comparison src/video/windx5/SDL_dx5events.c @ 4191:caaa3cbf7b13 SDL-1.2

Put some extra parentheses around some logic, to clarify order of operations. Fixes Bugzilla #740.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 19:41:54 +0000
parents 3012f1c37361
children 0adda8ff43ef
comparison
equal deleted inserted replaced
4190:386181851388 4191:caaa3cbf7b13
293 293
294 static void post_mouse_motion(int relative, Sint16 x, Sint16 y) 294 static void post_mouse_motion(int relative, Sint16 x, Sint16 y)
295 { 295 {
296 extern int mouse_relative; 296 extern int mouse_relative;
297 297
298 if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) == 298 if ( (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS)) ==
299 (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) { 299 (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
300 posted = SDL_PrivateMouseMotion( 300 posted = SDL_PrivateMouseMotion(
301 0, relative, x, y); 301 0, relative, x, y);
302 302
303 if ( !mouse_relative ) { 303 if ( !mouse_relative ) {