comparison TODO @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 5c60d1c100b6
children 5066298aa82a
comparison
equal deleted inserted replaced
2959:5c60d1c100b6 2960:91708bc14aab
4 * Implement YUV texture support 4 * Implement YUV texture support
5 - in progress, software support is done, Ryan is working on OpenGL shaders 5 - in progress, software support is done, Ryan is working on OpenGL shaders
6 * Implement desktop video mode change notification? 6 * Implement desktop video mode change notification?
7 * Implement icon support (with translucency?) 7 * Implement icon support (with translucency?)
8 * Remove <= 8-bit palettized display support 8 * Remove <= 8-bit palettized display support
9 * See if we can add real alpha to the palette entries
10 * Add diagonal line clipping to SDL_IntersectRectAndLine() 9 * Add diagonal line clipping to SDL_IntersectRectAndLine()
11 * Add OpenGL 3.0 context support 10 * Add OpenGL 3.0 context support
12 * Verify mouse grab support 11 * Verify mouse grab support
13 * Properly handle mouse grab with Vista DPI scaling 12 * Properly handle mouse grab with Vista DPI scaling
14 * Make sure the mouse is where it's supposed to be when un-grabbed 13 * Make sure the mouse is where it's supposed to be when un-grabbed