Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsrender.c @ 5145:c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 12:19:46 -0800 |
parents | 31e7f523ab3d |
children | be02be2ea897 |
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5144:31e7f523ab3d | 5145:c8e049de174c |
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69 | 69 |
70 | 70 |
71 SDL_RenderDriver NDS_RenderDriver = { | 71 SDL_RenderDriver NDS_RenderDriver = { |
72 NDS_CreateRenderer, | 72 NDS_CreateRenderer, |
73 {"nds", /* char* name */ | 73 {"nds", /* char* name */ |
74 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ | 74 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ |
75 3, /* u32 num_texture_formats */ | 75 3, /* u32 num_texture_formats */ |
76 { | 76 { |
77 SDL_PIXELFORMAT_INDEX8, | 77 SDL_PIXELFORMAT_INDEX8, |
78 SDL_PIXELFORMAT_ABGR1555, | 78 SDL_PIXELFORMAT_ABGR1555, |
79 SDL_PIXELFORMAT_BGR555, | 79 SDL_PIXELFORMAT_BGR555, |