diff src/render/opengl/SDL_shaders_gl.h @ 5233:811beeb698f9

Beginning of a framework for OpenGL shaders
author Sam Lantinga <slouken@libsdl.org>
date Tue, 08 Feb 2011 16:27:52 -0800
parents
children c0e9d3897a85
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/render/opengl/SDL_shaders_gl.h	Tue Feb 08 16:27:52 2011 -0800
@@ -0,0 +1,40 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* OpenGL shader implementation */
+
+typedef enum {
+    SHADER_NONE,
+    SHADER_SOLID,
+    SHADER_RGB,
+    //SHADER_YV12,
+    NUM_SHADERS
+} GL_Shader;
+
+typedef struct GL_ShaderContext GL_ShaderContext;
+
+extern GL_ShaderContext * GL_CreateShaderContext();
+extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
+extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
+
+/* vi: set ts=4 sw=4 expandtab: */