Mercurial > sdl-ios-xcode
annotate src/audio/dc/SDL_dcaudio.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
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children | b8d311d90021 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 BERO <bero@geocities.co.jp> |
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20 based on SDL_diskaudio.c by Sam Lantinga <slouken@libsdl.org> |
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21 |
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22 */ |
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23 |
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24 #ifdef SAVE_RCSID |
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25 static char rcsid = |
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26 "@(#) $Id$"; |
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27 #endif |
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28 |
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29 /* Output dreamcast aica */ |
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30 |
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31 #include <stdlib.h> |
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32 #include <stdio.h> |
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33 #include <string.h> |
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34 #include <errno.h> |
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35 #include <unistd.h> |
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36 #include <sys/stat.h> |
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37 #include <sys/types.h> |
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38 #include <sys/stat.h> |
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39 #include <fcntl.h> |
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40 |
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41 |
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42 #include "SDL_audio.h" |
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43 #include "SDL_error.h" |
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44 #include "SDL_audiomem.h" |
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45 #include "SDL_audio_c.h" |
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46 #include "SDL_timer.h" |
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47 #include "SDL_audiodev_c.h" |
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48 #include "SDL_dcaudio.h" |
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49 |
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50 #include "aica.h" |
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51 #include <dc/spu.h> |
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52 |
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53 /* Audio driver functions */ |
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54 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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55 static void DCAUD_WaitAudio(_THIS); |
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56 static void DCAUD_PlayAudio(_THIS); |
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57 static Uint8 *DCAUD_GetAudioBuf(_THIS); |
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58 static void DCAUD_CloseAudio(_THIS); |
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59 |
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60 /* Audio driver bootstrap functions */ |
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61 static int DCAUD_Available(void) |
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62 { |
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63 return 1; |
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64 } |
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65 |
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66 static void DCAUD_DeleteDevice(SDL_AudioDevice *device) |
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67 { |
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68 free(device->hidden); |
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69 free(device); |
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70 } |
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71 |
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72 static SDL_AudioDevice *DCAUD_CreateDevice(int devindex) |
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73 { |
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74 SDL_AudioDevice *this; |
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75 |
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76 /* Initialize all variables that we clean on shutdown */ |
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77 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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78 if ( this ) { |
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79 memset(this, 0, (sizeof *this)); |
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80 this->hidden = (struct SDL_PrivateAudioData *) |
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81 malloc((sizeof *this->hidden)); |
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82 } |
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83 if ( (this == NULL) || (this->hidden == NULL) ) { |
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84 SDL_OutOfMemory(); |
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85 if ( this ) { |
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86 free(this); |
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87 } |
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88 return(0); |
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89 } |
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90 memset(this->hidden, 0, (sizeof *this->hidden)); |
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91 |
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92 /* Set the function pointers */ |
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93 this->OpenAudio = DCAUD_OpenAudio; |
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94 this->WaitAudio = DCAUD_WaitAudio; |
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95 this->PlayAudio = DCAUD_PlayAudio; |
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96 this->GetAudioBuf = DCAUD_GetAudioBuf; |
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97 this->CloseAudio = DCAUD_CloseAudio; |
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98 |
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99 this->free = DCAUD_DeleteDevice; |
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100 |
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101 spu_init(); |
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102 |
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103 return this; |
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104 } |
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105 |
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106 AudioBootStrap DCAUD_bootstrap = { |
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107 "dcaudio", "Dreamcast AICA audio", |
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108 DCAUD_Available, DCAUD_CreateDevice |
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109 }; |
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110 |
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111 /* This function waits until it is possible to write a full sound buffer */ |
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112 static void DCAUD_WaitAudio(_THIS) |
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113 { |
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114 if (this->hidden->playing) { |
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115 /* wait */ |
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116 while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) { |
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117 thd_pass(); |
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118 } |
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119 } |
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120 } |
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121 |
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122 #define SPU_RAM_BASE 0xa0800000 |
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123 |
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124 static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size) |
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125 { |
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126 uint8 *src = src0; |
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127 uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); |
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128 uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); |
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129 size = (size+7)/8; |
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130 while(size--) { |
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131 unsigned lval,rval; |
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132 lval = *src++; |
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133 rval = *src++; |
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134 lval|= (*src++)<<8; |
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135 rval|= (*src++)<<8; |
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136 lval|= (*src++)<<16; |
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137 rval|= (*src++)<<16; |
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138 lval|= (*src++)<<24; |
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139 rval|= (*src++)<<24; |
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140 g2_write_32(left++,lval); |
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141 g2_write_32(right++,rval); |
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142 g2_fifo_wait(); |
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143 } |
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144 } |
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145 |
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146 static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size) |
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147 { |
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148 uint16 *src = src0; |
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149 uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); |
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150 uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); |
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151 size = (size+7)/8; |
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152 while(size--) { |
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153 unsigned lval,rval; |
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154 lval = *src++; |
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155 rval = *src++; |
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156 lval|= (*src++)<<16; |
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157 rval|= (*src++)<<16; |
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158 g2_write_32(left++,lval); |
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159 g2_write_32(right++,rval); |
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160 g2_fifo_wait(); |
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161 } |
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162 } |
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163 |
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164 static void DCAUD_PlayAudio(_THIS) |
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165 { |
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166 SDL_AudioSpec *spec = &this->spec; |
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167 unsigned int offset; |
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168 |
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169 if (this->hidden->playing) { |
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170 /* wait */ |
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171 while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) { |
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172 thd_pass(); |
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173 } |
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174 } |
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175 |
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176 offset = this->hidden->nextbuf*spec->size; |
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177 this->hidden->nextbuf^=1; |
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178 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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179 if (spec->channels==1) { |
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180 spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
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181 } else { |
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182 offset/=2; |
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183 if ((this->spec.format&255)==8) { |
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184 spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
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185 } else { |
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186 spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
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187 } |
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188 } |
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189 |
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190 if (!this->hidden->playing) { |
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191 int mode; |
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192 this->hidden->playing = 1; |
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193 mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT; |
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194 if (spec->channels==1) { |
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195 aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1); |
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196 } else { |
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197 aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1); |
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198 aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1); |
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199 } |
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200 } |
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201 } |
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202 |
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203 static Uint8 *DCAUD_GetAudioBuf(_THIS) |
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204 { |
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205 return(this->hidden->mixbuf); |
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206 } |
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207 |
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208 static void DCAUD_CloseAudio(_THIS) |
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209 { |
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210 aica_stop(0); |
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211 if (this->spec.channels==2) aica_stop(1); |
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212 if ( this->hidden->mixbuf != NULL ) { |
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213 SDL_FreeAudioMem(this->hidden->mixbuf); |
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214 this->hidden->mixbuf = NULL; |
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215 } |
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216 } |
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217 |
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218 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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219 { |
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220 switch(spec->format&0xff) { |
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221 case 8: spec->format = AUDIO_S8; break; |
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222 case 16: spec->format = AUDIO_S16LSB; break; |
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223 default: |
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224 SDL_SetError("Unsupported audio format"); |
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225 return(-1); |
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226 } |
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227 |
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228 /* Update the fragment size as size in bytes */ |
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229 SDL_CalculateAudioSpec(spec); |
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230 |
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231 /* Allocate mixing buffer */ |
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232 this->hidden->mixlen = spec->size; |
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233 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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234 if ( this->hidden->mixbuf == NULL ) { |
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235 return(-1); |
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236 } |
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237 memset(this->hidden->mixbuf, spec->silence, spec->size); |
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238 this->hidden->leftpos = 0x11000; |
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239 this->hidden->rightpos = 0x11000+spec->size; |
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240 this->hidden->playing = 0; |
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241 this->hidden->nextbuf = 0; |
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242 |
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243 /* We're ready to rock and roll. :-) */ |
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244 return(0); |
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245 } |