comparison test/testsprite2.c @ 4596:dc26c37ad70e

Got testsprite2 to work reasonably.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sun, 18 Jul 2010 08:28:35 +0530
parents 64ce267332c6
children 66e13a224bd6
comparison
equal deleted inserted replaced
4595:73eeadf7ed8e 4596:dc26c37ad70e
18 static int current_alpha = 0; 18 static int current_alpha = 0;
19 static int current_color = 0; 19 static int current_color = 0;
20 static SDL_Rect *positions; 20 static SDL_Rect *positions;
21 static SDL_Rect *velocities; 21 static SDL_Rect *velocities;
22 static int sprite_w, sprite_h; 22 static int sprite_w, sprite_h;
23 static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK; 23 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; 24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
25 25
26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ 26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
27 static void 27 static void
28 quit(int rc) 28 quit(int rc)