Mercurial > sdl-ios-xcode
comparison src/render/opengl/SDL_shaders_gl.h @ 5233:811beeb698f9
Beginning of a framework for OpenGL shaders
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Feb 2011 16:27:52 -0800 |
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children | c0e9d3897a85 |
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5232:9c0c4d767ef6 | 5233:811beeb698f9 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* OpenGL shader implementation */ | |
25 | |
26 typedef enum { | |
27 SHADER_NONE, | |
28 SHADER_SOLID, | |
29 SHADER_RGB, | |
30 //SHADER_YV12, | |
31 NUM_SHADERS | |
32 } GL_Shader; | |
33 | |
34 typedef struct GL_ShaderContext GL_ShaderContext; | |
35 | |
36 extern GL_ShaderContext * GL_CreateShaderContext(); | |
37 extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); | |
38 extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); | |
39 | |
40 /* vi: set ts=4 sw=4 expandtab: */ |