Mercurial > sdl-ios-xcode
comparison src/joystick/beos/SDL_bejoystick.cc @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 99210400e8b9 |
children | b530ef003506 |
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5177:b9cf75615028 | 5178:9b2e99ebd099 |
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