comparison src/video/qtopia/SDL_QWin.h @ 481:c96e2137f9eb

Date: Sat, 31 Aug 2002 15:42:45 +0200 From: Alexandre Courbot Subject: [SDL] Qtopia port fixes/improvments -Whenever the screen is rotated, the pad is rotated as well, -Fixed a mouse bug: when tapping on the screen, the click event was often sent at the previous position of the stylus (resulting in strange behavior in Scummvm for instance) -Added the SDL_QT_INVERT_ROTATION environment variable which, when set, rotates the screen (and the mouse, and the pad) the other way. This can be useful for left-handed people.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 01 Sep 2002 00:37:24 +0000
parents 11c8a7684f74
children 969fbd4dcd4e
comparison
equal deleted inserted replaced
480:92596bfe8446 481:c96e2137f9eb
38 #include "SDL_events.h" 38 #include "SDL_events.h"
39 39
40 extern "C" { 40 extern "C" {
41 #include "SDL_events_c.h" 41 #include "SDL_events_c.h"
42 }; 42 };
43
44 typedef enum {
45 SDL_QT_NO_ROTATION = 0,
46 SDL_QT_ROTATION_90,
47 SDL_QT_ROTATION_270
48 } screenRotationT;
49
50 extern screenRotationT screenRotation;
43 51
44 class SDL_QWin : public QWidget 52 class SDL_QWin : public QWidget
45 { 53 {
46 void QueueKey(QKeyEvent *e, int pressed); 54 void QueueKey(QKeyEvent *e, int pressed);
47 public: 55 public: