Mercurial > sdl-ios-xcode
comparison README @ 510:875fbe29588d
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 20:26:34 +0000 |
parents | e405cf8bf580 |
children | c4471fe94881 |
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509:dad72daf44b3 | 510:875fbe29588d |
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11 This is the Simple DirectMedia Layer, a generic API that provides low | 11 This is the Simple DirectMedia Layer, a generic API that provides low |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | 13 and 2D framebuffer across multiple platforms. |
14 | 14 |
15 SDL is written in C, but works with C++ natively, and has bindings to | 15 SDL is written in C, but works with C++ natively, and has bindings to |
16 several other languages, including Ada, Eiffel, ML, Perl, and Python. | 16 several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, |
17 Python, and Ruby. | |
17 | 18 |
18 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, | 19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, |
19 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support | 20 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support |
20 for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, | 21 for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, |
21 but these are not yet officially supported. | 22 but these are not yet officially supported. |