Mercurial > sdl-ios-xcode
comparison README.DC @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
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children | d79e6b0c2c19 |
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1 SDL for Dreamcast (beta2) | |
2 | |
3 BERO | |
4 bero@geocities.co.jp | |
5 | |
6 http://www.geocities.co.jp/Playtown/2004/ | |
7 | |
8 this work with kos-newlib | |
9 http://sourceforge.net/projects/dcquake/ | |
10 | |
11 compile | |
12 - edit KOS_BASE in Makefie.dc for your enviroment | |
13 - make -f Makefile.dc | |
14 | |
15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. | |
16 - overwrite thread/*.c to kos-1.1.7/kernel/thread | |
17 - rebuild kos | |
18 | |
19 compile with gl support | |
20 - install latest libgl from http://sourceforge.net/projects/dcquake/ | |
21 - uncomment GL=1 in Makefile.dc | |
22 - make -f Makefile.dc clean | |
23 - make -f Makefile.dc | |
24 | |
25 install | |
26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment | |
27 | |
28 changelog: | |
29 | |
30 beta2 | |
31 - OpenGL support | |
32 - Hardware page flip support | |
33 | |
34 beta | |
35 - thread, timer don't tested so much. | |
36 - not support OpenGL | |
37 |