Mercurial > sdl-ios-xcode
comparison TODO @ 2944:7dac01628a8b
Windows line drawing support is implemented
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Jan 2009 18:49:43 +0000 |
parents | 3c45e98e0547 |
children | e38423786728 |
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2943:6429dfe45d82 | 2944:7dac01628a8b |
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3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Add draw blend mode and line drawing support for win32 | |
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 8 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
10 * Add OpenGL 3.0 context support | 9 * Add OpenGL 3.0 context support |
11 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error | 10 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error |
12 * Verify mouse grab support | 11 * Verify mouse grab support |
13 * Properly handle mouse grab with Vista DPI scaling | 12 * Properly handle mouse grab with Vista DPI scaling |