Mercurial > sdl-ios-xcode
diff TODO @ 2944:7dac01628a8b
Windows line drawing support is implemented
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Jan 2009 18:49:43 +0000 |
parents | 3c45e98e0547 |
children | e38423786728 |
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--- a/TODO Thu Jan 01 08:22:20 2009 +0000 +++ b/TODO Thu Jan 01 18:49:43 2009 +0000 @@ -5,7 +5,6 @@ - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? * Implement icon support (with translucency?) - * Add draw blend mode and line drawing support for win32 * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error