Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32events.c @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | eff4e88cc1e8 |
children | 95352c671a6e 03dcb795c583 436183eb30c8 |
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4503:524dfefd554c | 4504:9faebccfefb3 |
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160 } | 160 } |
161 #endif | 161 #endif |
162 if (SDL_GetKeyboardFocus() != data->window) { | 162 if (SDL_GetKeyboardFocus() != data->window) { |
163 SDL_SetKeyboardFocus(data->window); | 163 SDL_SetKeyboardFocus(data->window); |
164 } | 164 } |
165 /* FIXME: Update keyboard state */ | 165 /* |
166 * FIXME: Update keyboard state | |
167 */ | |
168 WIN_CheckClipboardUpdate(data->videodata); | |
166 } else { | 169 } else { |
167 if (SDL_GetKeyboardFocus() == data->window) { | 170 if (SDL_GetKeyboardFocus() == data->window) { |
168 SDL_SetKeyboardFocus(NULL); | 171 SDL_SetKeyboardFocus(NULL); |
169 } | 172 } |
170 if (minimized) { | 173 if (minimized) { |