Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2322:c25d45b7add3
Fixing valgrind errors.
One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 06 Mar 2008 17:08:10 +0000 |
parents | d87417504c75 |
children | 91e601d9df8b |
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2321:c5feceb0395e | 2322:c25d45b7add3 |
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395 SDL_GL_DeleteContext(SDL_VideoContext); | 395 SDL_GL_DeleteContext(SDL_VideoContext); |
396 SDL_VideoContext = NULL; | 396 SDL_VideoContext = NULL; |
397 } | 397 } |
398 if (SDL_VideoWindow) { | 398 if (SDL_VideoWindow) { |
399 SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); | 399 SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); |
400 } | 400 SDL_DestroyWindow(SDL_VideoWindow); |
401 SDL_DestroyWindow(SDL_VideoWindow); | 401 } |
402 | 402 |
403 /* Set up the event filter */ | 403 /* Set up the event filter */ |
404 if (!SDL_GetEventFilter(NULL, NULL)) { | 404 if (!SDL_GetEventFilter(NULL, NULL)) { |
405 SDL_SetEventFilter(SDL_CompatEventFilter, NULL); | 405 SDL_SetEventFilter(SDL_CompatEventFilter, NULL); |
406 } | 406 } |