comparison src/video/win32/SDL_win32video.h @ 4504:9faebccfefb3

Amazingly the Windows code is almost identical to the Mac OS X code. :)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 08 Jul 2010 23:07:34 -0700
parents eff4e88cc1e8
children e1664f94f026 03dcb795c583 436183eb30c8
comparison
equal deleted inserted replaced
4503:524dfefd554c 4504:9faebccfefb3
43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ 43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
44 #include <objbase.h> 44 #include <objbase.h>
45 #include "ddraw.h" 45 #include "ddraw.h"
46 #endif 46 #endif
47 47
48 #include "SDL_win32clipboard.h"
48 #include "SDL_win32events.h" 49 #include "SDL_win32events.h"
49 #include "SDL_win32gamma.h" 50 #include "SDL_win32gamma.h"
50 #include "SDL_win32keyboard.h" 51 #include "SDL_win32keyboard.h"
51 #include "SDL_win32modes.h" 52 #include "SDL_win32modes.h"
52 #include "SDL_win32mouse.h" 53 #include "SDL_win32mouse.h"
73 #if SDL_VIDEO_RENDER_DDRAW 74 #if SDL_VIDEO_RENDER_DDRAW
74 HANDLE ddrawDLL; 75 HANDLE ddrawDLL;
75 IDirectDraw *ddraw; 76 IDirectDraw *ddraw;
76 #endif 77 #endif
77 78
79 DWORD clipboard_count;
80
78 const SDL_scancode *key_layout; 81 const SDL_scancode *key_layout;
79 } SDL_VideoData; 82 } SDL_VideoData;
80 83
81 #endif /* _SDL_win32video_h */ 84 #endif /* _SDL_win32video_h */
82 85