diff include/SDL_video.h @ 3603:847549156244

Removed in the interest of actually finishing 1.3. :) They can be done later, either by me or by someone else.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 30 Dec 2009 19:10:41 +0000
parents f638ded38b8a
children cec9ea711294
line wrap: on
line diff
--- a/include/SDL_video.h	Mon Dec 28 08:28:24 2009 +0000
+++ b/include/SDL_video.h	Wed Dec 30 19:10:41 2009 +0000
@@ -1225,36 +1225,6 @@
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
 
-#if 0
-/**
- *  \brief Draw a circle on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
-
-/**
- *  \brief Fill a circle on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
-
-/**
- *  \brief Draw an ellipse on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
-
-/**
- *  \brief Fill an ellipse on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
-#endif // 0
-
 /**
  *  \brief Copy a portion of the texture to the current rendering target.
  *