Mercurial > sdl-ios-xcode
comparison src/thread/dc/SDL_systhread.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
comparison
equal
deleted
inserted
replaced
508:9ff7e90aaa94 | 509:dad72daf44b3 |
---|---|
1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 BERO | |
20 bero@geocities.co.jp | |
21 | |
22 based on generic/SDL_thread.c | |
23 | |
24 Sam Lantinga | |
25 slouken@libsdl.org | |
26 */ | |
27 | |
28 #ifdef SAVE_RCSID | |
29 static char rcsid = | |
30 "@(#) $Id$"; | |
31 #endif | |
32 | |
33 /* Thread management routines for SDL */ | |
34 | |
35 #include "SDL_error.h" | |
36 #include "SDL_thread.h" | |
37 #include "SDL_systhread.h" | |
38 | |
39 #include <kos/thread.h> | |
40 | |
41 #ifdef DISABLE_THREADS | |
42 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
43 { | |
44 SDL_SetError("Threads are not supported on this platform"); | |
45 return(-1); | |
46 } | |
47 | |
48 void SDL_SYS_SetupThread(void) | |
49 { | |
50 return; | |
51 } | |
52 | |
53 Uint32 SDL_ThreadID(void) | |
54 { | |
55 return(0); | |
56 } | |
57 | |
58 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
59 { | |
60 return; | |
61 } | |
62 | |
63 void SDL_SYS_KillThread(SDL_Thread *thread) | |
64 { | |
65 return; | |
66 } | |
67 | |
68 #else | |
69 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
70 { | |
71 thread->handle = thd_create(SDL_RunThread,args); | |
72 if (thread->handle == NULL) { | |
73 SDL_SetError("Not enough resources to create thread"); | |
74 return(-1); | |
75 } | |
76 return(0); | |
77 } | |
78 | |
79 void SDL_SYS_SetupThread(void) | |
80 { | |
81 return; | |
82 } | |
83 | |
84 Uint32 SDL_ThreadID(void) | |
85 { | |
86 return (Uint32)thd_get_current(); | |
87 } | |
88 | |
89 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
90 { | |
91 thd_wait(thread->handle); | |
92 } | |
93 | |
94 void SDL_SYS_KillThread(SDL_Thread *thread) | |
95 { | |
96 thd_destroy(thread->handle); | |
97 } | |
98 #endif |