comparison include/SDL_video.h @ 3603:847549156244

Removed in the interest of actually finishing 1.3. :) They can be done later, either by me or by someone else.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 30 Dec 2009 19:10:41 +0000
parents f638ded38b8a
children cec9ea711294
comparison
equal deleted inserted replaced
3602:bfa8d34ce03a 3603:847549156244
1223 * 1223 *
1224 * \return 0 on success, or -1 if there is no rendering context current. 1224 * \return 0 on success, or -1 if there is no rendering context current.
1225 */ 1225 */
1226 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); 1226 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
1227 1227
1228 #if 0
1229 /**
1230 * \brief Draw a circle on the current rendering target with the drawing color.
1231 *
1232 * \return 0 on success, or -1 if there is no rendering context current.
1233 */
1234 extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
1235
1236 /**
1237 * \brief Fill a circle on the current rendering target with the drawing color.
1238 *
1239 * \return 0 on success, or -1 if there is no rendering context current.
1240 */
1241 extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
1242
1243 /**
1244 * \brief Draw an ellipse on the current rendering target with the drawing color.
1245 *
1246 * \return 0 on success, or -1 if there is no rendering context current.
1247 */
1248 extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
1249
1250 /**
1251 * \brief Fill an ellipse on the current rendering target with the drawing color.
1252 *
1253 * \return 0 on success, or -1 if there is no rendering context current.
1254 */
1255 extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
1256 #endif // 0
1257
1258 /** 1228 /**
1259 * \brief Copy a portion of the texture to the current rendering target. 1229 * \brief Copy a portion of the texture to the current rendering target.
1260 * 1230 *
1261 * \param textureID The source texture. 1231 * \param textureID The source texture.
1262 * \param srcrect A pointer to the source rectangle, or NULL for the entire 1232 * \param srcrect A pointer to the source rectangle, or NULL for the entire