comparison src/video/quartz/Makefile.am @ 761:c5b2b6d2d1fe

Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 14:55:35 +0000
parents e92aa316c517
children c4965af1d0e0
comparison
equal deleted inserted replaced
760:cf9dd3aa6756 761:c5b2b6d2d1fe
4 noinst_LTLIBRARIES = libvideo_quartz.la 4 noinst_LTLIBRARIES = libvideo_quartz.la
5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) 5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)
6 6
7 # The SDL MacOS X Quartz video driver sources 7 # The SDL MacOS X Quartz video driver sources
8 QUARTZ_SRCS = \ 8 QUARTZ_SRCS = \
9 CGS.h \
10 SDL_QuartzEvents.m \
11 SDL_QuartzGL.m \
9 SDL_QuartzKeys.h \ 12 SDL_QuartzKeys.h \
10 SDL_QuartzVideo.h \ 13 SDL_QuartzVideo.h \
11 SDL_QuartzVideo.m 14 SDL_QuartzVideo.m \
12 15 SDL_QuartzWindow.h \
13 # These files are included by SDL_QuartzVideo.m (is that right??) 16 SDL_QuartzWindow.m \
14 noinst_HEADERS = \
15 SDL_QuartzEvents.m \
16 SDL_QuartzWM.m \ 17 SDL_QuartzWM.m \
17 SDL_QuartzWindow.m 18 SDL_QuartzYUV.m