Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 2322:c25d45b7add3
Fixing valgrind errors.
One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 06 Mar 2008 17:08:10 +0000 |
parents | d87417504c75 |
children | 91e601d9df8b |
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--- a/src/SDL_compat.c Tue Mar 04 23:09:28 2008 +0000 +++ b/src/SDL_compat.c Thu Mar 06 17:08:10 2008 +0000 @@ -397,8 +397,8 @@ } if (SDL_VideoWindow) { SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); + SDL_DestroyWindow(SDL_VideoWindow); } - SDL_DestroyWindow(SDL_VideoWindow); /* Set up the event filter */ if (!SDL_GetEventFilter(NULL, NULL)) {