comparison XCodeiPhoneOS/SDL/SDLiPhoneOS.xcodeproj/hfutrell.mode1v3 @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents f55c87ae336b
children
comparison
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2959:5c60d1c100b6 2960:91708bc14aab