Mercurial > sdl-ios-xcode
comparison src/power/windows/SDL_syspower.c @ 3170:b7a48f533966
Initial work on power subsystem for SDL 1.3.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Jun 2009 06:06:35 +0000 |
parents | |
children | 51750b7a966f |
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3169:f294338ca6eb | 3170:b7a48f533966 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2009 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #ifndef SDL_POWER_DISABLED | |
25 #ifdef SDL_POWER_WINDOWS | |
26 | |
27 #define WIN32_LEAN_AND_MEAN | |
28 #include <windows.h> | |
29 | |
30 #include "SDL_power.h" | |
31 | |
32 SDL_bool | |
33 SDL_GetPowerInfo_Windows(SDL_PowerState *state, int *seconds, int *percent) | |
34 { | |
35 SYSTEM_POWER_STATUS status; | |
36 SDL_bool need_details = SDL_FALSE; | |
37 | |
38 /* This API should exist back to Win95 and Windows CE. */ | |
39 if (!GetSystemPowerStatus(&status)) { | |
40 /* !!! FIXME: push GetLastError() into SDL_GetError() */ | |
41 *state = SDL_POWERSTATE_UNKNOWN; | |
42 } else if (status.BatteryFlag == 0xFF) { /* unknown state */ | |
43 *state = SDL_POWERSTATE_UNKNOWN; | |
44 } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ | |
45 *state = SDL_POWERSTATE_NO_BATTERY; | |
46 } else if (status.BatteryFlag & (1 << 3)) { /* charging */ | |
47 *state = SDL_POWERSTATE_CHARGING; | |
48 need_details = SDL_TRUE; | |
49 } else if (status.ACLineStatus == 1) { | |
50 *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ | |
51 need_details = SDL_TRUE; | |
52 } else { | |
53 *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ | |
54 need_details = SDL_TRUE; | |
55 } | |
56 | |
57 *percent = -1; | |
58 *seconds = -1; | |
59 if (need_details) { | |
60 const int pct = (int) status.BatteryLifePercent; | |
61 const int secs = (int) status.BatteryLifeTime; | |
62 | |
63 if (pct != 255) { /* 255 == unknown */ | |
64 *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ | |
65 } | |
66 if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ | |
67 *seconds = secs; | |
68 } | |
69 } | |
70 | |
71 return SDL_TRUE; /* always the definitive answer on Windows. */ | |
72 } | |
73 | |
74 #endif /* SDL_POWER_WINDOWS */ | |
75 #endif /* SDL_POWER_DISABLED */ | |
76 | |
77 /* vi: set ts=4 sw=4 expandtab: */ | |
78 |