Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 3603:847549156244
Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 30 Dec 2009 19:10:41 +0000 |
parents | f638ded38b8a |
children | cec9ea711294 |
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--- a/include/SDL_video.h Mon Dec 28 08:28:24 2009 +0000 +++ b/include/SDL_video.h Wed Dec 30 19:10:41 2009 +0000 @@ -1225,36 +1225,6 @@ */ extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); -#if 0 -/** - * \brief Draw a circle on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius); - -/** - * \brief Fill a circle on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius); - -/** - * \brief Draw an ellipse on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h); - -/** - * \brief Fill an ellipse on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h); -#endif // 0 - /** * \brief Copy a portion of the texture to the current rendering target. *