Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 3603:847549156244
Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 30 Dec 2009 19:10:41 +0000 |
parents | f638ded38b8a |
children | cec9ea711294 |
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3602:bfa8d34ce03a | 3603:847549156244 |
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1223 * | 1223 * |
1224 * \return 0 on success, or -1 if there is no rendering context current. | 1224 * \return 0 on success, or -1 if there is no rendering context current. |
1225 */ | 1225 */ |
1226 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); | 1226 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); |
1227 | 1227 |
1228 #if 0 | |
1229 /** | |
1230 * \brief Draw a circle on the current rendering target with the drawing color. | |
1231 * | |
1232 * \return 0 on success, or -1 if there is no rendering context current. | |
1233 */ | |
1234 extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius); | |
1235 | |
1236 /** | |
1237 * \brief Fill a circle on the current rendering target with the drawing color. | |
1238 * | |
1239 * \return 0 on success, or -1 if there is no rendering context current. | |
1240 */ | |
1241 extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius); | |
1242 | |
1243 /** | |
1244 * \brief Draw an ellipse on the current rendering target with the drawing color. | |
1245 * | |
1246 * \return 0 on success, or -1 if there is no rendering context current. | |
1247 */ | |
1248 extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h); | |
1249 | |
1250 /** | |
1251 * \brief Fill an ellipse on the current rendering target with the drawing color. | |
1252 * | |
1253 * \return 0 on success, or -1 if there is no rendering context current. | |
1254 */ | |
1255 extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h); | |
1256 #endif // 0 | |
1257 | |
1258 /** | 1228 /** |
1259 * \brief Copy a portion of the texture to the current rendering target. | 1229 * \brief Copy a portion of the texture to the current rendering target. |
1260 * | 1230 * |
1261 * \param textureID The source texture. | 1231 * \param textureID The source texture. |
1262 * \param srcrect A pointer to the source rectangle, or NULL for the entire | 1232 * \param srcrect A pointer to the source rectangle, or NULL for the entire |