Mercurial > sdl-ios-xcode
comparison src/thread/dc/SDL_sysmutex.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
comparison
equal
deleted
inserted
replaced
508:9ff7e90aaa94 | 509:dad72daf44b3 |
---|---|
1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 BERO | |
20 bero@geocities.co.jp | |
21 | |
22 based on generic/SDL_sysmutex.c | |
23 | |
24 Sam Lantinga | |
25 slouken@libsdl.org | |
26 */ | |
27 | |
28 #ifdef SAVE_RCSID | |
29 static char rcsid = | |
30 "@(#) $Id$"; | |
31 #endif | |
32 | |
33 /* An implementation of mutexes using semaphores */ | |
34 | |
35 #include <stdio.h> | |
36 #include <stdlib.h> | |
37 | |
38 #include "SDL_error.h" | |
39 #include "SDL_thread.h" | |
40 #include "SDL_systhread_c.h" | |
41 | |
42 #include <arch/spinlock.h> | |
43 | |
44 struct SDL_mutex { | |
45 int recursive; | |
46 Uint32 owner; | |
47 spinlock_t mutex; | |
48 }; | |
49 | |
50 /* Create a mutex */ | |
51 SDL_mutex *SDL_CreateMutex(void) | |
52 { | |
53 SDL_mutex *mutex; | |
54 | |
55 /* Allocate mutex memory */ | |
56 mutex = (SDL_mutex *)malloc(sizeof(*mutex)); | |
57 if ( mutex ) { | |
58 spinlock_init(&mutex->mutex); | |
59 mutex->recursive = 0; | |
60 mutex->owner = 0; | |
61 } else { | |
62 SDL_OutOfMemory(); | |
63 } | |
64 return mutex; | |
65 } | |
66 | |
67 /* Free the mutex */ | |
68 void SDL_DestroyMutex(SDL_mutex *mutex) | |
69 { | |
70 if ( mutex ) { | |
71 free(mutex); | |
72 } | |
73 } | |
74 | |
75 /* Lock the semaphore */ | |
76 int SDL_mutexP(SDL_mutex *mutex) | |
77 { | |
78 #ifdef DISABLE_THREADS | |
79 return 0; | |
80 #else | |
81 Uint32 this_thread; | |
82 | |
83 if ( mutex == NULL ) { | |
84 SDL_SetError("Passed a NULL mutex"); | |
85 return -1; | |
86 } | |
87 | |
88 this_thread = SDL_ThreadID(); | |
89 if ( mutex->owner == this_thread ) { | |
90 ++mutex->recursive; | |
91 } else { | |
92 /* The order of operations is important. | |
93 We set the locking thread id after we obtain the lock | |
94 so unlocks from other threads will fail. | |
95 */ | |
96 spinlock_lock(&mutex->mutex); | |
97 mutex->owner = this_thread; | |
98 mutex->recursive = 0; | |
99 } | |
100 | |
101 return 0; | |
102 #endif /* DISABLE_THREADS */ | |
103 } | |
104 | |
105 /* Unlock the mutex */ | |
106 int SDL_mutexV(SDL_mutex *mutex) | |
107 { | |
108 #ifdef DISABLE_THREADS | |
109 return 0; | |
110 #else | |
111 if ( mutex == NULL ) { | |
112 SDL_SetError("Passed a NULL mutex"); | |
113 return -1; | |
114 } | |
115 | |
116 /* If we don't own the mutex, we can't unlock it */ | |
117 if ( SDL_ThreadID() != mutex->owner ) { | |
118 SDL_SetError("mutex not owned by this thread"); | |
119 return -1; | |
120 } | |
121 | |
122 if ( mutex->recursive ) { | |
123 --mutex->recursive; | |
124 } else { | |
125 /* The order of operations is important. | |
126 First reset the owner so another thread doesn't lock | |
127 the mutex and set the ownership before we reset it, | |
128 then release the lock semaphore. | |
129 */ | |
130 mutex->owner = 0; | |
131 spinlock_unlock(&mutex->mutex); | |
132 } | |
133 return 0; | |
134 #endif /* DISABLE_THREADS */ | |
135 } |