison src/video/win32/SDL_d3drender.c @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents f7b03b6838cb
children aa8888658021
comparison
equal deleted inserted replaced
4568:25b9cd8bdc30 4569:e1664f94f026
449 SDL_OutOfMemory(); 449 SDL_OutOfMemory();
450 return NULL; 450 return NULL;
451 } 451 }
452 data->d3d = videodata->d3d; 452 data->d3d = videodata->d3d;
453 453
454 videodata->render = RENDER_D3D;
455
454 renderer->DisplayModeChanged = D3D_DisplayModeChanged; 456 renderer->DisplayModeChanged = D3D_DisplayModeChanged;
455 renderer->CreateTexture = D3D_CreateTexture; 457 renderer->CreateTexture = D3D_CreateTexture;
456 renderer->QueryTexturePixels = D3D_QueryTexturePixels; 458 renderer->QueryTexturePixels = D3D_QueryTexturePixels;
457 renderer->SetTexturePalette = D3D_SetTexturePalette; 459 renderer->SetTexturePalette = D3D_SetTexturePalette;
458 renderer->GetTexturePalette = D3D_GetTexturePalette; 460 renderer->GetTexturePalette = D3D_GetTexturePalette;