Mercurial > sdl-ios-xcode
comparison src/video/windx5/SDL_dx5yuv.c @ 811:e06ec825242d
Don't use hardware overlay by default (seems much faster this way)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 11 Feb 2004 16:50:54 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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810:26a0e2d69d39 | 811:e06ec825242d |
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33 #include "SDL_error.h" | 33 #include "SDL_error.h" |
34 #include "SDL_video.h" | 34 #include "SDL_video.h" |
35 #include "SDL_dx5yuv_c.h" | 35 #include "SDL_dx5yuv_c.h" |
36 #include "SDL_yuvfuncs.h" | 36 #include "SDL_yuvfuncs.h" |
37 | 37 |
38 #define USE_DIRECTX_OVERLAY | 38 //#define USE_DIRECTX_OVERLAY |
39 | 39 |
40 /* The functions used to manipulate software video overlays */ | 40 /* The functions used to manipulate software video overlays */ |
41 static struct private_yuvhwfuncs dx5_yuvfuncs = { | 41 static struct private_yuvhwfuncs dx5_yuvfuncs = { |
42 DX5_LockYUVOverlay, | 42 DX5_LockYUVOverlay, |
43 DX5_UnlockYUVOverlay, | 43 DX5_UnlockYUVOverlay, |