Mercurial > sdl-ios-xcode
annotate src/joystick/beos/SDL_bejoystick.cc @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 99210400e8b9 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifdef SDL_JOYSTICK_BEOS |
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25 |
0 | 26 /* This is the system specific header for the SDL joystick API */ |
27 | |
28 #include <be/support/String.h> | |
29 #include <be/device/Joystick.h> | |
30 | |
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31 extern "C" |
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32 { |
0 | 33 |
34 #include "SDL_joystick.h" | |
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35 #include "../SDL_sysjoystick.h" |
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36 #include "../SDL_joystick_c.h" |
0 | 37 |
38 | |
39 /* The maximum number of joysticks we'll detect */ | |
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40 #define MAX_JOYSTICKS 16 |
0 | 41 |
42 /* A list of available joysticks */ | |
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43 static char *SDL_joyport[MAX_JOYSTICKS]; |
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44 static char *SDL_joyname[MAX_JOYSTICKS]; |
0 | 45 |
46 /* The private structure used to keep track of a joystick */ | |
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47 struct joystick_hwdata |
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48 { |
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49 BJoystick *stick; |
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50 uint8 *new_hats; |
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51 int16 *new_axes; |
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52 }; |
0 | 53 |
54 /* Function to scan the system for joysticks. | |
55 * This function should set SDL_numjoysticks to the number of available | |
56 * joysticks. Joystick 0 should be the system default joystick. | |
57 * It should return 0, or -1 on an unrecoverable fatal error. | |
58 */ | |
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59 int SDL_SYS_JoystickInit(void) |
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60 { |
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61 BJoystick joystick; |
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62 int numjoysticks; |
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63 int i; |
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64 int32 nports; |
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65 char name[B_OS_NAME_LENGTH]; |
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66 |
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67 /* Search for attached joysticks */ |
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68 nports = joystick.CountDevices(); |
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69 numjoysticks = 0; |
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70 SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); |
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71 SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); |
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72 for (i = 0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) |
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73 { |
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74 if (joystick.GetDeviceName(i, name) == B_OK) { |
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75 if (joystick.Open(name) != B_ERROR) { |
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76 BString stick_name; |
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77 joystick.GetControllerName(&stick_name); |
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78 SDL_joyport[numjoysticks] = strdup(name); |
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79 SDL_joyname[numjoysticks] = strdup(stick_name.String()); |
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80 numjoysticks++; |
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81 joystick.Close(); |
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82 } |
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83 } |
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84 } |
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85 return (numjoysticks); |
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86 } |
0 | 87 |
88 /* Function to get the device-dependent name of a joystick */ | |
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89 const char *SDL_SYS_JoystickName(int index) |
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90 { |
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91 return SDL_joyname[index]; |
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92 } |
0 | 93 |
94 /* Function to open a joystick for use. | |
95 The joystick to open is specified by the index field of the joystick. | |
96 This should fill the nbuttons and naxes fields of the joystick structure. | |
97 It returns 0, or -1 if there is an error. | |
98 */ | |
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99 int SDL_SYS_JoystickOpen(SDL_Joystick * joystick) |
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100 { |
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101 BJoystick *stick; |
0 | 102 |
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103 /* Create the joystick data structure */ |
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104 joystick->hwdata = (struct joystick_hwdata *) |
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105 SDL_malloc(sizeof(*joystick->hwdata)); |
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106 if (joystick->hwdata == NULL) { |
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107 SDL_OutOfMemory(); |
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108 return (-1); |
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109 } |
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110 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); |
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111 stick = new BJoystick; |
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112 joystick->hwdata->stick = stick; |
0 | 113 |
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114 /* Open the requested joystick for use */ |
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115 if (stick->Open(SDL_joyport[joystick->index]) == B_ERROR) { |
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116 SDL_SetError("Unable to open joystick"); |
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117 SDL_SYS_JoystickClose(joystick); |
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118 return (-1); |
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119 } |
0 | 120 |
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121 /* Set the joystick to calibrated mode */ |
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122 stick->EnableCalibration(); |
0 | 123 |
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124 /* Get the number of buttons, hats, and axes on the joystick */ |
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125 joystick->nbuttons = stick->CountButtons(); |
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126 joystick->naxes = stick->CountAxes(); |
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127 joystick->nhats = stick->CountHats(); |
0 | 128 |
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129 joystick->hwdata->new_axes = (int16 *) |
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130 SDL_malloc(joystick->naxes * sizeof(int16)); |
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131 joystick->hwdata->new_hats = (uint8 *) |
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132 SDL_malloc(joystick->nhats * sizeof(uint8)); |
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133 if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { |
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134 SDL_OutOfMemory(); |
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135 SDL_SYS_JoystickClose(joystick); |
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136 return (-1); |
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137 } |
0 | 138 |
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139 /* We're done! */ |
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140 return (0); |
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141 } |
0 | 142 |
143 /* Function to update the state of a joystick - called as a device poll. | |
144 * This function shouldn't update the joystick structure directly, | |
145 * but instead should call SDL_PrivateJoystick*() to deliver events | |
146 * and update joystick device state. | |
147 */ | |
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148 void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
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149 { |
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150 static const Uint8 hat_map[9] = { |
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151 SDL_HAT_CENTERED, |
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152 SDL_HAT_UP, |
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153 SDL_HAT_RIGHTUP, |
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154 SDL_HAT_RIGHT, |
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155 SDL_HAT_RIGHTDOWN, |
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156 SDL_HAT_DOWN, |
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157 SDL_HAT_LEFTDOWN, |
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158 SDL_HAT_LEFT, |
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159 SDL_HAT_LEFTUP |
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160 }; |
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161 const int JITTER = (32768 / 10); /* 10% jitter threshold (ok?) */ |
0 | 162 |
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163 BJoystick *stick; |
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164 int i, change; |
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165 int16 *axes; |
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166 uint8 *hats; |
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167 uint32 buttons; |
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169 /* Set up data pointers */ |
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170 stick = joystick->hwdata->stick; |
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171 axes = joystick->hwdata->new_axes; |
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172 hats = joystick->hwdata->new_hats; |
0 | 173 |
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174 /* Get the new joystick state */ |
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175 stick->Update(); |
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176 stick->GetAxisValues(axes); |
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177 stick->GetHatValues(hats); |
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178 buttons = stick->ButtonValues(); |
0 | 179 |
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180 /* Generate axis motion events */ |
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181 for (i = 0; i < joystick->naxes; ++i) { |
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182 change = ((int32) axes[i] - joystick->axes[i]); |
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183 if ((change > JITTER) || (change < -JITTER)) { |
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184 SDL_PrivateJoystickAxis(joystick, i, axes[i]); |
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185 } |
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186 } |
0 | 187 |
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188 /* Generate hat change events */ |
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189 for (i = 0; i < joystick->nhats; ++i) { |
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190 if (hats[i] != joystick->hats[i]) { |
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191 SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); |
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192 } |
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193 } |
0 | 194 |
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195 /* Generate button events */ |
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196 for (i = 0; i < joystick->nbuttons; ++i) { |
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197 if ((buttons & 0x01) != joystick->buttons[i]) { |
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198 SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); |
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199 } |
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200 buttons >>= 1; |
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201 } |
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202 } |
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204 /* Function to close a joystick after use */ | |
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205 void SDL_SYS_JoystickClose(SDL_Joystick * joystick) |
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206 { |
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207 if (joystick->hwdata) { |
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208 joystick->hwdata->stick->Close(); |
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209 delete joystick->hwdata->stick; |
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210 if (joystick->hwdata->new_hats) { |
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211 SDL_free(joystick->hwdata->new_hats); |
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212 } |
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213 if (joystick->hwdata->new_axes) { |
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214 SDL_free(joystick->hwdata->new_axes); |
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215 } |
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216 SDL_free(joystick->hwdata); |
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217 joystick->hwdata = NULL; |
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218 } |
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219 } |
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221 /* Function to perform any system-specific joystick related cleanup */ | |
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222 void SDL_SYS_JoystickQuit(void) |
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223 { |
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224 int i; |
0 | 225 |
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226 for (i = 0; SDL_joyport[i]; ++i) { |
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227 SDL_free(SDL_joyport[i]); |
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228 } |
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229 SDL_joyport[0] = NULL; |
0 | 230 |
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231 for (i = 0; SDL_joyname[i]; ++i) { |
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232 SDL_free(SDL_joyname[i]); |
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233 } |
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234 SDL_joyname[0] = NULL; |
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235 } |
0 | 236 |
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237 }; // extern "C" |
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238 |
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239 #endif /* SDL_JOYSTICK_BEOS */ |
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240 /* vi: set ts=4 sw=4 expandtab: */ |