diff src/video/ataricommon/SDL_atarigl.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
line wrap: on
line diff
--- a/src/video/ataricommon/SDL_atarigl.c	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/ataricommon/SDL_atarigl.c	Sun May 28 13:04:16 2006 +0000
@@ -48,1041 +48,1080 @@
 
 /*--- Functions prototypes ---*/
 
-static void SDL_AtariGL_UnloadLibrary(_THIS);
+static void SDL_AtariGL_UnloadLibrary (_THIS);
 
 #if SDL_VIDEO_OPENGL
-static void CopyShadowNull(_THIS, SDL_Surface *surface);
-static void CopyShadowDirect(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface);
-static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface);
-static void CopyShadow8888To555(_THIS, SDL_Surface *surface);
-static void CopyShadow8888To565(_THIS, SDL_Surface *surface);
+static void CopyShadowNull (_THIS, SDL_Surface * surface);
+static void CopyShadowDirect (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBTo555 (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBTo565 (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBSwap (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBToARGB (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBToABGR (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBToBGRA (_THIS, SDL_Surface * surface);
+static void CopyShadowRGBToRGBA (_THIS, SDL_Surface * surface);
+static void CopyShadow8888To555 (_THIS, SDL_Surface * surface);
+static void CopyShadow8888To565 (_THIS, SDL_Surface * surface);
 
-static void ConvertNull(_THIS, SDL_Surface *surface);
-static void Convert565To555be(_THIS, SDL_Surface *surface);
-static void Convert565To555le(_THIS, SDL_Surface *surface);
-static void Convert565le(_THIS, SDL_Surface *surface);
-static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface);
+static void ConvertNull (_THIS, SDL_Surface * surface);
+static void Convert565To555be (_THIS, SDL_Surface * surface);
+static void Convert565To555le (_THIS, SDL_Surface * surface);
+static void Convert565le (_THIS, SDL_Surface * surface);
+static void ConvertBGRAToABGR (_THIS, SDL_Surface * surface);
 
-static int InitNew(_THIS, SDL_Surface *current);
-static int InitOld(_THIS, SDL_Surface *current);
+static int InitNew (_THIS, SDL_Surface * current);
+static int InitOld (_THIS, SDL_Surface * current);
 #endif
 
 /*--- Public functions ---*/
 
-int SDL_AtariGL_Init(_THIS, SDL_Surface *current)
+int
+SDL_AtariGL_Init (_THIS, SDL_Surface * current)
 {
 #if SDL_VIDEO_OPENGL
-	if (gl_oldmesa) {
-		gl_active = InitOld(this, current);		
-	} else {
-		gl_active = InitNew(this, current);		
-	}
+    if (gl_oldmesa) {
+        gl_active = InitOld (this, current);
+    } else {
+        gl_active = InitNew (this, current);
+    }
 #endif
 
-	return (gl_active);
+    return (gl_active);
 }
 
-void SDL_AtariGL_Quit(_THIS, SDL_bool unload)
+void
+SDL_AtariGL_Quit (_THIS, SDL_bool unload)
 {
 #if SDL_VIDEO_OPENGL
-	if (gl_oldmesa) {
-		/* Old mesa implementations */
-		if (this->gl_data->OSMesaDestroyLDG) {
-			this->gl_data->OSMesaDestroyLDG();
-		}
-		if (gl_shadow) {
-			Mfree(gl_shadow);
-			gl_shadow = NULL;
-		}
-	} else {
-		/* New mesa implementation */
-		if (gl_ctx) {
-			if (this->gl_data->OSMesaDestroyContext) {
-				this->gl_data->OSMesaDestroyContext(gl_ctx);
-			}
-			gl_ctx = NULL;
-		}
-	}
+    if (gl_oldmesa) {
+        /* Old mesa implementations */
+        if (this->gl_data->OSMesaDestroyLDG) {
+            this->gl_data->OSMesaDestroyLDG ();
+        }
+        if (gl_shadow) {
+            Mfree (gl_shadow);
+            gl_shadow = NULL;
+        }
+    } else {
+        /* New mesa implementation */
+        if (gl_ctx) {
+            if (this->gl_data->OSMesaDestroyContext) {
+                this->gl_data->OSMesaDestroyContext (gl_ctx);
+            }
+            gl_ctx = NULL;
+        }
+    }
 
-	if (unload) {
-		SDL_AtariGL_UnloadLibrary(this);
-	}
-
+    if (unload) {
+        SDL_AtariGL_UnloadLibrary (this);
+    }
 #endif /* SDL_VIDEO_OPENGL */
-	gl_active = 0;
+    gl_active = 0;
 }
 
-int SDL_AtariGL_LoadLibrary(_THIS, const char *path)
+int
+SDL_AtariGL_LoadLibrary (_THIS, const char *path)
 {
 #if SDL_VIDEO_OPENGL
 
 #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
-	void *handle;
-	SDL_bool cancel_load;
+    void *handle;
+    SDL_bool cancel_load;
 
-	if (gl_active) {
-		SDL_SetError("OpenGL context already created");
-		return -1;
-	}
+    if (gl_active) {
+        SDL_SetError ("OpenGL context already created");
+        return -1;
+    }
 
-	/* Unload previous driver */
-	SDL_AtariGL_UnloadLibrary(this);
+    /* Unload previous driver */
+    SDL_AtariGL_UnloadLibrary (this);
 
-	/* Load library given by path */
-	handle = SDL_LoadObject(path);
-	if (handle == NULL) {
-		/* Try to load another one */
-		path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
-		if ( path != NULL ) {
-			handle = SDL_LoadObject(path);
-		}
+    /* Load library given by path */
+    handle = SDL_LoadObject (path);
+    if (handle == NULL) {
+        /* Try to load another one */
+        path = SDL_getenv ("SDL_VIDEO_GL_DRIVER");
+        if (path != NULL) {
+            handle = SDL_LoadObject (path);
+        }
 
-		/* If it does not work, try some other */
-		if (handle == NULL) {
-			path = PATH_OSMESA_LDG;
-			handle = SDL_LoadObject(path);
-		}
+        /* If it does not work, try some other */
+        if (handle == NULL) {
+            path = PATH_OSMESA_LDG;
+            handle = SDL_LoadObject (path);
+        }
 
-		if (handle == NULL) {
-			path = PATH_MESAGL_LDG;
-			handle = SDL_LoadObject(path);
-		}
+        if (handle == NULL) {
+            path = PATH_MESAGL_LDG;
+            handle = SDL_LoadObject (path);
+        }
 
-		if (handle == NULL) {
-			path = PATH_TINYGL_LDG;
-			handle = SDL_LoadObject(path);
-		}
-	}
+        if (handle == NULL) {
+            path = PATH_TINYGL_LDG;
+            handle = SDL_LoadObject (path);
+        }
+    }
 
-	if (handle == NULL) {
-		SDL_SetError("Could not load OpenGL library");
-		return -1;
-	}
+    if (handle == NULL) {
+        SDL_SetError ("Could not load OpenGL library");
+        return -1;
+    }
 
-	this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv");
-	this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish");
-	this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush");
+    this->gl_data->glGetIntegerv = SDL_LoadFunction (handle, "glGetIntegerv");
+    this->gl_data->glFinish = SDL_LoadFunction (handle, "glFinish");
+    this->gl_data->glFlush = SDL_LoadFunction (handle, "glFlush");
 
-	cancel_load = SDL_FALSE;
-	if (this->gl_data->glGetIntegerv == NULL) {
-		cancel_load = SDL_TRUE;
-	} else {
-		/* We need either glFinish (OSMesa) or glFlush (TinyGL) */
-		if ((this->gl_data->glFinish == NULL) &&
-			(this->gl_data->glFlush == NULL)) {
-				cancel_load = SDL_TRUE;
-		}
-	}
-	if (cancel_load) {
-		SDL_SetError("Could not retrieve OpenGL functions");
-		SDL_UnloadObject(handle);
-		/* Restore pointers to static library */
-		SDL_AtariGL_InitPointers(this);
-		return -1;
-	}
+    cancel_load = SDL_FALSE;
+    if (this->gl_data->glGetIntegerv == NULL) {
+        cancel_load = SDL_TRUE;
+    } else {
+        /* We need either glFinish (OSMesa) or glFlush (TinyGL) */
+        if ((this->gl_data->glFinish == NULL) &&
+            (this->gl_data->glFlush == NULL)) {
+            cancel_load = SDL_TRUE;
+        }
+    }
+    if (cancel_load) {
+        SDL_SetError ("Could not retrieve OpenGL functions");
+        SDL_UnloadObject (handle);
+        /* Restore pointers to static library */
+        SDL_AtariGL_InitPointers (this);
+        return -1;
+    }
 
-	/* Load functions pointers (osmesa.ldg) */
-	this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt");
-	this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext");
-	this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent");
-	this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore");
-	this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress");
+    /* Load functions pointers (osmesa.ldg) */
+    this->gl_data->OSMesaCreateContextExt =
+        SDL_LoadFunction (handle, "OSMesaCreateContextExt");
+    this->gl_data->OSMesaDestroyContext =
+        SDL_LoadFunction (handle, "OSMesaDestroyContext");
+    this->gl_data->OSMesaMakeCurrent =
+        SDL_LoadFunction (handle, "OSMesaMakeCurrent");
+    this->gl_data->OSMesaPixelStore =
+        SDL_LoadFunction (handle, "OSMesaPixelStore");
+    this->gl_data->OSMesaGetProcAddress =
+        SDL_LoadFunction (handle, "OSMesaGetProcAddress");
 
-	/* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */
-	this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG");
-	this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG");
+    /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */
+    this->gl_data->OSMesaCreateLDG =
+        SDL_LoadFunction (handle, "OSMesaCreateLDG");
+    this->gl_data->OSMesaDestroyLDG =
+        SDL_LoadFunction (handle, "OSMesaDestroyLDG");
 
-	gl_oldmesa = 0;
+    gl_oldmesa = 0;
 
-	if ( (this->gl_data->OSMesaCreateContextExt == NULL) || 
-	     (this->gl_data->OSMesaDestroyContext == NULL) ||
-	     (this->gl_data->OSMesaMakeCurrent == NULL) ||
-	     (this->gl_data->OSMesaPixelStore == NULL) ||
-	     (this->gl_data->OSMesaGetProcAddress == NULL)) {
-		/* Hum, maybe old library ? */
-		if ( (this->gl_data->OSMesaCreateLDG == NULL) || 
-		     (this->gl_data->OSMesaDestroyLDG == NULL)) {
-			SDL_SetError("Could not retrieve OSMesa functions");
-			SDL_UnloadObject(handle);
-			/* Restore pointers to static library */
-			SDL_AtariGL_InitPointers(this);
-			return -1;
-		} else {
-			gl_oldmesa = 1;
-		}
-	}
+    if ((this->gl_data->OSMesaCreateContextExt == NULL) ||
+        (this->gl_data->OSMesaDestroyContext == NULL) ||
+        (this->gl_data->OSMesaMakeCurrent == NULL) ||
+        (this->gl_data->OSMesaPixelStore == NULL) ||
+        (this->gl_data->OSMesaGetProcAddress == NULL)) {
+        /* Hum, maybe old library ? */
+        if ((this->gl_data->OSMesaCreateLDG == NULL) ||
+            (this->gl_data->OSMesaDestroyLDG == NULL)) {
+            SDL_SetError ("Could not retrieve OSMesa functions");
+            SDL_UnloadObject (handle);
+            /* Restore pointers to static library */
+            SDL_AtariGL_InitPointers (this);
+            return -1;
+        } else {
+            gl_oldmesa = 1;
+        }
+    }
 
-	this->gl_config.dll_handle = handle;
-	if ( path ) {
-		SDL_strlcpy(this->gl_config.driver_path, path,
-			SDL_arraysize(this->gl_config.driver_path));
-	} else {
-		*this->gl_config.driver_path = '\0';
-	}
+    this->gl_config.dll_handle = handle;
+    if (path) {
+        SDL_strlcpy (this->gl_config.driver_path, path,
+                     SDL_arraysize (this->gl_config.driver_path));
+    } else {
+        *this->gl_config.driver_path = '\0';
+    }
 
 #endif
-	this->gl_config.driver_loaded = 1;
+    this->gl_config.driver_loaded = 1;
 
-	return 0;
+    return 0;
 #else
-	return -1;
+    return -1;
 #endif
 }
 
-void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc)
+void *
+SDL_AtariGL_GetProcAddress (_THIS, const char *proc)
 {
-	void *func = NULL;
+    void *func = NULL;
 #if SDL_VIDEO_OPENGL
 
-	if (this->gl_config.dll_handle) {
-		func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc);
-	} else if (this->gl_data->OSMesaGetProcAddress) {
-		func = this->gl_data->OSMesaGetProcAddress(proc);
-	}
-
+    if (this->gl_config.dll_handle) {
+        func = SDL_LoadFunction (this->gl_config.dll_handle, (void *) proc);
+    } else if (this->gl_data->OSMesaGetProcAddress) {
+        func = this->gl_data->OSMesaGetProcAddress (proc);
+    }
 #endif
-	return func;
+    return func;
 }
 
-int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+int
+SDL_AtariGL_GetAttribute (_THIS, SDL_GLattr attrib, int *value)
 {
 #if SDL_VIDEO_OPENGL
-	GLenum mesa_attrib;
-	SDL_Surface *surface;
+    GLenum mesa_attrib;
+    SDL_Surface *surface;
 
-	if (!gl_active) {
-		return -1;
-	}
+    if (!gl_active) {
+        return -1;
+    }
 
-	switch(attrib) {
-		case SDL_GL_RED_SIZE:
-			mesa_attrib = GL_RED_BITS;
-			break;
-		case SDL_GL_GREEN_SIZE:
-			mesa_attrib = GL_GREEN_BITS;
-			break;
-		case SDL_GL_BLUE_SIZE:
-			mesa_attrib = GL_BLUE_BITS;
-			break;
-		case SDL_GL_ALPHA_SIZE:
-			mesa_attrib = GL_ALPHA_BITS;
-			break;
-		case SDL_GL_DOUBLEBUFFER:
-			surface = this->screen;
-			*value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF);
-			return 0;
-		case SDL_GL_DEPTH_SIZE:
-			mesa_attrib = GL_DEPTH_BITS;
-			break;
-		case SDL_GL_STENCIL_SIZE:
-			mesa_attrib = GL_STENCIL_BITS;
-			break;
-		case SDL_GL_ACCUM_RED_SIZE:
-			mesa_attrib = GL_ACCUM_RED_BITS;
-			break;
-		case SDL_GL_ACCUM_GREEN_SIZE:
-			mesa_attrib = GL_ACCUM_GREEN_BITS;
-			break;
-		case SDL_GL_ACCUM_BLUE_SIZE:
-			mesa_attrib = GL_ACCUM_BLUE_BITS;
-			break;
-		case SDL_GL_ACCUM_ALPHA_SIZE:
-			mesa_attrib = GL_ACCUM_ALPHA_BITS;
-			break;
-		default :
-			return -1;
-	}
+    switch (attrib) {
+    case SDL_GL_RED_SIZE:
+        mesa_attrib = GL_RED_BITS;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        mesa_attrib = GL_GREEN_BITS;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        mesa_attrib = GL_BLUE_BITS;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        mesa_attrib = GL_ALPHA_BITS;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
+        surface = this->screen;
+        *value = ((surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
+        return 0;
+    case SDL_GL_DEPTH_SIZE:
+        mesa_attrib = GL_DEPTH_BITS;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        mesa_attrib = GL_STENCIL_BITS;
+        break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        mesa_attrib = GL_ACCUM_RED_BITS;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        mesa_attrib = GL_ACCUM_GREEN_BITS;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        mesa_attrib = GL_ACCUM_BLUE_BITS;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        mesa_attrib = GL_ACCUM_ALPHA_BITS;
+        break;
+    default:
+        return -1;
+    }
 
-	this->gl_data->glGetIntegerv(mesa_attrib, value);
-	return 0;
+    this->gl_data->glGetIntegerv (mesa_attrib, value);
+    return 0;
 #else
-	return -1;
+    return -1;
 #endif
 }
 
-int SDL_AtariGL_MakeCurrent(_THIS)
+int
+SDL_AtariGL_MakeCurrent (_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	SDL_Surface *surface;
-	GLenum type;
+    SDL_Surface *surface;
+    GLenum type;
 
-	if (gl_oldmesa && gl_active) {
-		return 0;
-	}
+    if (gl_oldmesa && gl_active) {
+        return 0;
+    }
 
-	if (this->gl_config.dll_handle) {
-		if ((this->gl_data->OSMesaMakeCurrent == NULL) ||
-			(this->gl_data->OSMesaPixelStore == NULL)) {
-			return -1;
-		}
-	}
+    if (this->gl_config.dll_handle) {
+        if ((this->gl_data->OSMesaMakeCurrent == NULL) ||
+            (this->gl_data->OSMesaPixelStore == NULL)) {
+            return -1;
+        }
+    }
 
-	if (!gl_active) {
-		SDL_SetError("Invalid OpenGL context");
-		return -1;
-	}
+    if (!gl_active) {
+        SDL_SetError ("Invalid OpenGL context");
+        return -1;
+    }
+
+    surface = this->screen;
 
-	surface = this->screen;
-	
-	if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) {
-		type = GL_UNSIGNED_SHORT_5_6_5;
-	} else {
-		type = GL_UNSIGNED_BYTE;
-	}
+    if ((surface->format->BitsPerPixel == 15)
+        || (surface->format->BitsPerPixel == 16)) {
+        type = GL_UNSIGNED_SHORT_5_6_5;
+    } else {
+        type = GL_UNSIGNED_BYTE;
+    }
 
-	if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) {
-		SDL_SetError("Can not make OpenGL context current");
-		return -1;
-	}
+    if (!
+        (this->gl_data->
+         OSMesaMakeCurrent (gl_ctx, surface->pixels, type, surface->w,
+                            surface->h))) {
+        SDL_SetError ("Can not make OpenGL context current");
+        return -1;
+    }
 
-	/* OSMesa draws upside down */
-	this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0);
+    /* OSMesa draws upside down */
+    this->gl_data->OSMesaPixelStore (OSMESA_Y_UP, 0);
 
-	return 0;
+    return 0;
 #else
-	return -1;
+    return -1;
 #endif
 }
 
-void SDL_AtariGL_SwapBuffers(_THIS)
+void
+SDL_AtariGL_SwapBuffers (_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	if (gl_active) {
-		if (this->gl_config.dll_handle) {
-			if (this->gl_data->glFinish) {
-				this->gl_data->glFinish();
-			} else if (this->gl_data->glFlush) {
-				this->gl_data->glFlush();
-			}
-		} else {
-			this->gl_data->glFinish();
-		}
-		gl_copyshadow(this, this->screen);
-		gl_convert(this, this->screen);
-	}
+    if (gl_active) {
+        if (this->gl_config.dll_handle) {
+            if (this->gl_data->glFinish) {
+                this->gl_data->glFinish ();
+            } else if (this->gl_data->glFlush) {
+                this->gl_data->glFlush ();
+            }
+        } else {
+            this->gl_data->glFinish ();
+        }
+        gl_copyshadow (this, this->screen);
+        gl_convert (this, this->screen);
+    }
 #endif
 }
 
-void SDL_AtariGL_InitPointers(_THIS)
+void
+SDL_AtariGL_InitPointers (_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt;
-	this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext;
-	this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent;
-	this->gl_data->OSMesaPixelStore = OSMesaPixelStore;
-	this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress;
+    this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt;
+    this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext;
+    this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent;
+    this->gl_data->OSMesaPixelStore = OSMesaPixelStore;
+    this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress;
 
-	this->gl_data->glGetIntegerv = glGetIntegerv;
-	this->gl_data->glFinish = glFinish;
-	this->gl_data->glFlush = glFlush;
+    this->gl_data->glGetIntegerv = glGetIntegerv;
+    this->gl_data->glFinish = glFinish;
+    this->gl_data->glFlush = glFlush;
 
-	this->gl_data->OSMesaCreateLDG = NULL;
-	this->gl_data->OSMesaDestroyLDG = NULL;
+    this->gl_data->OSMesaCreateLDG = NULL;
+    this->gl_data->OSMesaDestroyLDG = NULL;
 #endif
 }
 
 /*--- Private functions ---*/
 
-static void SDL_AtariGL_UnloadLibrary(_THIS)
+static void
+SDL_AtariGL_UnloadLibrary (_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	if (this->gl_config.dll_handle) {
-		SDL_UnloadObject(this->gl_config.dll_handle);
-		this->gl_config.dll_handle = NULL;
+    if (this->gl_config.dll_handle) {
+        SDL_UnloadObject (this->gl_config.dll_handle);
+        this->gl_config.dll_handle = NULL;
 
-		/* Restore pointers to static library */
-		SDL_AtariGL_InitPointers(this);
-	}
+        /* Restore pointers to static library */
+        SDL_AtariGL_InitPointers (this);
+    }
 #endif
 }
 
 /*--- Creation of an OpenGL context using new/old functions ---*/
 
 #if SDL_VIDEO_OPENGL
-static int InitNew(_THIS, SDL_Surface *current)
+static int
+InitNew (_THIS, SDL_Surface * current)
 {
-	GLenum osmesa_format;
-	SDL_PixelFormat *pixel_format;
-	Uint32	redmask;
-	int recreatecontext;
-	GLint newaccumsize;
+    GLenum osmesa_format;
+    SDL_PixelFormat *pixel_format;
+    Uint32 redmask;
+    int recreatecontext;
+    GLint newaccumsize;
 
-	if (this->gl_config.dll_handle) {
-		if (this->gl_data->OSMesaCreateContextExt == NULL) {
-			return 0;
-		}
-	}
+    if (this->gl_config.dll_handle) {
+        if (this->gl_data->OSMesaCreateContextExt == NULL) {
+            return 0;
+        }
+    }
 
-	/* Init OpenGL context using OSMesa */
-	gl_convert = ConvertNull;
-	gl_copyshadow = CopyShadowNull;
-	gl_upsidedown = SDL_FALSE;
+    /* Init OpenGL context using OSMesa */
+    gl_convert = ConvertNull;
+    gl_copyshadow = CopyShadowNull;
+    gl_upsidedown = SDL_FALSE;
 
-	pixel_format = current->format;
-	redmask = pixel_format->Rmask;
-	switch (pixel_format->BitsPerPixel) {
-		case 15:
-			/* 1555, big and little endian, unsupported */
-			gl_pixelsize = 2;
-			osmesa_format = OSMESA_RGB_565;
-			if (redmask == 31<<10) {
-				gl_convert = Convert565To555be;
-			} else {
-				gl_convert = Convert565To555le;
-			}
-			break;
-		case 16:
-			gl_pixelsize = 2;
-			if (redmask == 31<<11) {
-				osmesa_format = OSMESA_RGB_565;
-			} else {
-				/* 565, little endian, unsupported */
-				osmesa_format = OSMESA_RGB_565;
-				gl_convert = Convert565le;
-			}
-			break;
-		case 24:
-			gl_pixelsize = 3;
-			if (redmask == 255<<16) {
-				osmesa_format = OSMESA_RGB;
-			} else {
-				osmesa_format = OSMESA_BGR;
-			}
-			break;
-		case 32:
-			gl_pixelsize = 4;
-			if (redmask == 255<<16) {
-				osmesa_format = OSMESA_ARGB;
-			} else if (redmask == 255<<8) {
-				osmesa_format = OSMESA_BGRA;
-			} else if (redmask == 255<<24) {
-				osmesa_format = OSMESA_RGBA;
-			} else {
-				/* ABGR format unsupported */
-				osmesa_format = OSMESA_BGRA;
-				gl_convert = ConvertBGRAToABGR;
-			}
-			break;
-		default:
-			gl_pixelsize = 1;
-			osmesa_format = OSMESA_COLOR_INDEX;
-			break;
-	}
+    pixel_format = current->format;
+    redmask = pixel_format->Rmask;
+    switch (pixel_format->BitsPerPixel) {
+    case 15:
+        /* 1555, big and little endian, unsupported */
+        gl_pixelsize = 2;
+        osmesa_format = OSMESA_RGB_565;
+        if (redmask == 31 << 10) {
+            gl_convert = Convert565To555be;
+        } else {
+            gl_convert = Convert565To555le;
+        }
+        break;
+    case 16:
+        gl_pixelsize = 2;
+        if (redmask == 31 << 11) {
+            osmesa_format = OSMESA_RGB_565;
+        } else {
+            /* 565, little endian, unsupported */
+            osmesa_format = OSMESA_RGB_565;
+            gl_convert = Convert565le;
+        }
+        break;
+    case 24:
+        gl_pixelsize = 3;
+        if (redmask == 255 << 16) {
+            osmesa_format = OSMESA_RGB;
+        } else {
+            osmesa_format = OSMESA_BGR;
+        }
+        break;
+    case 32:
+        gl_pixelsize = 4;
+        if (redmask == 255 << 16) {
+            osmesa_format = OSMESA_ARGB;
+        } else if (redmask == 255 << 8) {
+            osmesa_format = OSMESA_BGRA;
+        } else if (redmask == 255 << 24) {
+            osmesa_format = OSMESA_RGBA;
+        } else {
+            /* ABGR format unsupported */
+            osmesa_format = OSMESA_BGRA;
+            gl_convert = ConvertBGRAToABGR;
+        }
+        break;
+    default:
+        gl_pixelsize = 1;
+        osmesa_format = OSMESA_COLOR_INDEX;
+        break;
+    }
 
-	/* Try to keep current context if possible */
-	newaccumsize =
-		this->gl_config.accum_red_size +
-		this->gl_config.accum_green_size +
-		this->gl_config.accum_blue_size +
-		this->gl_config.accum_alpha_size;
-	recreatecontext=1;
-	if (gl_ctx &&
-		(gl_curformat == osmesa_format) &&
-		(gl_curdepth == this->gl_config.depth_size) &&
-		(gl_curstencil == this->gl_config.stencil_size) &&
-		(gl_curaccum == newaccumsize)) {
-		recreatecontext = 0;
-	}
-	if (recreatecontext) {
-		SDL_AtariGL_Quit(this, SDL_FALSE);
+    /* Try to keep current context if possible */
+    newaccumsize =
+        this->gl_config.accum_red_size +
+        this->gl_config.accum_green_size +
+        this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
+    recreatecontext = 1;
+    if (gl_ctx &&
+        (gl_curformat == osmesa_format) &&
+        (gl_curdepth == this->gl_config.depth_size) &&
+        (gl_curstencil == this->gl_config.stencil_size) &&
+        (gl_curaccum == newaccumsize)) {
+        recreatecontext = 0;
+    }
+    if (recreatecontext) {
+        SDL_AtariGL_Quit (this, SDL_FALSE);
 
-		gl_ctx = this->gl_data->OSMesaCreateContextExt(
-			osmesa_format, this->gl_config.depth_size,
-			this->gl_config.stencil_size, newaccumsize, NULL );
+        gl_ctx =
+            this->gl_data->OSMesaCreateContextExt (osmesa_format,
+                                                   this->gl_config.
+                                                   depth_size,
+                                                   this->gl_config.
+                                                   stencil_size,
+                                                   newaccumsize, NULL);
 
-		if (gl_ctx) {
-			gl_curformat = osmesa_format;
-			gl_curdepth = this->gl_config.depth_size;
-			gl_curstencil = this->gl_config.stencil_size;
-			gl_curaccum = newaccumsize;
-		} else {
-			gl_curformat = 0;
-			gl_curdepth = 0;
-			gl_curstencil = 0;
-			gl_curaccum = 0;
-		}
-	}
+        if (gl_ctx) {
+            gl_curformat = osmesa_format;
+            gl_curdepth = this->gl_config.depth_size;
+            gl_curstencil = this->gl_config.stencil_size;
+            gl_curaccum = newaccumsize;
+        } else {
+            gl_curformat = 0;
+            gl_curdepth = 0;
+            gl_curstencil = 0;
+            gl_curaccum = 0;
+        }
+    }
 
-	return (gl_ctx != NULL);
+    return (gl_ctx != NULL);
 }
 
 
-static int InitOld(_THIS, SDL_Surface *current)
+static int
+InitOld (_THIS, SDL_Surface * current)
 {
-	GLenum osmesa_format;
-	SDL_PixelFormat *pixel_format;
-	Uint32	redmask;
-	int recreatecontext, tinygl_present;
-
-	if (this->gl_config.dll_handle) {
-		if (this->gl_data->OSMesaCreateLDG == NULL) {
-			return 0;
-		}
-	}
+    GLenum osmesa_format;
+    SDL_PixelFormat *pixel_format;
+    Uint32 redmask;
+    int recreatecontext, tinygl_present;
 
-	/* TinyGL only supports VDI_RGB (OSMESA_RGB) */
-	tinygl_present=0;
-	if (this->gl_config.dll_handle) {
-		if (this->gl_data->glFinish == NULL) {
-			tinygl_present=1;
-		}
-	}
+    if (this->gl_config.dll_handle) {
+        if (this->gl_data->OSMesaCreateLDG == NULL) {
+            return 0;
+        }
+    }
 
-	/* Init OpenGL context using OSMesa */
-	gl_convert = ConvertNull;
-	gl_copyshadow = CopyShadowNull;
-	gl_upsidedown = SDL_FALSE;
+    /* TinyGL only supports VDI_RGB (OSMESA_RGB) */
+    tinygl_present = 0;
+    if (this->gl_config.dll_handle) {
+        if (this->gl_data->glFinish == NULL) {
+            tinygl_present = 1;
+        }
+    }
+
+    /* Init OpenGL context using OSMesa */
+    gl_convert = ConvertNull;
+    gl_copyshadow = CopyShadowNull;
+    gl_upsidedown = SDL_FALSE;
 
-	pixel_format = current->format;
-	redmask = pixel_format->Rmask;
-	switch (pixel_format->BitsPerPixel) {
-		case 15:
-			/* 15 bits unsupported */
-			if (tinygl_present) {
-				gl_pixelsize = 3;
-				osmesa_format = VDI_RGB;
-				if (redmask == 31<<10) {
-					gl_copyshadow = CopyShadowRGBTo555;
-				} else {
-					gl_copyshadow = CopyShadowRGBTo565;
-					gl_convert = Convert565To555le;
-				}
-			} else {
-				gl_pixelsize = 4;
-				gl_upsidedown = SDL_TRUE;
-				osmesa_format = OSMESA_ARGB;
-				if (redmask == 31<<10) {
-					gl_copyshadow = CopyShadow8888To555;
-				} else {
-					gl_copyshadow = CopyShadow8888To565;
-					gl_convert = Convert565To555le;
-				}
-			}
-			break;
-		case 16:
-			/* 16 bits unsupported */
-			if (tinygl_present) {
-				gl_pixelsize = 3;
-				osmesa_format = VDI_RGB;
-				gl_copyshadow = CopyShadowRGBTo565;
-				if (redmask != 31<<11) {
-					/* 565, little endian, unsupported */
-					gl_convert = Convert565le;
-				}
-			} else {
-				gl_pixelsize = 4;
-				gl_upsidedown = SDL_TRUE;
-				osmesa_format = OSMESA_ARGB;
-				gl_copyshadow = CopyShadow8888To565;
-				if (redmask != 31<<11) {
-					/* 565, little endian, unsupported */
-					gl_convert = Convert565le;
-				}
-			}
-			break;
-		case 24:
-			gl_pixelsize = 3;
-			if (tinygl_present) {
-				osmesa_format = VDI_RGB;
-				gl_copyshadow = CopyShadowDirect;
-				if (redmask != 255<<16) {
-					gl_copyshadow = CopyShadowRGBSwap;
-				}
-			} else {
-				gl_copyshadow = CopyShadowDirect;
-				gl_upsidedown = SDL_TRUE;
-				if (redmask == 255<<16) {
-					osmesa_format = OSMESA_RGB;
-				} else {
-					osmesa_format = OSMESA_BGR;
-				}
-			}
-			break;
-		case 32:
-			if (tinygl_present) {
-				gl_pixelsize = 3;
-				osmesa_format = VDI_RGB;
-				gl_copyshadow = CopyShadowRGBToARGB;
-				if (redmask == 255) {
-					gl_convert = CopyShadowRGBToABGR;
-				} else if (redmask == 255<<8) {
-					gl_convert = CopyShadowRGBToBGRA;
-				} else if (redmask == 255<<24) {
-					gl_convert = CopyShadowRGBToRGBA;
-				}
-			} else {
-				gl_pixelsize = 4;
-				gl_upsidedown = SDL_TRUE;
-				gl_copyshadow = CopyShadowDirect;
-				if (redmask == 255<<16) {
-					osmesa_format = OSMESA_ARGB;
-				} else if (redmask == 255<<8) {
-					osmesa_format = OSMESA_BGRA;
-				} else if (redmask == 255<<24) {
-					osmesa_format = OSMESA_RGBA;
-				} else {
-					/* ABGR format unsupported */
-					osmesa_format = OSMESA_BGRA;
-					gl_convert = ConvertBGRAToABGR;
-				}
-			}
-			break;
-		default:
-			if (tinygl_present) {
-				SDL_AtariGL_Quit(this, SDL_FALSE);
-				return 0;
-			}
-			gl_pixelsize = 1;
-			gl_copyshadow = CopyShadowDirect;
-			osmesa_format = OSMESA_COLOR_INDEX;
-			break;
-	}
+    pixel_format = current->format;
+    redmask = pixel_format->Rmask;
+    switch (pixel_format->BitsPerPixel) {
+    case 15:
+        /* 15 bits unsupported */
+        if (tinygl_present) {
+            gl_pixelsize = 3;
+            osmesa_format = VDI_RGB;
+            if (redmask == 31 << 10) {
+                gl_copyshadow = CopyShadowRGBTo555;
+            } else {
+                gl_copyshadow = CopyShadowRGBTo565;
+                gl_convert = Convert565To555le;
+            }
+        } else {
+            gl_pixelsize = 4;
+            gl_upsidedown = SDL_TRUE;
+            osmesa_format = OSMESA_ARGB;
+            if (redmask == 31 << 10) {
+                gl_copyshadow = CopyShadow8888To555;
+            } else {
+                gl_copyshadow = CopyShadow8888To565;
+                gl_convert = Convert565To555le;
+            }
+        }
+        break;
+    case 16:
+        /* 16 bits unsupported */
+        if (tinygl_present) {
+            gl_pixelsize = 3;
+            osmesa_format = VDI_RGB;
+            gl_copyshadow = CopyShadowRGBTo565;
+            if (redmask != 31 << 11) {
+                /* 565, little endian, unsupported */
+                gl_convert = Convert565le;
+            }
+        } else {
+            gl_pixelsize = 4;
+            gl_upsidedown = SDL_TRUE;
+            osmesa_format = OSMESA_ARGB;
+            gl_copyshadow = CopyShadow8888To565;
+            if (redmask != 31 << 11) {
+                /* 565, little endian, unsupported */
+                gl_convert = Convert565le;
+            }
+        }
+        break;
+    case 24:
+        gl_pixelsize = 3;
+        if (tinygl_present) {
+            osmesa_format = VDI_RGB;
+            gl_copyshadow = CopyShadowDirect;
+            if (redmask != 255 << 16) {
+                gl_copyshadow = CopyShadowRGBSwap;
+            }
+        } else {
+            gl_copyshadow = CopyShadowDirect;
+            gl_upsidedown = SDL_TRUE;
+            if (redmask == 255 << 16) {
+                osmesa_format = OSMESA_RGB;
+            } else {
+                osmesa_format = OSMESA_BGR;
+            }
+        }
+        break;
+    case 32:
+        if (tinygl_present) {
+            gl_pixelsize = 3;
+            osmesa_format = VDI_RGB;
+            gl_copyshadow = CopyShadowRGBToARGB;
+            if (redmask == 255) {
+                gl_convert = CopyShadowRGBToABGR;
+            } else if (redmask == 255 << 8) {
+                gl_convert = CopyShadowRGBToBGRA;
+            } else if (redmask == 255 << 24) {
+                gl_convert = CopyShadowRGBToRGBA;
+            }
+        } else {
+            gl_pixelsize = 4;
+            gl_upsidedown = SDL_TRUE;
+            gl_copyshadow = CopyShadowDirect;
+            if (redmask == 255 << 16) {
+                osmesa_format = OSMESA_ARGB;
+            } else if (redmask == 255 << 8) {
+                osmesa_format = OSMESA_BGRA;
+            } else if (redmask == 255 << 24) {
+                osmesa_format = OSMESA_RGBA;
+            } else {
+                /* ABGR format unsupported */
+                osmesa_format = OSMESA_BGRA;
+                gl_convert = ConvertBGRAToABGR;
+            }
+        }
+        break;
+    default:
+        if (tinygl_present) {
+            SDL_AtariGL_Quit (this, SDL_FALSE);
+            return 0;
+        }
+        gl_pixelsize = 1;
+        gl_copyshadow = CopyShadowDirect;
+        osmesa_format = OSMESA_COLOR_INDEX;
+        break;
+    }
 
-	/* Try to keep current context if possible */
-	recreatecontext=1;
-	if (gl_shadow &&
-		(gl_curformat == osmesa_format) &&
-		(gl_curwidth == current->w) &&
-		(gl_curheight == current->h)) {
-		recreatecontext = 0;
-	}
-	if (recreatecontext) {
-		SDL_AtariGL_Quit(this, SDL_FALSE);
+    /* Try to keep current context if possible */
+    recreatecontext = 1;
+    if (gl_shadow &&
+        (gl_curformat == osmesa_format) &&
+        (gl_curwidth == current->w) && (gl_curheight == current->h)) {
+        recreatecontext = 0;
+    }
+    if (recreatecontext) {
+        SDL_AtariGL_Quit (this, SDL_FALSE);
 
-		gl_shadow = this->gl_data->OSMesaCreateLDG(
-			osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h
-		);
+        gl_shadow =
+            this->gl_data->OSMesaCreateLDG (osmesa_format, GL_UNSIGNED_BYTE,
+                                            current->w, current->h);
 
-		if (gl_shadow) {
-			gl_curformat = osmesa_format;
-			gl_curwidth = current->w;
-			gl_curheight = current->h;
-		} else {
-			gl_curformat = 0;
-			gl_curwidth = 0;
-			gl_curheight = 0;
-		}
-	}
+        if (gl_shadow) {
+            gl_curformat = osmesa_format;
+            gl_curwidth = current->w;
+            gl_curheight = current->h;
+        } else {
+            gl_curformat = 0;
+            gl_curwidth = 0;
+            gl_curheight = 0;
+        }
+    }
 
-	return (gl_shadow != NULL);
+    return (gl_shadow != NULL);
 }
 
 /*--- Conversions routines from shadow buffer to the screen ---*/
 
-static void CopyShadowNull(_THIS, SDL_Surface *surface)
+static void
+CopyShadowNull (_THIS, SDL_Surface * surface)
 {
 }
 
-static void CopyShadowDirect(_THIS, SDL_Surface *surface)
+static void
+CopyShadowDirect (_THIS, SDL_Surface * surface)
 {
-	int y, srcpitch, dstpitch;
-	Uint8 *srcline, *dstline;
+    int y, srcpitch, dstpitch;
+    Uint8 *srcline, *dstline;
 
-	srcline = gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		SDL_memcpy(dstline, srcline, srcpitch);
+    for (y = 0; y < surface->h; y++) {
+        SDL_memcpy (dstline, srcline, srcpitch);
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBTo555 (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint16 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint16 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>1;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 1;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
-		for (x=0; x<surface->w; x++) {
-			Uint16 dstcolor;
-			
-			dstcolor = ((*srccol++)<<7) & (31<<10);
-			dstcolor |= ((*srccol++)<<2) & (31<<5);
-			dstcolor |= ((*srccol++)>>3) & 31;
-			*dstcol++ = dstcolor;
-		}
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
+        for (x = 0; x < surface->w; x++) {
+            Uint16 dstcolor;
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+            dstcolor = ((*srccol++) << 7) & (31 << 10);
+            dstcolor |= ((*srccol++) << 2) & (31 << 5);
+            dstcolor |= ((*srccol++) >> 3) & 31;
+            *dstcol++ = dstcolor;
+        }
+
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBTo565 (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint16 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint16 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>1;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 1;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
+
+        for (x = 0; x < surface->w; x++) {
+            Uint16 dstcolor;
 
-		for (x=0; x<surface->w; x++) {
-			Uint16 dstcolor;
-			
-			dstcolor = ((*srccol++)<<8) & (31<<11);
-			dstcolor |= ((*srccol++)<<3) & (63<<5);
-			dstcolor |= ((*srccol++)>>3) & 31;
-			*dstcol++ = dstcolor;
-		}
+            dstcolor = ((*srccol++) << 8) & (31 << 11);
+            dstcolor |= ((*srccol++) << 3) & (63 << 5);
+            dstcolor |= ((*srccol++) >> 3) & 31;
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBSwap (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint8 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
-
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    int x, y, srcpitch, dstpitch;
+    Uint8 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-		for (x=0; x<surface->w; x++) {
-			*dstcol++ = srccol[2];
-			*dstcol++ = srccol[1];
-			*dstcol++ = srccol[0];
-			srccol += 3;
-		}
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        for (x = 0; x < surface->w; x++) {
+            *dstcol++ = srccol[2];
+            *dstcol++ = srccol[1];
+            *dstcol++ = srccol[0];
+            srccol += 3;
+        }
+
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBToARGB (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint32 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint32 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>2;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 2;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
 
-		for (x=0; x<surface->w; x++) {
-			Uint32	dstcolor;
+        for (x = 0; x < surface->w; x++) {
+            Uint32 dstcolor;
 
-			dstcolor = (*srccol++)<<16;
-			dstcolor |= (*srccol++)<<8;
-			dstcolor |= *srccol++;
+            dstcolor = (*srccol++) << 16;
+            dstcolor |= (*srccol++) << 8;
+            dstcolor |= *srccol++;
 
-			*dstcol++ = dstcolor;
-		}
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBToABGR (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint32 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint32 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>2;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 2;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
 
-		for (x=0; x<surface->w; x++) {
-			Uint32	dstcolor;
+        for (x = 0; x < surface->w; x++) {
+            Uint32 dstcolor;
 
-			dstcolor = *srccol++;
-			dstcolor |= (*srccol++)<<8;
-			dstcolor |= (*srccol++)<<16;
+            dstcolor = *srccol++;
+            dstcolor |= (*srccol++) << 8;
+            dstcolor |= (*srccol++) << 16;
 
-			*dstcol++ = dstcolor;
-		}
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBToBGRA (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint32 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint32 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>2;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 2;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
 
-		for (x=0; x<surface->w; x++) {
-			Uint32	dstcolor;
+        for (x = 0; x < surface->w; x++) {
+            Uint32 dstcolor;
 
-			dstcolor = (*srccol++)<<8;
-			dstcolor |= (*srccol++)<<16;
-			dstcolor |= (*srccol++)<<24;
+            dstcolor = (*srccol++) << 8;
+            dstcolor |= (*srccol++) << 16;
+            dstcolor |= (*srccol++) << 24;
 
-			*dstcol++ = dstcolor;
-		}
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface)
+static void
+CopyShadowRGBToRGBA (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint32 *dstline, *dstcol;
-	Uint8 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint32 *dstline, *dstcol;
+    Uint8 *srcline, *srccol;
 
-	srcline = (Uint8 *)gl_shadow;
-	srcpitch = surface->w * gl_pixelsize;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>2;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint8 *) gl_shadow;
+    srcpitch = surface->w * gl_pixelsize;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 2;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
 
-		for (x=0; x<surface->w; x++) {
-			Uint32	dstcolor;
+        for (x = 0; x < surface->w; x++) {
+            Uint32 dstcolor;
 
-			dstcolor = (*srccol++)<<24;
-			dstcolor |= (*srccol++)<<16;
-			dstcolor |= (*srccol++)<<8;
+            dstcolor = (*srccol++) << 24;
+            dstcolor |= (*srccol++) << 16;
+            dstcolor |= (*srccol++) << 8;
 
-			*dstcol++ = dstcolor;
-		}
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadow8888To555(_THIS, SDL_Surface *surface)
+static void
+CopyShadow8888To555 (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint16 *dstline, *dstcol;
-	Uint32 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint16 *dstline, *dstcol;
+    Uint32 *srcline, *srccol;
 
-	srcline = (Uint32 *)gl_shadow;
-	srcpitch = (surface->w * gl_pixelsize) >>2;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>1;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint32 *) gl_shadow;
+    srcpitch = (surface->w * gl_pixelsize) >> 2;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 1;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
-		for (x=0; x<surface->w; x++) {
-			Uint32 srccolor;
-			Uint16 dstcolor;
-			
-			srccolor = *srccol++;
-			dstcolor = (srccolor>>9) & (31<<10);
-			dstcolor |= (srccolor>>6) & (31<<5);
-			dstcolor |= (srccolor>>3) & 31;
-			*dstcol++ = dstcolor;
-		}
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
+        for (x = 0; x < surface->w; x++) {
+            Uint32 srccolor;
+            Uint16 dstcolor;
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+            srccolor = *srccol++;
+            dstcolor = (srccolor >> 9) & (31 << 10);
+            dstcolor |= (srccolor >> 6) & (31 << 5);
+            dstcolor |= (srccolor >> 3) & 31;
+            *dstcol++ = dstcolor;
+        }
+
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
-static void CopyShadow8888To565(_THIS, SDL_Surface *surface)
+static void
+CopyShadow8888To565 (_THIS, SDL_Surface * surface)
 {
-	int x,y, srcpitch, dstpitch;
-	Uint16 *dstline, *dstcol;
-	Uint32 *srcline, *srccol;
+    int x, y, srcpitch, dstpitch;
+    Uint16 *dstline, *dstcol;
+    Uint32 *srcline, *srccol;
 
-	srcline = (Uint32 *)gl_shadow;
-	srcpitch = (surface->w * gl_pixelsize) >> 2;
-	dstline = surface->pixels;
-	dstpitch = surface->pitch >>1;
-	if (gl_upsidedown) {
-		srcline += (surface->h-1)*srcpitch;
-		srcpitch = -srcpitch;
-	}
+    srcline = (Uint32 *) gl_shadow;
+    srcpitch = (surface->w * gl_pixelsize) >> 2;
+    dstline = surface->pixels;
+    dstpitch = surface->pitch >> 1;
+    if (gl_upsidedown) {
+        srcline += (surface->h - 1) * srcpitch;
+        srcpitch = -srcpitch;
+    }
 
-	for (y=0; y<surface->h; y++) {
-		srccol = srcline;
-		dstcol = dstline;
+    for (y = 0; y < surface->h; y++) {
+        srccol = srcline;
+        dstcol = dstline;
+
+        for (x = 0; x < surface->w; x++) {
+            Uint32 srccolor;
+            Uint16 dstcolor;
 
-		for (x=0; x<surface->w; x++) {
-			Uint32 srccolor;
-			Uint16 dstcolor;
-			
-			srccolor = *srccol++;
-			dstcolor = (srccolor>>8) & (31<<11);
-			dstcolor |= (srccolor>>5) & (63<<5);
-			dstcolor |= (srccolor>>3) & 31;
-			*dstcol++ = dstcolor;
-		}
+            srccolor = *srccol++;
+            dstcolor = (srccolor >> 8) & (31 << 11);
+            dstcolor |= (srccolor >> 5) & (63 << 5);
+            dstcolor |= (srccolor >> 3) & 31;
+            *dstcol++ = dstcolor;
+        }
 
-		srcline += srcpitch;
-		dstline += dstpitch;
-	}
+        srcline += srcpitch;
+        dstline += dstpitch;
+    }
 }
 
 /*--- Conversions routines in the screen ---*/
 
-static void ConvertNull(_THIS, SDL_Surface *surface)
+static void
+ConvertNull (_THIS, SDL_Surface * surface)
 {
 }
 
-static void Convert565To555be(_THIS, SDL_Surface *surface)
+static void
+Convert565To555be (_THIS, SDL_Surface * surface)
 {
-	int x,y, pitch;
-	unsigned short *line, *pixel;
+    int x, y, pitch;
+    unsigned short *line, *pixel;
 
-	line = surface->pixels;
-	pitch = surface->pitch >> 1;
-	for (y=0; y<surface->h; y++) {
-		pixel = line;
-		for (x=0; x<surface->w; x++) {
-			unsigned short color = *pixel;
+    line = surface->pixels;
+    pitch = surface->pitch >> 1;
+    for (y = 0; y < surface->h; y++) {
+        pixel = line;
+        for (x = 0; x < surface->w; x++) {
+            unsigned short color = *pixel;
 
-			*pixel++ = (color & 0x1f)|((color>>1) & 0xffe0);
-		}
+            *pixel++ = (color & 0x1f) | ((color >> 1) & 0xffe0);
+        }
 
-		line += pitch;
-	}
+        line += pitch;
+    }
 }
 
-static void Convert565To555le(_THIS, SDL_Surface *surface)
+static void
+Convert565To555le (_THIS, SDL_Surface * surface)
 {
-	int x,y, pitch;
-	unsigned short *line, *pixel;
+    int x, y, pitch;
+    unsigned short *line, *pixel;
 
-	line = surface->pixels;
-	pitch = surface->pitch >>1;
-	for (y=0; y<surface->h; y++) {
-		pixel = line;
-		for (x=0; x<surface->w; x++) {
-			unsigned short color = *pixel;
+    line = surface->pixels;
+    pitch = surface->pitch >> 1;
+    for (y = 0; y < surface->h; y++) {
+        pixel = line;
+        for (x = 0; x < surface->w; x++) {
+            unsigned short color = *pixel;
 
-			color = (color & 0x1f)|((color>>1) & 0xffe0);
-			*pixel++ = SDL_Swap16(color);
-		}
+            color = (color & 0x1f) | ((color >> 1) & 0xffe0);
+            *pixel++ = SDL_Swap16 (color);
+        }
 
-		line += pitch;
-	}
+        line += pitch;
+    }
 }
 
-static void Convert565le(_THIS, SDL_Surface *surface)
+static void
+Convert565le (_THIS, SDL_Surface * surface)
 {
-	int x,y, pitch;
-	unsigned short *line, *pixel;
+    int x, y, pitch;
+    unsigned short *line, *pixel;
 
-	line = surface->pixels;
-	pitch = surface->pitch >>1;
-	for (y=0; y<surface->h; y++) {
-		pixel = line;
-		for (x=0; x<surface->w; x++) {
-			unsigned short color = *pixel;
+    line = surface->pixels;
+    pitch = surface->pitch >> 1;
+    for (y = 0; y < surface->h; y++) {
+        pixel = line;
+        for (x = 0; x < surface->w; x++) {
+            unsigned short color = *pixel;
 
-			*pixel++ = SDL_Swap16(color);
-		}
+            *pixel++ = SDL_Swap16 (color);
+        }
 
-		line += pitch;
-	}
+        line += pitch;
+    }
 }
 
-static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface)
+static void
+ConvertBGRAToABGR (_THIS, SDL_Surface * surface)
 {
-	int x,y, pitch;
-	unsigned long *line, *pixel;
+    int x, y, pitch;
+    unsigned long *line, *pixel;
 
-	line = surface->pixels;
-	pitch = surface->pitch >>2;
-	for (y=0; y<surface->h; y++) {
-		pixel = line;
-		for (x=0; x<surface->w; x++) {
-			unsigned long color = *pixel;
+    line = surface->pixels;
+    pitch = surface->pitch >> 2;
+    for (y = 0; y < surface->h; y++) {
+        pixel = line;
+        for (x = 0; x < surface->w; x++) {
+            unsigned long color = *pixel;
 
-			*pixel++ = (color<<24)|(color>>8);
-		}
+            *pixel++ = (color << 24) | (color >> 8);
+        }
 
-		line += pitch;
-	}
+        line += pitch;
+    }
 }
 
 #endif /* SDL_VIDEO_OPENGL */
+/* vi: set ts=4 sw=4 expandtab: */