Mercurial > sdl-ios-xcode
comparison src/video/quartz/Makefile.am @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | e92aa316c517 |
children | c4965af1d0e0 |
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760:cf9dd3aa6756 | 761:c5b2b6d2d1fe |
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4 noinst_LTLIBRARIES = libvideo_quartz.la | 4 noinst_LTLIBRARIES = libvideo_quartz.la |
5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) | 5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) |
6 | 6 |
7 # The SDL MacOS X Quartz video driver sources | 7 # The SDL MacOS X Quartz video driver sources |
8 QUARTZ_SRCS = \ | 8 QUARTZ_SRCS = \ |
9 CGS.h \ | |
10 SDL_QuartzEvents.m \ | |
11 SDL_QuartzGL.m \ | |
9 SDL_QuartzKeys.h \ | 12 SDL_QuartzKeys.h \ |
10 SDL_QuartzVideo.h \ | 13 SDL_QuartzVideo.h \ |
11 SDL_QuartzVideo.m | 14 SDL_QuartzVideo.m \ |
12 | 15 SDL_QuartzWindow.h \ |
13 # These files are included by SDL_QuartzVideo.m (is that right??) | 16 SDL_QuartzWindow.m \ |
14 noinst_HEADERS = \ | |
15 SDL_QuartzEvents.m \ | |
16 SDL_QuartzWM.m \ | 17 SDL_QuartzWM.m \ |
17 SDL_QuartzWindow.m | 18 SDL_QuartzYUV.m |