Mercurial > sdl-ios-xcode
comparison src/audio/dc/SDL_dcaudio.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 BERO <bero@geocities.co.jp> | |
20 based on SDL_diskaudio.c by Sam Lantinga <slouken@libsdl.org> | |
21 | |
22 */ | |
23 | |
24 #ifdef SAVE_RCSID | |
25 static char rcsid = | |
26 "@(#) $Id$"; | |
27 #endif | |
28 | |
29 /* Output dreamcast aica */ | |
30 | |
31 #include <stdlib.h> | |
32 #include <stdio.h> | |
33 #include <string.h> | |
34 #include <errno.h> | |
35 #include <unistd.h> | |
36 #include <sys/stat.h> | |
37 #include <sys/types.h> | |
38 #include <sys/stat.h> | |
39 #include <fcntl.h> | |
40 | |
41 | |
42 #include "SDL_audio.h" | |
43 #include "SDL_error.h" | |
44 #include "SDL_audiomem.h" | |
45 #include "SDL_audio_c.h" | |
46 #include "SDL_timer.h" | |
47 #include "SDL_audiodev_c.h" | |
48 #include "SDL_dcaudio.h" | |
49 | |
50 #include "aica.h" | |
51 #include <dc/spu.h> | |
52 | |
53 /* Audio driver functions */ | |
54 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
55 static void DCAUD_WaitAudio(_THIS); | |
56 static void DCAUD_PlayAudio(_THIS); | |
57 static Uint8 *DCAUD_GetAudioBuf(_THIS); | |
58 static void DCAUD_CloseAudio(_THIS); | |
59 | |
60 /* Audio driver bootstrap functions */ | |
61 static int DCAUD_Available(void) | |
62 { | |
63 return 1; | |
64 } | |
65 | |
66 static void DCAUD_DeleteDevice(SDL_AudioDevice *device) | |
67 { | |
68 free(device->hidden); | |
69 free(device); | |
70 } | |
71 | |
72 static SDL_AudioDevice *DCAUD_CreateDevice(int devindex) | |
73 { | |
74 SDL_AudioDevice *this; | |
75 | |
76 /* Initialize all variables that we clean on shutdown */ | |
77 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
78 if ( this ) { | |
79 memset(this, 0, (sizeof *this)); | |
80 this->hidden = (struct SDL_PrivateAudioData *) | |
81 malloc((sizeof *this->hidden)); | |
82 } | |
83 if ( (this == NULL) || (this->hidden == NULL) ) { | |
84 SDL_OutOfMemory(); | |
85 if ( this ) { | |
86 free(this); | |
87 } | |
88 return(0); | |
89 } | |
90 memset(this->hidden, 0, (sizeof *this->hidden)); | |
91 | |
92 /* Set the function pointers */ | |
93 this->OpenAudio = DCAUD_OpenAudio; | |
94 this->WaitAudio = DCAUD_WaitAudio; | |
95 this->PlayAudio = DCAUD_PlayAudio; | |
96 this->GetAudioBuf = DCAUD_GetAudioBuf; | |
97 this->CloseAudio = DCAUD_CloseAudio; | |
98 | |
99 this->free = DCAUD_DeleteDevice; | |
100 | |
101 spu_init(); | |
102 | |
103 return this; | |
104 } | |
105 | |
106 AudioBootStrap DCAUD_bootstrap = { | |
107 "dcaudio", "Dreamcast AICA audio", | |
108 DCAUD_Available, DCAUD_CreateDevice | |
109 }; | |
110 | |
111 /* This function waits until it is possible to write a full sound buffer */ | |
112 static void DCAUD_WaitAudio(_THIS) | |
113 { | |
114 if (this->hidden->playing) { | |
115 /* wait */ | |
116 while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) { | |
117 thd_pass(); | |
118 } | |
119 } | |
120 } | |
121 | |
122 #define SPU_RAM_BASE 0xa0800000 | |
123 | |
124 static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size) | |
125 { | |
126 uint8 *src = src0; | |
127 uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); | |
128 uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); | |
129 size = (size+7)/8; | |
130 while(size--) { | |
131 unsigned lval,rval; | |
132 lval = *src++; | |
133 rval = *src++; | |
134 lval|= (*src++)<<8; | |
135 rval|= (*src++)<<8; | |
136 lval|= (*src++)<<16; | |
137 rval|= (*src++)<<16; | |
138 lval|= (*src++)<<24; | |
139 rval|= (*src++)<<24; | |
140 g2_write_32(left++,lval); | |
141 g2_write_32(right++,rval); | |
142 g2_fifo_wait(); | |
143 } | |
144 } | |
145 | |
146 static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size) | |
147 { | |
148 uint16 *src = src0; | |
149 uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); | |
150 uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); | |
151 size = (size+7)/8; | |
152 while(size--) { | |
153 unsigned lval,rval; | |
154 lval = *src++; | |
155 rval = *src++; | |
156 lval|= (*src++)<<16; | |
157 rval|= (*src++)<<16; | |
158 g2_write_32(left++,lval); | |
159 g2_write_32(right++,rval); | |
160 g2_fifo_wait(); | |
161 } | |
162 } | |
163 | |
164 static void DCAUD_PlayAudio(_THIS) | |
165 { | |
166 SDL_AudioSpec *spec = &this->spec; | |
167 unsigned int offset; | |
168 | |
169 if (this->hidden->playing) { | |
170 /* wait */ | |
171 while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) { | |
172 thd_pass(); | |
173 } | |
174 } | |
175 | |
176 offset = this->hidden->nextbuf*spec->size; | |
177 this->hidden->nextbuf^=1; | |
178 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
179 if (spec->channels==1) { | |
180 spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen); | |
181 } else { | |
182 offset/=2; | |
183 if ((this->spec.format&255)==8) { | |
184 spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); | |
185 } else { | |
186 spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); | |
187 } | |
188 } | |
189 | |
190 if (!this->hidden->playing) { | |
191 int mode; | |
192 this->hidden->playing = 1; | |
193 mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT; | |
194 if (spec->channels==1) { | |
195 aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1); | |
196 } else { | |
197 aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1); | |
198 aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1); | |
199 } | |
200 } | |
201 } | |
202 | |
203 static Uint8 *DCAUD_GetAudioBuf(_THIS) | |
204 { | |
205 return(this->hidden->mixbuf); | |
206 } | |
207 | |
208 static void DCAUD_CloseAudio(_THIS) | |
209 { | |
210 aica_stop(0); | |
211 if (this->spec.channels==2) aica_stop(1); | |
212 if ( this->hidden->mixbuf != NULL ) { | |
213 SDL_FreeAudioMem(this->hidden->mixbuf); | |
214 this->hidden->mixbuf = NULL; | |
215 } | |
216 } | |
217 | |
218 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
219 { | |
220 switch(spec->format&0xff) { | |
221 case 8: spec->format = AUDIO_S8; break; | |
222 case 16: spec->format = AUDIO_S16LSB; break; | |
223 default: | |
224 SDL_SetError("Unsupported audio format"); | |
225 return(-1); | |
226 } | |
227 | |
228 /* Update the fragment size as size in bytes */ | |
229 SDL_CalculateAudioSpec(spec); | |
230 | |
231 /* Allocate mixing buffer */ | |
232 this->hidden->mixlen = spec->size; | |
233 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); | |
234 if ( this->hidden->mixbuf == NULL ) { | |
235 return(-1); | |
236 } | |
237 memset(this->hidden->mixbuf, spec->silence, spec->size); | |
238 this->hidden->leftpos = 0x11000; | |
239 this->hidden->rightpos = 0x11000+spec->size; | |
240 this->hidden->playing = 0; | |
241 this->hidden->nextbuf = 0; | |
242 | |
243 /* We're ready to rock and roll. :-) */ | |
244 return(0); | |
245 } |