Mercurial > sdl-ios-xcode
diff src/video/quartz/Makefile.am @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | e92aa316c517 |
children | c4965af1d0e0 |
line wrap: on
line diff
--- a/src/video/quartz/Makefile.am Wed Dec 31 04:48:38 2003 +0000 +++ b/src/video/quartz/Makefile.am Sun Jan 04 14:55:35 2004 +0000 @@ -6,12 +6,13 @@ # The SDL MacOS X Quartz video driver sources QUARTZ_SRCS = \ + CGS.h \ + SDL_QuartzEvents.m \ + SDL_QuartzGL.m \ SDL_QuartzKeys.h \ SDL_QuartzVideo.h \ - SDL_QuartzVideo.m - -# These files are included by SDL_QuartzVideo.m (is that right??) -noinst_HEADERS = \ - SDL_QuartzEvents.m \ + SDL_QuartzVideo.m \ + SDL_QuartzWindow.h \ + SDL_QuartzWindow.m \ SDL_QuartzWM.m \ - SDL_QuartzWindow.m + SDL_QuartzYUV.m