comparison src/video/ataricommon/SDL_atarigl.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
comparison
equal deleted inserted replaced
1661:281d3f4870e5 1662:782fd950bd46
46 46
47 #define VDI_RGB 0xf 47 #define VDI_RGB 0xf
48 48
49 /*--- Functions prototypes ---*/ 49 /*--- Functions prototypes ---*/
50 50
51 static void SDL_AtariGL_UnloadLibrary(_THIS); 51 static void SDL_AtariGL_UnloadLibrary (_THIS);
52 52
53 #if SDL_VIDEO_OPENGL 53 #if SDL_VIDEO_OPENGL
54 static void CopyShadowNull(_THIS, SDL_Surface *surface); 54 static void CopyShadowNull (_THIS, SDL_Surface * surface);
55 static void CopyShadowDirect(_THIS, SDL_Surface *surface); 55 static void CopyShadowDirect (_THIS, SDL_Surface * surface);
56 static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface); 56 static void CopyShadowRGBTo555 (_THIS, SDL_Surface * surface);
57 static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface); 57 static void CopyShadowRGBTo565 (_THIS, SDL_Surface * surface);
58 static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface); 58 static void CopyShadowRGBSwap (_THIS, SDL_Surface * surface);
59 static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface); 59 static void CopyShadowRGBToARGB (_THIS, SDL_Surface * surface);
60 static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface); 60 static void CopyShadowRGBToABGR (_THIS, SDL_Surface * surface);
61 static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface); 61 static void CopyShadowRGBToBGRA (_THIS, SDL_Surface * surface);
62 static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface); 62 static void CopyShadowRGBToRGBA (_THIS, SDL_Surface * surface);
63 static void CopyShadow8888To555(_THIS, SDL_Surface *surface); 63 static void CopyShadow8888To555 (_THIS, SDL_Surface * surface);
64 static void CopyShadow8888To565(_THIS, SDL_Surface *surface); 64 static void CopyShadow8888To565 (_THIS, SDL_Surface * surface);
65 65
66 static void ConvertNull(_THIS, SDL_Surface *surface); 66 static void ConvertNull (_THIS, SDL_Surface * surface);
67 static void Convert565To555be(_THIS, SDL_Surface *surface); 67 static void Convert565To555be (_THIS, SDL_Surface * surface);
68 static void Convert565To555le(_THIS, SDL_Surface *surface); 68 static void Convert565To555le (_THIS, SDL_Surface * surface);
69 static void Convert565le(_THIS, SDL_Surface *surface); 69 static void Convert565le (_THIS, SDL_Surface * surface);
70 static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface); 70 static void ConvertBGRAToABGR (_THIS, SDL_Surface * surface);
71 71
72 static int InitNew(_THIS, SDL_Surface *current); 72 static int InitNew (_THIS, SDL_Surface * current);
73 static int InitOld(_THIS, SDL_Surface *current); 73 static int InitOld (_THIS, SDL_Surface * current);
74 #endif 74 #endif
75 75
76 /*--- Public functions ---*/ 76 /*--- Public functions ---*/
77 77
78 int SDL_AtariGL_Init(_THIS, SDL_Surface *current) 78 int
79 SDL_AtariGL_Init (_THIS, SDL_Surface * current)
79 { 80 {
80 #if SDL_VIDEO_OPENGL 81 #if SDL_VIDEO_OPENGL
81 if (gl_oldmesa) { 82 if (gl_oldmesa) {
82 gl_active = InitOld(this, current); 83 gl_active = InitOld (this, current);
83 } else { 84 } else {
84 gl_active = InitNew(this, current); 85 gl_active = InitNew (this, current);
85 } 86 }
86 #endif 87 #endif
87 88
88 return (gl_active); 89 return (gl_active);
89 } 90 }
90 91
91 void SDL_AtariGL_Quit(_THIS, SDL_bool unload) 92 void
93 SDL_AtariGL_Quit (_THIS, SDL_bool unload)
92 { 94 {
93 #if SDL_VIDEO_OPENGL 95 #if SDL_VIDEO_OPENGL
94 if (gl_oldmesa) { 96 if (gl_oldmesa) {
95 /* Old mesa implementations */ 97 /* Old mesa implementations */
96 if (this->gl_data->OSMesaDestroyLDG) { 98 if (this->gl_data->OSMesaDestroyLDG) {
97 this->gl_data->OSMesaDestroyLDG(); 99 this->gl_data->OSMesaDestroyLDG ();
98 } 100 }
99 if (gl_shadow) { 101 if (gl_shadow) {
100 Mfree(gl_shadow); 102 Mfree (gl_shadow);
101 gl_shadow = NULL; 103 gl_shadow = NULL;
102 } 104 }
103 } else { 105 } else {
104 /* New mesa implementation */ 106 /* New mesa implementation */
105 if (gl_ctx) { 107 if (gl_ctx) {
106 if (this->gl_data->OSMesaDestroyContext) { 108 if (this->gl_data->OSMesaDestroyContext) {
107 this->gl_data->OSMesaDestroyContext(gl_ctx); 109 this->gl_data->OSMesaDestroyContext (gl_ctx);
108 } 110 }
109 gl_ctx = NULL; 111 gl_ctx = NULL;
110 } 112 }
111 } 113 }
112 114
113 if (unload) { 115 if (unload) {
114 SDL_AtariGL_UnloadLibrary(this); 116 SDL_AtariGL_UnloadLibrary (this);
115 } 117 }
116
117 #endif /* SDL_VIDEO_OPENGL */ 118 #endif /* SDL_VIDEO_OPENGL */
118 gl_active = 0; 119 gl_active = 0;
119 } 120 }
120 121
121 int SDL_AtariGL_LoadLibrary(_THIS, const char *path) 122 int
123 SDL_AtariGL_LoadLibrary (_THIS, const char *path)
122 { 124 {
123 #if SDL_VIDEO_OPENGL 125 #if SDL_VIDEO_OPENGL
124 126
125 #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC 127 #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
126 void *handle; 128 void *handle;
127 SDL_bool cancel_load; 129 SDL_bool cancel_load;
128 130
129 if (gl_active) { 131 if (gl_active) {
130 SDL_SetError("OpenGL context already created"); 132 SDL_SetError ("OpenGL context already created");
131 return -1; 133 return -1;
132 } 134 }
133 135
134 /* Unload previous driver */ 136 /* Unload previous driver */
135 SDL_AtariGL_UnloadLibrary(this); 137 SDL_AtariGL_UnloadLibrary (this);
136 138
137 /* Load library given by path */ 139 /* Load library given by path */
138 handle = SDL_LoadObject(path); 140 handle = SDL_LoadObject (path);
139 if (handle == NULL) { 141 if (handle == NULL) {
140 /* Try to load another one */ 142 /* Try to load another one */
141 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); 143 path = SDL_getenv ("SDL_VIDEO_GL_DRIVER");
142 if ( path != NULL ) { 144 if (path != NULL) {
143 handle = SDL_LoadObject(path); 145 handle = SDL_LoadObject (path);
144 } 146 }
145 147
146 /* If it does not work, try some other */ 148 /* If it does not work, try some other */
147 if (handle == NULL) { 149 if (handle == NULL) {
148 path = PATH_OSMESA_LDG; 150 path = PATH_OSMESA_LDG;
149 handle = SDL_LoadObject(path); 151 handle = SDL_LoadObject (path);
150 } 152 }
151 153
152 if (handle == NULL) { 154 if (handle == NULL) {
153 path = PATH_MESAGL_LDG; 155 path = PATH_MESAGL_LDG;
154 handle = SDL_LoadObject(path); 156 handle = SDL_LoadObject (path);
155 } 157 }
156 158
157 if (handle == NULL) { 159 if (handle == NULL) {
158 path = PATH_TINYGL_LDG; 160 path = PATH_TINYGL_LDG;
159 handle = SDL_LoadObject(path); 161 handle = SDL_LoadObject (path);
160 } 162 }
161 } 163 }
162 164
163 if (handle == NULL) { 165 if (handle == NULL) {
164 SDL_SetError("Could not load OpenGL library"); 166 SDL_SetError ("Could not load OpenGL library");
165 return -1; 167 return -1;
166 } 168 }
167 169
168 this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); 170 this->gl_data->glGetIntegerv = SDL_LoadFunction (handle, "glGetIntegerv");
169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); 171 this->gl_data->glFinish = SDL_LoadFunction (handle, "glFinish");
170 this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); 172 this->gl_data->glFlush = SDL_LoadFunction (handle, "glFlush");
171 173
172 cancel_load = SDL_FALSE; 174 cancel_load = SDL_FALSE;
173 if (this->gl_data->glGetIntegerv == NULL) { 175 if (this->gl_data->glGetIntegerv == NULL) {
174 cancel_load = SDL_TRUE; 176 cancel_load = SDL_TRUE;
175 } else { 177 } else {
176 /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ 178 /* We need either glFinish (OSMesa) or glFlush (TinyGL) */
177 if ((this->gl_data->glFinish == NULL) && 179 if ((this->gl_data->glFinish == NULL) &&
178 (this->gl_data->glFlush == NULL)) { 180 (this->gl_data->glFlush == NULL)) {
179 cancel_load = SDL_TRUE; 181 cancel_load = SDL_TRUE;
180 } 182 }
181 } 183 }
182 if (cancel_load) { 184 if (cancel_load) {
183 SDL_SetError("Could not retrieve OpenGL functions"); 185 SDL_SetError ("Could not retrieve OpenGL functions");
184 SDL_UnloadObject(handle); 186 SDL_UnloadObject (handle);
185 /* Restore pointers to static library */ 187 /* Restore pointers to static library */
186 SDL_AtariGL_InitPointers(this); 188 SDL_AtariGL_InitPointers (this);
187 return -1; 189 return -1;
188 } 190 }
189 191
190 /* Load functions pointers (osmesa.ldg) */ 192 /* Load functions pointers (osmesa.ldg) */
191 this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); 193 this->gl_data->OSMesaCreateContextExt =
192 this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); 194 SDL_LoadFunction (handle, "OSMesaCreateContextExt");
193 this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); 195 this->gl_data->OSMesaDestroyContext =
194 this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); 196 SDL_LoadFunction (handle, "OSMesaDestroyContext");
195 this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); 197 this->gl_data->OSMesaMakeCurrent =
196 198 SDL_LoadFunction (handle, "OSMesaMakeCurrent");
197 /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ 199 this->gl_data->OSMesaPixelStore =
198 this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); 200 SDL_LoadFunction (handle, "OSMesaPixelStore");
199 this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); 201 this->gl_data->OSMesaGetProcAddress =
200 202 SDL_LoadFunction (handle, "OSMesaGetProcAddress");
201 gl_oldmesa = 0; 203
202 204 /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */
203 if ( (this->gl_data->OSMesaCreateContextExt == NULL) || 205 this->gl_data->OSMesaCreateLDG =
204 (this->gl_data->OSMesaDestroyContext == NULL) || 206 SDL_LoadFunction (handle, "OSMesaCreateLDG");
205 (this->gl_data->OSMesaMakeCurrent == NULL) || 207 this->gl_data->OSMesaDestroyLDG =
206 (this->gl_data->OSMesaPixelStore == NULL) || 208 SDL_LoadFunction (handle, "OSMesaDestroyLDG");
207 (this->gl_data->OSMesaGetProcAddress == NULL)) { 209
208 /* Hum, maybe old library ? */ 210 gl_oldmesa = 0;
209 if ( (this->gl_data->OSMesaCreateLDG == NULL) || 211
210 (this->gl_data->OSMesaDestroyLDG == NULL)) { 212 if ((this->gl_data->OSMesaCreateContextExt == NULL) ||
211 SDL_SetError("Could not retrieve OSMesa functions"); 213 (this->gl_data->OSMesaDestroyContext == NULL) ||
212 SDL_UnloadObject(handle); 214 (this->gl_data->OSMesaMakeCurrent == NULL) ||
213 /* Restore pointers to static library */ 215 (this->gl_data->OSMesaPixelStore == NULL) ||
214 SDL_AtariGL_InitPointers(this); 216 (this->gl_data->OSMesaGetProcAddress == NULL)) {
215 return -1; 217 /* Hum, maybe old library ? */
216 } else { 218 if ((this->gl_data->OSMesaCreateLDG == NULL) ||
217 gl_oldmesa = 1; 219 (this->gl_data->OSMesaDestroyLDG == NULL)) {
218 } 220 SDL_SetError ("Could not retrieve OSMesa functions");
219 } 221 SDL_UnloadObject (handle);
220 222 /* Restore pointers to static library */
221 this->gl_config.dll_handle = handle; 223 SDL_AtariGL_InitPointers (this);
222 if ( path ) { 224 return -1;
223 SDL_strlcpy(this->gl_config.driver_path, path, 225 } else {
224 SDL_arraysize(this->gl_config.driver_path)); 226 gl_oldmesa = 1;
225 } else { 227 }
226 *this->gl_config.driver_path = '\0'; 228 }
227 } 229
230 this->gl_config.dll_handle = handle;
231 if (path) {
232 SDL_strlcpy (this->gl_config.driver_path, path,
233 SDL_arraysize (this->gl_config.driver_path));
234 } else {
235 *this->gl_config.driver_path = '\0';
236 }
228 237
229 #endif 238 #endif
230 this->gl_config.driver_loaded = 1; 239 this->gl_config.driver_loaded = 1;
231 240
232 return 0; 241 return 0;
233 #else 242 #else
234 return -1; 243 return -1;
235 #endif 244 #endif
236 } 245 }
237 246
238 void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc) 247 void *
239 { 248 SDL_AtariGL_GetProcAddress (_THIS, const char *proc)
240 void *func = NULL; 249 {
250 void *func = NULL;
241 #if SDL_VIDEO_OPENGL 251 #if SDL_VIDEO_OPENGL
242 252
243 if (this->gl_config.dll_handle) { 253 if (this->gl_config.dll_handle) {
244 func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc); 254 func = SDL_LoadFunction (this->gl_config.dll_handle, (void *) proc);
245 } else if (this->gl_data->OSMesaGetProcAddress) { 255 } else if (this->gl_data->OSMesaGetProcAddress) {
246 func = this->gl_data->OSMesaGetProcAddress(proc); 256 func = this->gl_data->OSMesaGetProcAddress (proc);
247 } 257 }
248
249 #endif 258 #endif
250 return func; 259 return func;
251 } 260 }
252 261
253 int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) 262 int
263 SDL_AtariGL_GetAttribute (_THIS, SDL_GLattr attrib, int *value)
254 { 264 {
255 #if SDL_VIDEO_OPENGL 265 #if SDL_VIDEO_OPENGL
256 GLenum mesa_attrib; 266 GLenum mesa_attrib;
257 SDL_Surface *surface; 267 SDL_Surface *surface;
258 268
259 if (!gl_active) { 269 if (!gl_active) {
260 return -1; 270 return -1;
261 } 271 }
262 272
263 switch(attrib) { 273 switch (attrib) {
264 case SDL_GL_RED_SIZE: 274 case SDL_GL_RED_SIZE:
265 mesa_attrib = GL_RED_BITS; 275 mesa_attrib = GL_RED_BITS;
266 break; 276 break;
267 case SDL_GL_GREEN_SIZE: 277 case SDL_GL_GREEN_SIZE:
268 mesa_attrib = GL_GREEN_BITS; 278 mesa_attrib = GL_GREEN_BITS;
269 break; 279 break;
270 case SDL_GL_BLUE_SIZE: 280 case SDL_GL_BLUE_SIZE:
271 mesa_attrib = GL_BLUE_BITS; 281 mesa_attrib = GL_BLUE_BITS;
272 break; 282 break;
273 case SDL_GL_ALPHA_SIZE: 283 case SDL_GL_ALPHA_SIZE:
274 mesa_attrib = GL_ALPHA_BITS; 284 mesa_attrib = GL_ALPHA_BITS;
275 break; 285 break;
276 case SDL_GL_DOUBLEBUFFER: 286 case SDL_GL_DOUBLEBUFFER:
277 surface = this->screen; 287 surface = this->screen;
278 *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF); 288 *value = ((surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
279 return 0; 289 return 0;
280 case SDL_GL_DEPTH_SIZE: 290 case SDL_GL_DEPTH_SIZE:
281 mesa_attrib = GL_DEPTH_BITS; 291 mesa_attrib = GL_DEPTH_BITS;
282 break; 292 break;
283 case SDL_GL_STENCIL_SIZE: 293 case SDL_GL_STENCIL_SIZE:
284 mesa_attrib = GL_STENCIL_BITS; 294 mesa_attrib = GL_STENCIL_BITS;
285 break; 295 break;
286 case SDL_GL_ACCUM_RED_SIZE: 296 case SDL_GL_ACCUM_RED_SIZE:
287 mesa_attrib = GL_ACCUM_RED_BITS; 297 mesa_attrib = GL_ACCUM_RED_BITS;
288 break; 298 break;
289 case SDL_GL_ACCUM_GREEN_SIZE: 299 case SDL_GL_ACCUM_GREEN_SIZE:
290 mesa_attrib = GL_ACCUM_GREEN_BITS; 300 mesa_attrib = GL_ACCUM_GREEN_BITS;
291 break; 301 break;
292 case SDL_GL_ACCUM_BLUE_SIZE: 302 case SDL_GL_ACCUM_BLUE_SIZE:
293 mesa_attrib = GL_ACCUM_BLUE_BITS; 303 mesa_attrib = GL_ACCUM_BLUE_BITS;
294 break; 304 break;
295 case SDL_GL_ACCUM_ALPHA_SIZE: 305 case SDL_GL_ACCUM_ALPHA_SIZE:
296 mesa_attrib = GL_ACCUM_ALPHA_BITS; 306 mesa_attrib = GL_ACCUM_ALPHA_BITS;
297 break; 307 break;
298 default : 308 default:
299 return -1; 309 return -1;
300 } 310 }
301 311
302 this->gl_data->glGetIntegerv(mesa_attrib, value); 312 this->gl_data->glGetIntegerv (mesa_attrib, value);
303 return 0; 313 return 0;
304 #else 314 #else
305 return -1; 315 return -1;
306 #endif 316 #endif
307 } 317 }
308 318
309 int SDL_AtariGL_MakeCurrent(_THIS) 319 int
320 SDL_AtariGL_MakeCurrent (_THIS)
310 { 321 {
311 #if SDL_VIDEO_OPENGL 322 #if SDL_VIDEO_OPENGL
312 SDL_Surface *surface; 323 SDL_Surface *surface;
313 GLenum type; 324 GLenum type;
314 325
315 if (gl_oldmesa && gl_active) { 326 if (gl_oldmesa && gl_active) {
316 return 0; 327 return 0;
317 } 328 }
318 329
319 if (this->gl_config.dll_handle) { 330 if (this->gl_config.dll_handle) {
320 if ((this->gl_data->OSMesaMakeCurrent == NULL) || 331 if ((this->gl_data->OSMesaMakeCurrent == NULL) ||
321 (this->gl_data->OSMesaPixelStore == NULL)) { 332 (this->gl_data->OSMesaPixelStore == NULL)) {
322 return -1; 333 return -1;
323 } 334 }
324 } 335 }
325 336
326 if (!gl_active) { 337 if (!gl_active) {
327 SDL_SetError("Invalid OpenGL context"); 338 SDL_SetError ("Invalid OpenGL context");
328 return -1; 339 return -1;
329 } 340 }
330 341
331 surface = this->screen; 342 surface = this->screen;
332 343
333 if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { 344 if ((surface->format->BitsPerPixel == 15)
334 type = GL_UNSIGNED_SHORT_5_6_5; 345 || (surface->format->BitsPerPixel == 16)) {
335 } else { 346 type = GL_UNSIGNED_SHORT_5_6_5;
336 type = GL_UNSIGNED_BYTE; 347 } else {
337 } 348 type = GL_UNSIGNED_BYTE;
338 349 }
339 if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { 350
340 SDL_SetError("Can not make OpenGL context current"); 351 if (!
341 return -1; 352 (this->gl_data->
342 } 353 OSMesaMakeCurrent (gl_ctx, surface->pixels, type, surface->w,
343 354 surface->h))) {
344 /* OSMesa draws upside down */ 355 SDL_SetError ("Can not make OpenGL context current");
345 this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); 356 return -1;
346 357 }
347 return 0; 358
359 /* OSMesa draws upside down */
360 this->gl_data->OSMesaPixelStore (OSMESA_Y_UP, 0);
361
362 return 0;
348 #else 363 #else
349 return -1; 364 return -1;
350 #endif 365 #endif
351 } 366 }
352 367
353 void SDL_AtariGL_SwapBuffers(_THIS) 368 void
369 SDL_AtariGL_SwapBuffers (_THIS)
354 { 370 {
355 #if SDL_VIDEO_OPENGL 371 #if SDL_VIDEO_OPENGL
356 if (gl_active) { 372 if (gl_active) {
357 if (this->gl_config.dll_handle) { 373 if (this->gl_config.dll_handle) {
358 if (this->gl_data->glFinish) { 374 if (this->gl_data->glFinish) {
359 this->gl_data->glFinish(); 375 this->gl_data->glFinish ();
360 } else if (this->gl_data->glFlush) { 376 } else if (this->gl_data->glFlush) {
361 this->gl_data->glFlush(); 377 this->gl_data->glFlush ();
362 } 378 }
363 } else { 379 } else {
364 this->gl_data->glFinish(); 380 this->gl_data->glFinish ();
365 } 381 }
366 gl_copyshadow(this, this->screen); 382 gl_copyshadow (this, this->screen);
367 gl_convert(this, this->screen); 383 gl_convert (this, this->screen);
368 } 384 }
369 #endif 385 #endif
370 } 386 }
371 387
372 void SDL_AtariGL_InitPointers(_THIS) 388 void
389 SDL_AtariGL_InitPointers (_THIS)
373 { 390 {
374 #if SDL_VIDEO_OPENGL 391 #if SDL_VIDEO_OPENGL
375 this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; 392 this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt;
376 this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; 393 this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext;
377 this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; 394 this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent;
378 this->gl_data->OSMesaPixelStore = OSMesaPixelStore; 395 this->gl_data->OSMesaPixelStore = OSMesaPixelStore;
379 this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; 396 this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress;
380 397
381 this->gl_data->glGetIntegerv = glGetIntegerv; 398 this->gl_data->glGetIntegerv = glGetIntegerv;
382 this->gl_data->glFinish = glFinish; 399 this->gl_data->glFinish = glFinish;
383 this->gl_data->glFlush = glFlush; 400 this->gl_data->glFlush = glFlush;
384 401
385 this->gl_data->OSMesaCreateLDG = NULL; 402 this->gl_data->OSMesaCreateLDG = NULL;
386 this->gl_data->OSMesaDestroyLDG = NULL; 403 this->gl_data->OSMesaDestroyLDG = NULL;
387 #endif 404 #endif
388 } 405 }
389 406
390 /*--- Private functions ---*/ 407 /*--- Private functions ---*/
391 408
392 static void SDL_AtariGL_UnloadLibrary(_THIS) 409 static void
410 SDL_AtariGL_UnloadLibrary (_THIS)
393 { 411 {
394 #if SDL_VIDEO_OPENGL 412 #if SDL_VIDEO_OPENGL
395 if (this->gl_config.dll_handle) { 413 if (this->gl_config.dll_handle) {
396 SDL_UnloadObject(this->gl_config.dll_handle); 414 SDL_UnloadObject (this->gl_config.dll_handle);
397 this->gl_config.dll_handle = NULL; 415 this->gl_config.dll_handle = NULL;
398 416
399 /* Restore pointers to static library */ 417 /* Restore pointers to static library */
400 SDL_AtariGL_InitPointers(this); 418 SDL_AtariGL_InitPointers (this);
401 } 419 }
402 #endif 420 #endif
403 } 421 }
404 422
405 /*--- Creation of an OpenGL context using new/old functions ---*/ 423 /*--- Creation of an OpenGL context using new/old functions ---*/
406 424
407 #if SDL_VIDEO_OPENGL 425 #if SDL_VIDEO_OPENGL
408 static int InitNew(_THIS, SDL_Surface *current) 426 static int
409 { 427 InitNew (_THIS, SDL_Surface * current)
410 GLenum osmesa_format; 428 {
411 SDL_PixelFormat *pixel_format; 429 GLenum osmesa_format;
412 Uint32 redmask; 430 SDL_PixelFormat *pixel_format;
413 int recreatecontext; 431 Uint32 redmask;
414 GLint newaccumsize; 432 int recreatecontext;
415 433 GLint newaccumsize;
416 if (this->gl_config.dll_handle) { 434
417 if (this->gl_data->OSMesaCreateContextExt == NULL) { 435 if (this->gl_config.dll_handle) {
418 return 0; 436 if (this->gl_data->OSMesaCreateContextExt == NULL) {
419 } 437 return 0;
420 } 438 }
421 439 }
422 /* Init OpenGL context using OSMesa */ 440
423 gl_convert = ConvertNull; 441 /* Init OpenGL context using OSMesa */
424 gl_copyshadow = CopyShadowNull; 442 gl_convert = ConvertNull;
425 gl_upsidedown = SDL_FALSE; 443 gl_copyshadow = CopyShadowNull;
426 444 gl_upsidedown = SDL_FALSE;
427 pixel_format = current->format; 445
428 redmask = pixel_format->Rmask; 446 pixel_format = current->format;
429 switch (pixel_format->BitsPerPixel) { 447 redmask = pixel_format->Rmask;
430 case 15: 448 switch (pixel_format->BitsPerPixel) {
431 /* 1555, big and little endian, unsupported */ 449 case 15:
432 gl_pixelsize = 2; 450 /* 1555, big and little endian, unsupported */
433 osmesa_format = OSMESA_RGB_565; 451 gl_pixelsize = 2;
434 if (redmask == 31<<10) { 452 osmesa_format = OSMESA_RGB_565;
435 gl_convert = Convert565To555be; 453 if (redmask == 31 << 10) {
436 } else { 454 gl_convert = Convert565To555be;
437 gl_convert = Convert565To555le; 455 } else {
438 } 456 gl_convert = Convert565To555le;
439 break; 457 }
440 case 16: 458 break;
441 gl_pixelsize = 2; 459 case 16:
442 if (redmask == 31<<11) { 460 gl_pixelsize = 2;
443 osmesa_format = OSMESA_RGB_565; 461 if (redmask == 31 << 11) {
444 } else { 462 osmesa_format = OSMESA_RGB_565;
445 /* 565, little endian, unsupported */ 463 } else {
446 osmesa_format = OSMESA_RGB_565; 464 /* 565, little endian, unsupported */
447 gl_convert = Convert565le; 465 osmesa_format = OSMESA_RGB_565;
448 } 466 gl_convert = Convert565le;
449 break; 467 }
450 case 24: 468 break;
451 gl_pixelsize = 3; 469 case 24:
452 if (redmask == 255<<16) { 470 gl_pixelsize = 3;
453 osmesa_format = OSMESA_RGB; 471 if (redmask == 255 << 16) {
454 } else { 472 osmesa_format = OSMESA_RGB;
455 osmesa_format = OSMESA_BGR; 473 } else {
456 } 474 osmesa_format = OSMESA_BGR;
457 break; 475 }
458 case 32: 476 break;
459 gl_pixelsize = 4; 477 case 32:
460 if (redmask == 255<<16) { 478 gl_pixelsize = 4;
461 osmesa_format = OSMESA_ARGB; 479 if (redmask == 255 << 16) {
462 } else if (redmask == 255<<8) { 480 osmesa_format = OSMESA_ARGB;
463 osmesa_format = OSMESA_BGRA; 481 } else if (redmask == 255 << 8) {
464 } else if (redmask == 255<<24) { 482 osmesa_format = OSMESA_BGRA;
465 osmesa_format = OSMESA_RGBA; 483 } else if (redmask == 255 << 24) {
466 } else { 484 osmesa_format = OSMESA_RGBA;
467 /* ABGR format unsupported */ 485 } else {
468 osmesa_format = OSMESA_BGRA; 486 /* ABGR format unsupported */
469 gl_convert = ConvertBGRAToABGR; 487 osmesa_format = OSMESA_BGRA;
470 } 488 gl_convert = ConvertBGRAToABGR;
471 break; 489 }
472 default: 490 break;
473 gl_pixelsize = 1; 491 default:
474 osmesa_format = OSMESA_COLOR_INDEX; 492 gl_pixelsize = 1;
475 break; 493 osmesa_format = OSMESA_COLOR_INDEX;
476 } 494 break;
477 495 }
478 /* Try to keep current context if possible */ 496
479 newaccumsize = 497 /* Try to keep current context if possible */
480 this->gl_config.accum_red_size + 498 newaccumsize =
481 this->gl_config.accum_green_size + 499 this->gl_config.accum_red_size +
482 this->gl_config.accum_blue_size + 500 this->gl_config.accum_green_size +
483 this->gl_config.accum_alpha_size; 501 this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
484 recreatecontext=1; 502 recreatecontext = 1;
485 if (gl_ctx && 503 if (gl_ctx &&
486 (gl_curformat == osmesa_format) && 504 (gl_curformat == osmesa_format) &&
487 (gl_curdepth == this->gl_config.depth_size) && 505 (gl_curdepth == this->gl_config.depth_size) &&
488 (gl_curstencil == this->gl_config.stencil_size) && 506 (gl_curstencil == this->gl_config.stencil_size) &&
489 (gl_curaccum == newaccumsize)) { 507 (gl_curaccum == newaccumsize)) {
490 recreatecontext = 0; 508 recreatecontext = 0;
491 } 509 }
492 if (recreatecontext) { 510 if (recreatecontext) {
493 SDL_AtariGL_Quit(this, SDL_FALSE); 511 SDL_AtariGL_Quit (this, SDL_FALSE);
494 512
495 gl_ctx = this->gl_data->OSMesaCreateContextExt( 513 gl_ctx =
496 osmesa_format, this->gl_config.depth_size, 514 this->gl_data->OSMesaCreateContextExt (osmesa_format,
497 this->gl_config.stencil_size, newaccumsize, NULL ); 515 this->gl_config.
498 516 depth_size,
499 if (gl_ctx) { 517 this->gl_config.
500 gl_curformat = osmesa_format; 518 stencil_size,
501 gl_curdepth = this->gl_config.depth_size; 519 newaccumsize, NULL);
502 gl_curstencil = this->gl_config.stencil_size; 520
503 gl_curaccum = newaccumsize; 521 if (gl_ctx) {
504 } else { 522 gl_curformat = osmesa_format;
505 gl_curformat = 0; 523 gl_curdepth = this->gl_config.depth_size;
506 gl_curdepth = 0; 524 gl_curstencil = this->gl_config.stencil_size;
507 gl_curstencil = 0; 525 gl_curaccum = newaccumsize;
508 gl_curaccum = 0; 526 } else {
509 } 527 gl_curformat = 0;
510 } 528 gl_curdepth = 0;
511 529 gl_curstencil = 0;
512 return (gl_ctx != NULL); 530 gl_curaccum = 0;
513 } 531 }
514 532 }
515 533
516 static int InitOld(_THIS, SDL_Surface *current) 534 return (gl_ctx != NULL);
517 { 535 }
518 GLenum osmesa_format; 536
519 SDL_PixelFormat *pixel_format; 537
520 Uint32 redmask; 538 static int
521 int recreatecontext, tinygl_present; 539 InitOld (_THIS, SDL_Surface * current)
522 540 {
523 if (this->gl_config.dll_handle) { 541 GLenum osmesa_format;
524 if (this->gl_data->OSMesaCreateLDG == NULL) { 542 SDL_PixelFormat *pixel_format;
525 return 0; 543 Uint32 redmask;
526 } 544 int recreatecontext, tinygl_present;
527 } 545
528 546 if (this->gl_config.dll_handle) {
529 /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ 547 if (this->gl_data->OSMesaCreateLDG == NULL) {
530 tinygl_present=0; 548 return 0;
531 if (this->gl_config.dll_handle) { 549 }
532 if (this->gl_data->glFinish == NULL) { 550 }
533 tinygl_present=1; 551
534 } 552 /* TinyGL only supports VDI_RGB (OSMESA_RGB) */
535 } 553 tinygl_present = 0;
536 554 if (this->gl_config.dll_handle) {
537 /* Init OpenGL context using OSMesa */ 555 if (this->gl_data->glFinish == NULL) {
538 gl_convert = ConvertNull; 556 tinygl_present = 1;
539 gl_copyshadow = CopyShadowNull; 557 }
540 gl_upsidedown = SDL_FALSE; 558 }
541 559
542 pixel_format = current->format; 560 /* Init OpenGL context using OSMesa */
543 redmask = pixel_format->Rmask; 561 gl_convert = ConvertNull;
544 switch (pixel_format->BitsPerPixel) { 562 gl_copyshadow = CopyShadowNull;
545 case 15: 563 gl_upsidedown = SDL_FALSE;
546 /* 15 bits unsupported */ 564
547 if (tinygl_present) { 565 pixel_format = current->format;
548 gl_pixelsize = 3; 566 redmask = pixel_format->Rmask;
549 osmesa_format = VDI_RGB; 567 switch (pixel_format->BitsPerPixel) {
550 if (redmask == 31<<10) { 568 case 15:
551 gl_copyshadow = CopyShadowRGBTo555; 569 /* 15 bits unsupported */
552 } else { 570 if (tinygl_present) {
553 gl_copyshadow = CopyShadowRGBTo565; 571 gl_pixelsize = 3;
554 gl_convert = Convert565To555le; 572 osmesa_format = VDI_RGB;
555 } 573 if (redmask == 31 << 10) {
556 } else { 574 gl_copyshadow = CopyShadowRGBTo555;
557 gl_pixelsize = 4; 575 } else {
558 gl_upsidedown = SDL_TRUE; 576 gl_copyshadow = CopyShadowRGBTo565;
559 osmesa_format = OSMESA_ARGB; 577 gl_convert = Convert565To555le;
560 if (redmask == 31<<10) { 578 }
561 gl_copyshadow = CopyShadow8888To555; 579 } else {
562 } else { 580 gl_pixelsize = 4;
563 gl_copyshadow = CopyShadow8888To565; 581 gl_upsidedown = SDL_TRUE;
564 gl_convert = Convert565To555le; 582 osmesa_format = OSMESA_ARGB;
565 } 583 if (redmask == 31 << 10) {
566 } 584 gl_copyshadow = CopyShadow8888To555;
567 break; 585 } else {
568 case 16: 586 gl_copyshadow = CopyShadow8888To565;
569 /* 16 bits unsupported */ 587 gl_convert = Convert565To555le;
570 if (tinygl_present) { 588 }
571 gl_pixelsize = 3; 589 }
572 osmesa_format = VDI_RGB; 590 break;
573 gl_copyshadow = CopyShadowRGBTo565; 591 case 16:
574 if (redmask != 31<<11) { 592 /* 16 bits unsupported */
575 /* 565, little endian, unsupported */ 593 if (tinygl_present) {
576 gl_convert = Convert565le; 594 gl_pixelsize = 3;
577 } 595 osmesa_format = VDI_RGB;
578 } else { 596 gl_copyshadow = CopyShadowRGBTo565;
579 gl_pixelsize = 4; 597 if (redmask != 31 << 11) {
580 gl_upsidedown = SDL_TRUE; 598 /* 565, little endian, unsupported */
581 osmesa_format = OSMESA_ARGB; 599 gl_convert = Convert565le;
582 gl_copyshadow = CopyShadow8888To565; 600 }
583 if (redmask != 31<<11) { 601 } else {
584 /* 565, little endian, unsupported */ 602 gl_pixelsize = 4;
585 gl_convert = Convert565le; 603 gl_upsidedown = SDL_TRUE;
586 } 604 osmesa_format = OSMESA_ARGB;
587 } 605 gl_copyshadow = CopyShadow8888To565;
588 break; 606 if (redmask != 31 << 11) {
589 case 24: 607 /* 565, little endian, unsupported */
590 gl_pixelsize = 3; 608 gl_convert = Convert565le;
591 if (tinygl_present) { 609 }
592 osmesa_format = VDI_RGB; 610 }
593 gl_copyshadow = CopyShadowDirect; 611 break;
594 if (redmask != 255<<16) { 612 case 24:
595 gl_copyshadow = CopyShadowRGBSwap; 613 gl_pixelsize = 3;
596 } 614 if (tinygl_present) {
597 } else { 615 osmesa_format = VDI_RGB;
598 gl_copyshadow = CopyShadowDirect; 616 gl_copyshadow = CopyShadowDirect;
599 gl_upsidedown = SDL_TRUE; 617 if (redmask != 255 << 16) {
600 if (redmask == 255<<16) { 618 gl_copyshadow = CopyShadowRGBSwap;
601 osmesa_format = OSMESA_RGB; 619 }
602 } else { 620 } else {
603 osmesa_format = OSMESA_BGR; 621 gl_copyshadow = CopyShadowDirect;
604 } 622 gl_upsidedown = SDL_TRUE;
605 } 623 if (redmask == 255 << 16) {
606 break; 624 osmesa_format = OSMESA_RGB;
607 case 32: 625 } else {
608 if (tinygl_present) { 626 osmesa_format = OSMESA_BGR;
609 gl_pixelsize = 3; 627 }
610 osmesa_format = VDI_RGB; 628 }
611 gl_copyshadow = CopyShadowRGBToARGB; 629 break;
612 if (redmask == 255) { 630 case 32:
613 gl_convert = CopyShadowRGBToABGR; 631 if (tinygl_present) {
614 } else if (redmask == 255<<8) { 632 gl_pixelsize = 3;
615 gl_convert = CopyShadowRGBToBGRA; 633 osmesa_format = VDI_RGB;
616 } else if (redmask == 255<<24) { 634 gl_copyshadow = CopyShadowRGBToARGB;
617 gl_convert = CopyShadowRGBToRGBA; 635 if (redmask == 255) {
618 } 636 gl_convert = CopyShadowRGBToABGR;
619 } else { 637 } else if (redmask == 255 << 8) {
620 gl_pixelsize = 4; 638 gl_convert = CopyShadowRGBToBGRA;
621 gl_upsidedown = SDL_TRUE; 639 } else if (redmask == 255 << 24) {
622 gl_copyshadow = CopyShadowDirect; 640 gl_convert = CopyShadowRGBToRGBA;
623 if (redmask == 255<<16) { 641 }
624 osmesa_format = OSMESA_ARGB; 642 } else {
625 } else if (redmask == 255<<8) { 643 gl_pixelsize = 4;
626 osmesa_format = OSMESA_BGRA; 644 gl_upsidedown = SDL_TRUE;
627 } else if (redmask == 255<<24) { 645 gl_copyshadow = CopyShadowDirect;
628 osmesa_format = OSMESA_RGBA; 646 if (redmask == 255 << 16) {
629 } else { 647 osmesa_format = OSMESA_ARGB;
630 /* ABGR format unsupported */ 648 } else if (redmask == 255 << 8) {
631 osmesa_format = OSMESA_BGRA; 649 osmesa_format = OSMESA_BGRA;
632 gl_convert = ConvertBGRAToABGR; 650 } else if (redmask == 255 << 24) {
633 } 651 osmesa_format = OSMESA_RGBA;
634 } 652 } else {
635 break; 653 /* ABGR format unsupported */
636 default: 654 osmesa_format = OSMESA_BGRA;
637 if (tinygl_present) { 655 gl_convert = ConvertBGRAToABGR;
638 SDL_AtariGL_Quit(this, SDL_FALSE); 656 }
639 return 0; 657 }
640 } 658 break;
641 gl_pixelsize = 1; 659 default:
642 gl_copyshadow = CopyShadowDirect; 660 if (tinygl_present) {
643 osmesa_format = OSMESA_COLOR_INDEX; 661 SDL_AtariGL_Quit (this, SDL_FALSE);
644 break; 662 return 0;
645 } 663 }
646 664 gl_pixelsize = 1;
647 /* Try to keep current context if possible */ 665 gl_copyshadow = CopyShadowDirect;
648 recreatecontext=1; 666 osmesa_format = OSMESA_COLOR_INDEX;
649 if (gl_shadow && 667 break;
650 (gl_curformat == osmesa_format) && 668 }
651 (gl_curwidth == current->w) && 669
652 (gl_curheight == current->h)) { 670 /* Try to keep current context if possible */
653 recreatecontext = 0; 671 recreatecontext = 1;
654 } 672 if (gl_shadow &&
655 if (recreatecontext) { 673 (gl_curformat == osmesa_format) &&
656 SDL_AtariGL_Quit(this, SDL_FALSE); 674 (gl_curwidth == current->w) && (gl_curheight == current->h)) {
657 675 recreatecontext = 0;
658 gl_shadow = this->gl_data->OSMesaCreateLDG( 676 }
659 osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h 677 if (recreatecontext) {
660 ); 678 SDL_AtariGL_Quit (this, SDL_FALSE);
661 679
662 if (gl_shadow) { 680 gl_shadow =
663 gl_curformat = osmesa_format; 681 this->gl_data->OSMesaCreateLDG (osmesa_format, GL_UNSIGNED_BYTE,
664 gl_curwidth = current->w; 682 current->w, current->h);
665 gl_curheight = current->h; 683
666 } else { 684 if (gl_shadow) {
667 gl_curformat = 0; 685 gl_curformat = osmesa_format;
668 gl_curwidth = 0; 686 gl_curwidth = current->w;
669 gl_curheight = 0; 687 gl_curheight = current->h;
670 } 688 } else {
671 } 689 gl_curformat = 0;
672 690 gl_curwidth = 0;
673 return (gl_shadow != NULL); 691 gl_curheight = 0;
692 }
693 }
694
695 return (gl_shadow != NULL);
674 } 696 }
675 697
676 /*--- Conversions routines from shadow buffer to the screen ---*/ 698 /*--- Conversions routines from shadow buffer to the screen ---*/
677 699
678 static void CopyShadowNull(_THIS, SDL_Surface *surface) 700 static void
679 { 701 CopyShadowNull (_THIS, SDL_Surface * surface)
680 } 702 {
681 703 }
682 static void CopyShadowDirect(_THIS, SDL_Surface *surface) 704
683 { 705 static void
684 int y, srcpitch, dstpitch; 706 CopyShadowDirect (_THIS, SDL_Surface * surface)
685 Uint8 *srcline, *dstline; 707 {
686 708 int y, srcpitch, dstpitch;
687 srcline = gl_shadow; 709 Uint8 *srcline, *dstline;
688 srcpitch = surface->w * gl_pixelsize; 710
689 dstline = surface->pixels; 711 srcline = gl_shadow;
690 dstpitch = surface->pitch; 712 srcpitch = surface->w * gl_pixelsize;
691 if (gl_upsidedown) { 713 dstline = surface->pixels;
692 srcline += (surface->h-1)*srcpitch; 714 dstpitch = surface->pitch;
693 srcpitch = -srcpitch; 715 if (gl_upsidedown) {
694 } 716 srcline += (surface->h - 1) * srcpitch;
695 717 srcpitch = -srcpitch;
696 for (y=0; y<surface->h; y++) { 718 }
697 SDL_memcpy(dstline, srcline, srcpitch); 719
698 720 for (y = 0; y < surface->h; y++) {
699 srcline += srcpitch; 721 SDL_memcpy (dstline, srcline, srcpitch);
700 dstline += dstpitch; 722
701 } 723 srcline += srcpitch;
702 } 724 dstline += dstpitch;
703 725 }
704 static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface) 726 }
705 { 727
706 int x,y, srcpitch, dstpitch; 728 static void
707 Uint16 *dstline, *dstcol; 729 CopyShadowRGBTo555 (_THIS, SDL_Surface * surface)
708 Uint8 *srcline, *srccol; 730 {
709 731 int x, y, srcpitch, dstpitch;
710 srcline = (Uint8 *)gl_shadow; 732 Uint16 *dstline, *dstcol;
711 srcpitch = surface->w * gl_pixelsize; 733 Uint8 *srcline, *srccol;
712 dstline = surface->pixels; 734
713 dstpitch = surface->pitch >>1; 735 srcline = (Uint8 *) gl_shadow;
714 if (gl_upsidedown) { 736 srcpitch = surface->w * gl_pixelsize;
715 srcline += (surface->h-1)*srcpitch; 737 dstline = surface->pixels;
716 srcpitch = -srcpitch; 738 dstpitch = surface->pitch >> 1;
717 } 739 if (gl_upsidedown) {
718 740 srcline += (surface->h - 1) * srcpitch;
719 for (y=0; y<surface->h; y++) { 741 srcpitch = -srcpitch;
720 srccol = srcline; 742 }
721 dstcol = dstline; 743
722 for (x=0; x<surface->w; x++) { 744 for (y = 0; y < surface->h; y++) {
723 Uint16 dstcolor; 745 srccol = srcline;
724 746 dstcol = dstline;
725 dstcolor = ((*srccol++)<<7) & (31<<10); 747 for (x = 0; x < surface->w; x++) {
726 dstcolor |= ((*srccol++)<<2) & (31<<5); 748 Uint16 dstcolor;
727 dstcolor |= ((*srccol++)>>3) & 31; 749
728 *dstcol++ = dstcolor; 750 dstcolor = ((*srccol++) << 7) & (31 << 10);
729 } 751 dstcolor |= ((*srccol++) << 2) & (31 << 5);
730 752 dstcolor |= ((*srccol++) >> 3) & 31;
731 srcline += srcpitch; 753 *dstcol++ = dstcolor;
732 dstline += dstpitch; 754 }
733 } 755
734 } 756 srcline += srcpitch;
735 757 dstline += dstpitch;
736 static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface) 758 }
737 { 759 }
738 int x,y, srcpitch, dstpitch; 760
739 Uint16 *dstline, *dstcol; 761 static void
740 Uint8 *srcline, *srccol; 762 CopyShadowRGBTo565 (_THIS, SDL_Surface * surface)
741 763 {
742 srcline = (Uint8 *)gl_shadow; 764 int x, y, srcpitch, dstpitch;
743 srcpitch = surface->w * gl_pixelsize; 765 Uint16 *dstline, *dstcol;
744 dstline = surface->pixels; 766 Uint8 *srcline, *srccol;
745 dstpitch = surface->pitch >>1; 767
746 if (gl_upsidedown) { 768 srcline = (Uint8 *) gl_shadow;
747 srcline += (surface->h-1)*srcpitch; 769 srcpitch = surface->w * gl_pixelsize;
748 srcpitch = -srcpitch; 770 dstline = surface->pixels;
749 } 771 dstpitch = surface->pitch >> 1;
750 772 if (gl_upsidedown) {
751 for (y=0; y<surface->h; y++) { 773 srcline += (surface->h - 1) * srcpitch;
752 srccol = srcline; 774 srcpitch = -srcpitch;
753 dstcol = dstline; 775 }
754 776
755 for (x=0; x<surface->w; x++) { 777 for (y = 0; y < surface->h; y++) {
756 Uint16 dstcolor; 778 srccol = srcline;
757 779 dstcol = dstline;
758 dstcolor = ((*srccol++)<<8) & (31<<11); 780
759 dstcolor |= ((*srccol++)<<3) & (63<<5); 781 for (x = 0; x < surface->w; x++) {
760 dstcolor |= ((*srccol++)>>3) & 31; 782 Uint16 dstcolor;
761 *dstcol++ = dstcolor; 783
762 } 784 dstcolor = ((*srccol++) << 8) & (31 << 11);
763 785 dstcolor |= ((*srccol++) << 3) & (63 << 5);
764 srcline += srcpitch; 786 dstcolor |= ((*srccol++) >> 3) & 31;
765 dstline += dstpitch; 787 *dstcol++ = dstcolor;
766 } 788 }
767 } 789
768 790 srcline += srcpitch;
769 static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface) 791 dstline += dstpitch;
770 { 792 }
771 int x,y, srcpitch, dstpitch; 793 }
772 Uint8 *dstline, *dstcol; 794
773 Uint8 *srcline, *srccol; 795 static void
774 796 CopyShadowRGBSwap (_THIS, SDL_Surface * surface)
775 srcline = (Uint8 *)gl_shadow; 797 {
776 srcpitch = surface->w * gl_pixelsize; 798 int x, y, srcpitch, dstpitch;
777 dstline = surface->pixels; 799 Uint8 *dstline, *dstcol;
778 dstpitch = surface->pitch; 800 Uint8 *srcline, *srccol;
779 if (gl_upsidedown) { 801
780 srcline += (surface->h-1)*srcpitch; 802 srcline = (Uint8 *) gl_shadow;
781 srcpitch = -srcpitch; 803 srcpitch = surface->w * gl_pixelsize;
782 } 804 dstline = surface->pixels;
783 805 dstpitch = surface->pitch;
784 for (y=0; y<surface->h; y++) { 806 if (gl_upsidedown) {
785 srccol = srcline; 807 srcline += (surface->h - 1) * srcpitch;
786 dstcol = dstline; 808 srcpitch = -srcpitch;
787 809 }
788 for (x=0; x<surface->w; x++) { 810
789 *dstcol++ = srccol[2]; 811 for (y = 0; y < surface->h; y++) {
790 *dstcol++ = srccol[1]; 812 srccol = srcline;
791 *dstcol++ = srccol[0]; 813 dstcol = dstline;
792 srccol += 3; 814
793 } 815 for (x = 0; x < surface->w; x++) {
794 816 *dstcol++ = srccol[2];
795 srcline += srcpitch; 817 *dstcol++ = srccol[1];
796 dstline += dstpitch; 818 *dstcol++ = srccol[0];
797 } 819 srccol += 3;
798 } 820 }
799 821
800 static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface) 822 srcline += srcpitch;
801 { 823 dstline += dstpitch;
802 int x,y, srcpitch, dstpitch; 824 }
803 Uint32 *dstline, *dstcol; 825 }
804 Uint8 *srcline, *srccol; 826
805 827 static void
806 srcline = (Uint8 *)gl_shadow; 828 CopyShadowRGBToARGB (_THIS, SDL_Surface * surface)
807 srcpitch = surface->w * gl_pixelsize; 829 {
808 dstline = surface->pixels; 830 int x, y, srcpitch, dstpitch;
809 dstpitch = surface->pitch >>2; 831 Uint32 *dstline, *dstcol;
810 if (gl_upsidedown) { 832 Uint8 *srcline, *srccol;
811 srcline += (surface->h-1)*srcpitch; 833
812 srcpitch = -srcpitch; 834 srcline = (Uint8 *) gl_shadow;
813 } 835 srcpitch = surface->w * gl_pixelsize;
814 836 dstline = surface->pixels;
815 for (y=0; y<surface->h; y++) { 837 dstpitch = surface->pitch >> 2;
816 srccol = srcline; 838 if (gl_upsidedown) {
817 dstcol = dstline; 839 srcline += (surface->h - 1) * srcpitch;
818 840 srcpitch = -srcpitch;
819 for (x=0; x<surface->w; x++) { 841 }
820 Uint32 dstcolor; 842
821 843 for (y = 0; y < surface->h; y++) {
822 dstcolor = (*srccol++)<<16; 844 srccol = srcline;
823 dstcolor |= (*srccol++)<<8; 845 dstcol = dstline;
824 dstcolor |= *srccol++; 846
825 847 for (x = 0; x < surface->w; x++) {
826 *dstcol++ = dstcolor; 848 Uint32 dstcolor;
827 } 849
828 850 dstcolor = (*srccol++) << 16;
829 srcline += srcpitch; 851 dstcolor |= (*srccol++) << 8;
830 dstline += dstpitch; 852 dstcolor |= *srccol++;
831 } 853
832 } 854 *dstcol++ = dstcolor;
833 855 }
834 static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface) 856
835 { 857 srcline += srcpitch;
836 int x,y, srcpitch, dstpitch; 858 dstline += dstpitch;
837 Uint32 *dstline, *dstcol; 859 }
838 Uint8 *srcline, *srccol; 860 }
839 861
840 srcline = (Uint8 *)gl_shadow; 862 static void
841 srcpitch = surface->w * gl_pixelsize; 863 CopyShadowRGBToABGR (_THIS, SDL_Surface * surface)
842 dstline = surface->pixels; 864 {
843 dstpitch = surface->pitch >>2; 865 int x, y, srcpitch, dstpitch;
844 if (gl_upsidedown) { 866 Uint32 *dstline, *dstcol;
845 srcline += (surface->h-1)*srcpitch; 867 Uint8 *srcline, *srccol;
846 srcpitch = -srcpitch; 868
847 } 869 srcline = (Uint8 *) gl_shadow;
848 870 srcpitch = surface->w * gl_pixelsize;
849 for (y=0; y<surface->h; y++) { 871 dstline = surface->pixels;
850 srccol = srcline; 872 dstpitch = surface->pitch >> 2;
851 dstcol = dstline; 873 if (gl_upsidedown) {
852 874 srcline += (surface->h - 1) * srcpitch;
853 for (x=0; x<surface->w; x++) { 875 srcpitch = -srcpitch;
854 Uint32 dstcolor; 876 }
855 877
856 dstcolor = *srccol++; 878 for (y = 0; y < surface->h; y++) {
857 dstcolor |= (*srccol++)<<8; 879 srccol = srcline;
858 dstcolor |= (*srccol++)<<16; 880 dstcol = dstline;
859 881
860 *dstcol++ = dstcolor; 882 for (x = 0; x < surface->w; x++) {
861 } 883 Uint32 dstcolor;
862 884
863 srcline += srcpitch; 885 dstcolor = *srccol++;
864 dstline += dstpitch; 886 dstcolor |= (*srccol++) << 8;
865 } 887 dstcolor |= (*srccol++) << 16;
866 } 888
867 889 *dstcol++ = dstcolor;
868 static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface) 890 }
869 { 891
870 int x,y, srcpitch, dstpitch; 892 srcline += srcpitch;
871 Uint32 *dstline, *dstcol; 893 dstline += dstpitch;
872 Uint8 *srcline, *srccol; 894 }
873 895 }
874 srcline = (Uint8 *)gl_shadow; 896
875 srcpitch = surface->w * gl_pixelsize; 897 static void
876 dstline = surface->pixels; 898 CopyShadowRGBToBGRA (_THIS, SDL_Surface * surface)
877 dstpitch = surface->pitch >>2; 899 {
878 if (gl_upsidedown) { 900 int x, y, srcpitch, dstpitch;
879 srcline += (surface->h-1)*srcpitch; 901 Uint32 *dstline, *dstcol;
880 srcpitch = -srcpitch; 902 Uint8 *srcline, *srccol;
881 } 903
882 904 srcline = (Uint8 *) gl_shadow;
883 for (y=0; y<surface->h; y++) { 905 srcpitch = surface->w * gl_pixelsize;
884 srccol = srcline; 906 dstline = surface->pixels;
885 dstcol = dstline; 907 dstpitch = surface->pitch >> 2;
886 908 if (gl_upsidedown) {
887 for (x=0; x<surface->w; x++) { 909 srcline += (surface->h - 1) * srcpitch;
888 Uint32 dstcolor; 910 srcpitch = -srcpitch;
889 911 }
890 dstcolor = (*srccol++)<<8; 912
891 dstcolor |= (*srccol++)<<16; 913 for (y = 0; y < surface->h; y++) {
892 dstcolor |= (*srccol++)<<24; 914 srccol = srcline;
893 915 dstcol = dstline;
894 *dstcol++ = dstcolor; 916
895 } 917 for (x = 0; x < surface->w; x++) {
896 918 Uint32 dstcolor;
897 srcline += srcpitch; 919
898 dstline += dstpitch; 920 dstcolor = (*srccol++) << 8;
899 } 921 dstcolor |= (*srccol++) << 16;
900 } 922 dstcolor |= (*srccol++) << 24;
901 923
902 static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface) 924 *dstcol++ = dstcolor;
903 { 925 }
904 int x,y, srcpitch, dstpitch; 926
905 Uint32 *dstline, *dstcol; 927 srcline += srcpitch;
906 Uint8 *srcline, *srccol; 928 dstline += dstpitch;
907 929 }
908 srcline = (Uint8 *)gl_shadow; 930 }
909 srcpitch = surface->w * gl_pixelsize; 931
910 dstline = surface->pixels; 932 static void
911 dstpitch = surface->pitch >>2; 933 CopyShadowRGBToRGBA (_THIS, SDL_Surface * surface)
912 if (gl_upsidedown) { 934 {
913 srcline += (surface->h-1)*srcpitch; 935 int x, y, srcpitch, dstpitch;
914 srcpitch = -srcpitch; 936 Uint32 *dstline, *dstcol;
915 } 937 Uint8 *srcline, *srccol;
916 938
917 for (y=0; y<surface->h; y++) { 939 srcline = (Uint8 *) gl_shadow;
918 srccol = srcline; 940 srcpitch = surface->w * gl_pixelsize;
919 dstcol = dstline; 941 dstline = surface->pixels;
920 942 dstpitch = surface->pitch >> 2;
921 for (x=0; x<surface->w; x++) { 943 if (gl_upsidedown) {
922 Uint32 dstcolor; 944 srcline += (surface->h - 1) * srcpitch;
923 945 srcpitch = -srcpitch;
924 dstcolor = (*srccol++)<<24; 946 }
925 dstcolor |= (*srccol++)<<16; 947
926 dstcolor |= (*srccol++)<<8; 948 for (y = 0; y < surface->h; y++) {
927 949 srccol = srcline;
928 *dstcol++ = dstcolor; 950 dstcol = dstline;
929 } 951
930 952 for (x = 0; x < surface->w; x++) {
931 srcline += srcpitch; 953 Uint32 dstcolor;
932 dstline += dstpitch; 954
933 } 955 dstcolor = (*srccol++) << 24;
934 } 956 dstcolor |= (*srccol++) << 16;
935 957 dstcolor |= (*srccol++) << 8;
936 static void CopyShadow8888To555(_THIS, SDL_Surface *surface) 958
937 { 959 *dstcol++ = dstcolor;
938 int x,y, srcpitch, dstpitch; 960 }
939 Uint16 *dstline, *dstcol; 961
940 Uint32 *srcline, *srccol; 962 srcline += srcpitch;
941 963 dstline += dstpitch;
942 srcline = (Uint32 *)gl_shadow; 964 }
943 srcpitch = (surface->w * gl_pixelsize) >>2; 965 }
944 dstline = surface->pixels; 966
945 dstpitch = surface->pitch >>1; 967 static void
946 if (gl_upsidedown) { 968 CopyShadow8888To555 (_THIS, SDL_Surface * surface)
947 srcline += (surface->h-1)*srcpitch; 969 {
948 srcpitch = -srcpitch; 970 int x, y, srcpitch, dstpitch;
949 } 971 Uint16 *dstline, *dstcol;
950 972 Uint32 *srcline, *srccol;
951 for (y=0; y<surface->h; y++) { 973
952 srccol = srcline; 974 srcline = (Uint32 *) gl_shadow;
953 dstcol = dstline; 975 srcpitch = (surface->w * gl_pixelsize) >> 2;
954 for (x=0; x<surface->w; x++) { 976 dstline = surface->pixels;
955 Uint32 srccolor; 977 dstpitch = surface->pitch >> 1;
956 Uint16 dstcolor; 978 if (gl_upsidedown) {
957 979 srcline += (surface->h - 1) * srcpitch;
958 srccolor = *srccol++; 980 srcpitch = -srcpitch;
959 dstcolor = (srccolor>>9) & (31<<10); 981 }
960 dstcolor |= (srccolor>>6) & (31<<5); 982
961 dstcolor |= (srccolor>>3) & 31; 983 for (y = 0; y < surface->h; y++) {
962 *dstcol++ = dstcolor; 984 srccol = srcline;
963 } 985 dstcol = dstline;
964 986 for (x = 0; x < surface->w; x++) {
965 srcline += srcpitch; 987 Uint32 srccolor;
966 dstline += dstpitch; 988 Uint16 dstcolor;
967 } 989
968 } 990 srccolor = *srccol++;
969 991 dstcolor = (srccolor >> 9) & (31 << 10);
970 static void CopyShadow8888To565(_THIS, SDL_Surface *surface) 992 dstcolor |= (srccolor >> 6) & (31 << 5);
971 { 993 dstcolor |= (srccolor >> 3) & 31;
972 int x,y, srcpitch, dstpitch; 994 *dstcol++ = dstcolor;
973 Uint16 *dstline, *dstcol; 995 }
974 Uint32 *srcline, *srccol; 996
975 997 srcline += srcpitch;
976 srcline = (Uint32 *)gl_shadow; 998 dstline += dstpitch;
977 srcpitch = (surface->w * gl_pixelsize) >> 2; 999 }
978 dstline = surface->pixels; 1000 }
979 dstpitch = surface->pitch >>1; 1001
980 if (gl_upsidedown) { 1002 static void
981 srcline += (surface->h-1)*srcpitch; 1003 CopyShadow8888To565 (_THIS, SDL_Surface * surface)
982 srcpitch = -srcpitch; 1004 {
983 } 1005 int x, y, srcpitch, dstpitch;
984 1006 Uint16 *dstline, *dstcol;
985 for (y=0; y<surface->h; y++) { 1007 Uint32 *srcline, *srccol;
986 srccol = srcline; 1008
987 dstcol = dstline; 1009 srcline = (Uint32 *) gl_shadow;
988 1010 srcpitch = (surface->w * gl_pixelsize) >> 2;
989 for (x=0; x<surface->w; x++) { 1011 dstline = surface->pixels;
990 Uint32 srccolor; 1012 dstpitch = surface->pitch >> 1;
991 Uint16 dstcolor; 1013 if (gl_upsidedown) {
992 1014 srcline += (surface->h - 1) * srcpitch;
993 srccolor = *srccol++; 1015 srcpitch = -srcpitch;
994 dstcolor = (srccolor>>8) & (31<<11); 1016 }
995 dstcolor |= (srccolor>>5) & (63<<5); 1017
996 dstcolor |= (srccolor>>3) & 31; 1018 for (y = 0; y < surface->h; y++) {
997 *dstcol++ = dstcolor; 1019 srccol = srcline;
998 } 1020 dstcol = dstline;
999 1021
1000 srcline += srcpitch; 1022 for (x = 0; x < surface->w; x++) {
1001 dstline += dstpitch; 1023 Uint32 srccolor;
1002 } 1024 Uint16 dstcolor;
1025
1026 srccolor = *srccol++;
1027 dstcolor = (srccolor >> 8) & (31 << 11);
1028 dstcolor |= (srccolor >> 5) & (63 << 5);
1029 dstcolor |= (srccolor >> 3) & 31;
1030 *dstcol++ = dstcolor;
1031 }
1032
1033 srcline += srcpitch;
1034 dstline += dstpitch;
1035 }
1003 } 1036 }
1004 1037
1005 /*--- Conversions routines in the screen ---*/ 1038 /*--- Conversions routines in the screen ---*/
1006 1039
1007 static void ConvertNull(_THIS, SDL_Surface *surface) 1040 static void
1008 { 1041 ConvertNull (_THIS, SDL_Surface * surface)
1009 } 1042 {
1010 1043 }
1011 static void Convert565To555be(_THIS, SDL_Surface *surface) 1044
1012 { 1045 static void
1013 int x,y, pitch; 1046 Convert565To555be (_THIS, SDL_Surface * surface)
1014 unsigned short *line, *pixel; 1047 {
1015 1048 int x, y, pitch;
1016 line = surface->pixels; 1049 unsigned short *line, *pixel;
1017 pitch = surface->pitch >> 1; 1050
1018 for (y=0; y<surface->h; y++) { 1051 line = surface->pixels;
1019 pixel = line; 1052 pitch = surface->pitch >> 1;
1020 for (x=0; x<surface->w; x++) { 1053 for (y = 0; y < surface->h; y++) {
1021 unsigned short color = *pixel; 1054 pixel = line;
1022 1055 for (x = 0; x < surface->w; x++) {
1023 *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0); 1056 unsigned short color = *pixel;
1024 } 1057
1025 1058 *pixel++ = (color & 0x1f) | ((color >> 1) & 0xffe0);
1026 line += pitch; 1059 }
1027 } 1060
1028 } 1061 line += pitch;
1029 1062 }
1030 static void Convert565To555le(_THIS, SDL_Surface *surface) 1063 }
1031 { 1064
1032 int x,y, pitch; 1065 static void
1033 unsigned short *line, *pixel; 1066 Convert565To555le (_THIS, SDL_Surface * surface)
1034 1067 {
1035 line = surface->pixels; 1068 int x, y, pitch;
1036 pitch = surface->pitch >>1; 1069 unsigned short *line, *pixel;
1037 for (y=0; y<surface->h; y++) { 1070
1038 pixel = line; 1071 line = surface->pixels;
1039 for (x=0; x<surface->w; x++) { 1072 pitch = surface->pitch >> 1;
1040 unsigned short color = *pixel; 1073 for (y = 0; y < surface->h; y++) {
1041 1074 pixel = line;
1042 color = (color & 0x1f)|((color>>1) & 0xffe0); 1075 for (x = 0; x < surface->w; x++) {
1043 *pixel++ = SDL_Swap16(color); 1076 unsigned short color = *pixel;
1044 } 1077
1045 1078 color = (color & 0x1f) | ((color >> 1) & 0xffe0);
1046 line += pitch; 1079 *pixel++ = SDL_Swap16 (color);
1047 } 1080 }
1048 } 1081
1049 1082 line += pitch;
1050 static void Convert565le(_THIS, SDL_Surface *surface) 1083 }
1051 { 1084 }
1052 int x,y, pitch; 1085
1053 unsigned short *line, *pixel; 1086 static void
1054 1087 Convert565le (_THIS, SDL_Surface * surface)
1055 line = surface->pixels; 1088 {
1056 pitch = surface->pitch >>1; 1089 int x, y, pitch;
1057 for (y=0; y<surface->h; y++) { 1090 unsigned short *line, *pixel;
1058 pixel = line; 1091
1059 for (x=0; x<surface->w; x++) { 1092 line = surface->pixels;
1060 unsigned short color = *pixel; 1093 pitch = surface->pitch >> 1;
1061 1094 for (y = 0; y < surface->h; y++) {
1062 *pixel++ = SDL_Swap16(color); 1095 pixel = line;
1063 } 1096 for (x = 0; x < surface->w; x++) {
1064 1097 unsigned short color = *pixel;
1065 line += pitch; 1098
1066 } 1099 *pixel++ = SDL_Swap16 (color);
1067 } 1100 }
1068 1101
1069 static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface) 1102 line += pitch;
1070 { 1103 }
1071 int x,y, pitch; 1104 }
1072 unsigned long *line, *pixel; 1105
1073 1106 static void
1074 line = surface->pixels; 1107 ConvertBGRAToABGR (_THIS, SDL_Surface * surface)
1075 pitch = surface->pitch >>2; 1108 {
1076 for (y=0; y<surface->h; y++) { 1109 int x, y, pitch;
1077 pixel = line; 1110 unsigned long *line, *pixel;
1078 for (x=0; x<surface->w; x++) { 1111
1079 unsigned long color = *pixel; 1112 line = surface->pixels;
1080 1113 pitch = surface->pitch >> 2;
1081 *pixel++ = (color<<24)|(color>>8); 1114 for (y = 0; y < surface->h; y++) {
1082 } 1115 pixel = line;
1083 1116 for (x = 0; x < surface->w; x++) {
1084 line += pitch; 1117 unsigned long color = *pixel;
1085 } 1118
1119 *pixel++ = (color << 24) | (color >> 8);
1120 }
1121
1122 line += pitch;
1123 }
1086 } 1124 }
1087 1125
1088 #endif /* SDL_VIDEO_OPENGL */ 1126 #endif /* SDL_VIDEO_OPENGL */
1127 /* vi: set ts=4 sw=4 expandtab: */