Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.h @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | eff4e88cc1e8 |
children | e1664f94f026 03dcb795c583 436183eb30c8 |
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4503:524dfefd554c | 4504:9faebccfefb3 |
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43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | 43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ |
44 #include <objbase.h> | 44 #include <objbase.h> |
45 #include "ddraw.h" | 45 #include "ddraw.h" |
46 #endif | 46 #endif |
47 | 47 |
48 #include "SDL_win32clipboard.h" | |
48 #include "SDL_win32events.h" | 49 #include "SDL_win32events.h" |
49 #include "SDL_win32gamma.h" | 50 #include "SDL_win32gamma.h" |
50 #include "SDL_win32keyboard.h" | 51 #include "SDL_win32keyboard.h" |
51 #include "SDL_win32modes.h" | 52 #include "SDL_win32modes.h" |
52 #include "SDL_win32mouse.h" | 53 #include "SDL_win32mouse.h" |
73 #if SDL_VIDEO_RENDER_DDRAW | 74 #if SDL_VIDEO_RENDER_DDRAW |
74 HANDLE ddrawDLL; | 75 HANDLE ddrawDLL; |
75 IDirectDraw *ddraw; | 76 IDirectDraw *ddraw; |
76 #endif | 77 #endif |
77 | 78 |
79 DWORD clipboard_count; | |
80 | |
78 const SDL_scancode *key_layout; | 81 const SDL_scancode *key_layout; |
79 } SDL_VideoData; | 82 } SDL_VideoData; |
80 | 83 |
81 #endif /* _SDL_win32video_h */ | 84 #endif /* _SDL_win32video_h */ |
82 | 85 |