Mercurial > sdl-ios-xcode
comparison src/video/SDL_bmp.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 3692456e7b0f |
children | 19418e4422cb |
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1357:e18467d67cfd | 1358:c71e05b4dc2e |
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32 BMP is a good alternative. | 32 BMP is a good alternative. |
33 | 33 |
34 This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. | 34 This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. |
35 */ | 35 */ |
36 | 36 |
37 #include "SDL_error.h" | |
38 #include "SDL_video.h" | 37 #include "SDL_video.h" |
39 #include "SDL_endian.h" | 38 #include "SDL_endian.h" |
40 #include "SDL_string.h" | |
41 | 39 |
42 /* Compression encodings for BMP files */ | 40 /* Compression encodings for BMP files */ |
43 #ifndef BI_RGB | 41 #ifndef BI_RGB |
44 #define BI_RGB 0 | 42 #define BI_RGB 0 |
45 #define BI_RLE8 1 | 43 #define BI_RLE8 1 |