Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.h @ 3706:9676307d93be
Make sure STRICT is defined so the window proc has the correct prototype
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 14 Feb 2010 15:55:10 +0000 |
parents | f7b03b6838cb |
children | 1bceff8f008f |
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3705:794f31fb9505 | 3706:9676307d93be |
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25 #define _SDL_win32video_h | 25 #define _SDL_win32video_h |
26 | 26 |
27 #include "../SDL_sysvideo.h" | 27 #include "../SDL_sysvideo.h" |
28 | 28 |
29 #define WIN32_LEAN_AND_MEAN | 29 #define WIN32_LEAN_AND_MEAN |
30 #define STRICT | |
30 #define UNICODE | 31 #define UNICODE |
31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ | 32 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
32 #include <windows.h> | 33 #include <windows.h> |
33 | 34 |
34 #if SDL_VIDEO_RENDER_D3D | 35 #if SDL_VIDEO_RENDER_D3D |