Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_wingl.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* WGL implementation of SDL OpenGL support */ | 23 /* WGL implementation of SDL OpenGL support */ |
24 | 24 |
25 #include "SDL_stdlib.h" | |
26 #include "SDL_string.h" | |
27 #ifdef HAVE_OPENGL | 25 #ifdef HAVE_OPENGL |
28 #include "SDL_opengl.h" | 26 #include "SDL_opengl.h" |
29 #endif | 27 #endif |
30 #include "SDL_error.h" | |
31 #include "SDL_lowvideo.h" | 28 #include "SDL_lowvideo.h" |
32 #include "SDL_wingl_c.h" | 29 #include "SDL_wingl_c.h" |
33 | 30 |
34 #ifdef HAVE_OPENGL | 31 #ifdef HAVE_OPENGL |
35 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | 32 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |