Mercurial > sdl-ios-xcode
diff src/thread/dc/SDL_sysmutex.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/thread/dc/SDL_sysmutex.c Sat Oct 05 16:50:56 2002 +0000 @@ -0,0 +1,135 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + BERO + bero@geocities.co.jp + + based on generic/SDL_sysmutex.c + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* An implementation of mutexes using semaphores */ + +#include <stdio.h> +#include <stdlib.h> + +#include "SDL_error.h" +#include "SDL_thread.h" +#include "SDL_systhread_c.h" + +#include <arch/spinlock.h> + +struct SDL_mutex { + int recursive; + Uint32 owner; + spinlock_t mutex; +}; + +/* Create a mutex */ +SDL_mutex *SDL_CreateMutex(void) +{ + SDL_mutex *mutex; + + /* Allocate mutex memory */ + mutex = (SDL_mutex *)malloc(sizeof(*mutex)); + if ( mutex ) { + spinlock_init(&mutex->mutex); + mutex->recursive = 0; + mutex->owner = 0; + } else { + SDL_OutOfMemory(); + } + return mutex; +} + +/* Free the mutex */ +void SDL_DestroyMutex(SDL_mutex *mutex) +{ + if ( mutex ) { + free(mutex); + } +} + +/* Lock the semaphore */ +int SDL_mutexP(SDL_mutex *mutex) +{ +#ifdef DISABLE_THREADS + return 0; +#else + Uint32 this_thread; + + if ( mutex == NULL ) { + SDL_SetError("Passed a NULL mutex"); + return -1; + } + + this_thread = SDL_ThreadID(); + if ( mutex->owner == this_thread ) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + spinlock_lock(&mutex->mutex); + mutex->owner = this_thread; + mutex->recursive = 0; + } + + return 0; +#endif /* DISABLE_THREADS */ +} + +/* Unlock the mutex */ +int SDL_mutexV(SDL_mutex *mutex) +{ +#ifdef DISABLE_THREADS + return 0; +#else + if ( mutex == NULL ) { + SDL_SetError("Passed a NULL mutex"); + return -1; + } + + /* If we don't own the mutex, we can't unlock it */ + if ( SDL_ThreadID() != mutex->owner ) { + SDL_SetError("mutex not owned by this thread"); + return -1; + } + + if ( mutex->recursive ) { + --mutex->recursive; + } else { + /* The order of operations is important. + First reset the owner so another thread doesn't lock + the mutex and set the ownership before we reset it, + then release the lock semaphore. + */ + mutex->owner = 0; + spinlock_unlock(&mutex->mutex); + } + return 0; +#endif /* DISABLE_THREADS */ +}