Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_QWin.h @ 481:c96e2137f9eb
Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments
-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 01 Sep 2002 00:37:24 +0000 |
parents | 11c8a7684f74 |
children | 969fbd4dcd4e |
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--- a/src/video/qtopia/SDL_QWin.h Sat Aug 31 21:00:28 2002 +0000 +++ b/src/video/qtopia/SDL_QWin.h Sun Sep 01 00:37:24 2002 +0000 @@ -41,6 +41,14 @@ #include "SDL_events_c.h" }; +typedef enum { + SDL_QT_NO_ROTATION = 0, + SDL_QT_ROTATION_90, + SDL_QT_ROTATION_270 +} screenRotationT; + +extern screenRotationT screenRotation; + class SDL_QWin : public QWidget { void QueueKey(QKeyEvent *e, int pressed);